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  1. Hey everyone!! Im currently working with a team on a mod project for Empire Earth called "Empire Earth Reborn". The mod is focused on doing a complete overhaul (better everything). You might ask me now why do you want the beta and alpha players? - Because they might have the old builds of the game, those versions have things that got removed on the release such as units, buildings, etc... Till now i have found 0 people, I failed to contact them because all the ways to enter in contact are from earlier 2000, so the mails and etc.. are dead. If you know somebody or if you are a old tester please let me know, this is very important for the Empire Earth community. Epic is too Small a Word!!
    2 points
  2. Well all the stats are on the internet, a lot of the buildings are in the pureref file You can also watch a game on the internet I doesn't have to be Startcraft, but it has to play similarly.
    2 points
  3. Feel free to add it to the doc under the backstory section. My intention wasn't to add everything already mentioned in this thread, but just throw something up quick and dirty-like to provide some vague idea of what I had in mind.
    2 points
  4. Hello, I tried this several times and my best time was 7:20. EDIT: I didn't read the instructions carefully enough so I thought I could not take extra hunt. My time was with hunting only the beginning chickens. Philip the Swaggerless 100 Pop Challenge 7 20.zip
    2 points
  5. Okay, feedback: to be really honest I tried to write some backstory for the mod just a few posts ago, that sparked a bit of discussion and ideas very recently. I thought you could have picked from there, since is the most "fresh" development. Anyway any story/idea is good. We just have to pick one and stick with it. Otherwise we risk to not move forward Anyway I gotta say that the document manages to keep everything more tidy and organized! Especially the selection of names and the building list. It helps to have everything there at first glance
    2 points
  6. Awesome stuff!! It's great to see all ideas and contributions coming together! ^^ Thanks for creating it, Andy and great spirit of initiative! I'm going to read the proposals and come back if I have feedbacks I encourage anyone who is interested in making this mod to take a look too, so more ideas can be welcomed
    2 points
  7. Explosions, yes Missile we have flaming projectiles Lasers, no would be fun to have but not sure what we need @vladislavbelov
    1 point
  8. Thanks for everyone posting their input. I have updated the posts at the top of this thread. Also I made a short list of the limitations in our current setup. Feel free to yell if I miss points. Between the listed points I feel there is some overlap. To start with the top point (not that there is any particular order, feel free to comment on the other points too) "Phabricator not being maintained anymore". If we want to migrate, we can migrate anywhere. @dave_k already posted some ideas on possible systems before: Obviously there is also the Phabricator fork, Phorge. And surely there are more. What are everyone's thoughts on these? Are there migrate scripts available for any of these? Do we loose any data currently in phabricator? What features do we loose? What do we gain? Can the trac or forum data be somehow incorporated. How does it work with external linking to the current phabricator pages. How does any choice relate to the feature list at the top of this thread?
    1 point
  9. Hey, You can check our project on: Github: https://github.com/EE-modders Discord: https://discord.com/invite/BjUXbFB My Youtube Page: https://www.youtube.com/channel/UCKGisTq9KpomxCpbVTuF8nA "It has all our Remastered Music, other music projects are being worked on"
    1 point
  10. yeah, as Stan has said it's pretty straightforward. "Starcraft" is just a general reference, but since it's all work of imagination, anything can be useful to create a believable "universe" of aliens and humans. What is needed right now is probably inspirations, references and materials that can be used to create new concepts and models. The core elements of Starcraft are very simple: less economic management and more fast paced action. Three asymmetrical races perfectly balanced together: Terrans, Zerg (insect-like organic aliens) and Protoss (highly developed aliens) Here you can get an idea : https://starcraft.fandom.com/wiki/List_of_StarCraft_II_units But any other game can be similarly useful as reference: C&C Tiberian wars, warhammer etc..
    1 point
  11. I would like to help out more, cause I like the idea of a space themed mod, but since I have never played Star Craft it's hard to suggest something close to it
    1 point
  12. Unhandled exception thrown: read access violation. this->m_ClientTurnManager was nullptr. pyrogenesis.exe!CNetClient::HandleMessage(CNetMessage * message) Line 563 C++ pyrogenesis.exe!CNetClientSession::ProcessPolledMessages() Line 197 C++ pyrogenesis.exe!CNetClient::Poll() Line 361 C++ pyrogenesis.exe!Frame() Line 422 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 701 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 753 C++ pyrogenesis.exe!main_getcmdline() Line 74 C > [Inline Frame] pyrogenesis.exe!invoke_main() Line 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Line 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ kernel32.dll!76b6fa29() Unknown kernel32.dll![Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Unknown ntdll.dll!77467a9e() Unknown ntdll.dll!77467a6e() Unknown Second crashlog Unhandled exception thrown: read access violation. this->m_ClientTurnManager was nullptr. pyrogenesis.exe!CNetClient::HandleMessage(CNetMessage * message) Line 563 C++ pyrogenesis.exe!CNetClientSession::ProcessPolledMessages() Line 197 C++ pyrogenesis.exe!CNetClient::Poll() Line 361 C++ pyrogenesis.exe!Frame() Line 422 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 701 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 753 C++ pyrogenesis.exe!main_getcmdline() Line 74 C > [Inline Frame] pyrogenesis.exe!invoke_main() Line 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Line 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ kernel32.dll!76b6fa29() Unknown kernel32.dll![Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Unknown ntdll.dll!77467a9e() Unknown ntdll.dll!77467a6e() Unknown The line in question if (message->GetType() == NMT_FILE_TRANSFER_REQUEST) { CFileTransferRequestMessage* reqMessage = static_cast<CFileTransferRequestMessage*>(message); // TODO: we should support different transfer request types, instead of assuming // it's always requesting the simulation state std::stringstream stream; -> LOGMESSAGERENDER("Serializing game at turn %u for rejoining player", m_ClientTurnManager->GetCurrentTurn()); u32 turn = to_le32(m_ClientTurnManager->GetCurrentTurn()); stream.write((char*)&turn, sizeof(turn)); bool ok = m_Game->GetSimulation2()->SerializeState(stream); ENSURE(ok); // Compress the content with zlib to save bandwidth // (TODO: if this is still too large, compressing with e.g. LZMA works much better) std::string compressed; CompressZLib(stream.str(), compressed, true); m_Session->GetFileTransferer().StartResponse(reqMessage->m_RequestID, compressed); return true; } I suppose we're missing a check for m_ClientTurnManager. @wraitii would know I suppose. StunClient: Using STUN server lobby.wildfiregames.com:3478 StunClient: external IP address is ---.---.---.---:---- NetClient: connecting to server at ---.---.---.---:---- Net client: Connected to ---.---.---.---:---- Messaggio di rete: ({status:"connected", type:"netstatus"}) Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842776, m_SoftwareVersion: 16842776 } of size 15 from server Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842776, m_Flags: 1, m_GUID: CE004EBBD8A5CE03 } of size 31 from server Messaggio di rete: ({meanRTT:429, warntype:"server-latency", type:"netwarn"}) Net client: Received message CAuthenticateMessage { m_Name: , m_Password: [secret], m_ControllerSecret: [secret] } of size 13 from server Net client: Received message CAuthenticateResultMessage { m_Code: 1, m_HostID: 22, m_IsController: 0, m_Message: Logged in } of size 30 from server Net: Authentication result: host=22, Logged in Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 00C51875BADFB944, m_Name: Bakixeddu (1417), m_PlayerID: 1, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 }, { m_GUID: F7B5EF56A8DF2F37, m_Name: Cedric_O (1548), m_PlayerID: 7, m_Status: 0 } } } of size 159 from server Messaggio di rete: ({rejoining:true, status:"authenticated", type:"netstatus"}) Messaggio di rete: ({newAssignments:{'00C51875BADFB944':{status:0, player:1, name:"Bakixeddu (1417)"}, CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}, F7B5EF56A8DF2F37:{status:0, player:7, name:"Cedric_O (1548)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 00C51875BADFB944, m_Name: Bakixeddu (1417), m_PlayerID: 1, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 } } } of size 105 from server Messaggio di rete: ({newAssignments:{'00C51875BADFB944':{status:0, player:1, name:"Bakixeddu (1417)"}, CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 00C51875BADFB944, m_Name: Bakixeddu (1417), m_PlayerID: 1, m_Status: 0 }, { m_GUID: 0ACC05EBF77D0A0E, m_Name: ali_96 (1473), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 } } } of size 155 from server Messaggio di rete: ({newAssignments:{'00C51875BADFB944':{status:0, player:1, name:"Bakixeddu (1417)"}, '0ACC05EBF77D0A0E':{status:0, player:-1, name:"ali_96 (1473)"}, CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 00C51875BADFB944, m_Name: Bakixeddu (1417), m_PlayerID: 1, m_Status: 0 }, { m_GUID: 0ACC05EBF77D0A0E, m_Name: ali_96 (1473), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 }, { m_GUID: F14221D29F75D51A, m_Name: Gladiator_7050 (1352), m_PlayerID: 4, m_Status: 0 } } } of size 221 from server Messaggio di rete: ({newAssignments:{'00C51875BADFB944':{status:0, player:1, name:"Bakixeddu (1417)"}, '0ACC05EBF77D0A0E':{status:0, player:-1, name:"ali_96 (1473)"}, CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}, F14221D29F75D51A:{status:0, player:4, name:"Gladiator_7050 (1352)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 00C51875BADFB944, m_Name: Bakixeddu (1417), m_PlayerID: 1, m_Status: 0 }, { m_GUID: 0ACC05EBF77D0A0E, m_Name: ali_96 (1473), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 1E3F435B702950A5, m_Name: Cedric_O (1548), m_PlayerID: 7, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 }, { m_GUID: F14221D29F75D51A, m_Name: Gladiator_7050 (1352), m_PlayerID: 4, m_Status: 0 } } } of size 275 from server Messaggio di rete: ({newAssignments:{'00C51875BADFB944':{status:0, player:1, name:"Bakixeddu (1417)"}, '0ACC05EBF77D0A0E':{status:0, player:-1, name:"ali_96 (1473)"}, '1E3F435B702950A5':{status:0, player:7, name:"Cedric_O (1548)"}, CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}, F14221D29F75D51A:{status:0, player:4, name:"Gladiator_7050 (1352)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 00C51875BADFB944, m_Name: Bakixeddu (1417), m_PlayerID: 1, m_Status: 0 }, { m_GUID: 1E3F435B702950A5, m_Name: Cedric_O (1548), m_PlayerID: 7, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 }, { m_GUID: F14221D29F75D51A, m_Name: Gladiator_7050 (1352), m_PlayerID: 4, m_Status: 0 } } } of size 225 from server Messaggio di rete: ({newAssignments:{'00C51875BADFB944':{status:0, player:1, name:"Bakixeddu (1417)"}, '1E3F435B702950A5':{status:0, player:7, name:"Cedric_O (1548)"}, CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}, F14221D29F75D51A:{status:0, player:4, name:"Gladiator_7050 (1352)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 1E3F435B702950A5, m_Name: Cedric_O (1548), m_PlayerID: 7, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 }, { m_GUID: F14221D29F75D51A, m_Name: Gladiator_7050 (1352), m_PlayerID: 4, m_Status: 0 } } } of size 169 from server Messaggio di rete: ({newAssignments:{'1E3F435B702950A5':{status:0, player:7, name:"Cedric_O (1548)"}, CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}, F14221D29F75D51A:{status:0, player:4, name:"Gladiator_7050 (1352)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 }, { m_GUID: F14221D29F75D51A, m_Name: Gladiator_7050 (1352), m_PlayerID: 4, m_Status: 0 } } } of size 115 from server Messaggio di rete: ({newAssignments:{CE004EBBD8A5CE03:{status:0, player:8, name:"alre (1454)"}, F14221D29F75D51A:{status:0, player:4, name:"Gladiator_7050 (1352)"}}, type:"players"}) Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: BFD53CD07A29F0EE, m_Name: Bakixeddu (1417), m_PlayerID: 1, m_Status: 0 }, { m_GUID: CE004EBBD8A5CE03, m_Name: alre (1454), m_PlayerID: 8, m_Status: 0 }, { m_GUID: F14221D29F75D51A, m_Name: Gladiator_7050 (1352), m_PlayerID: 4, m_Status: 0 } } } of size 171 from server Net client: Received message CFileTransferRequestMessage { m_RequestID: 1 } of size 7 from server
    1 point
  13. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    1 point
  14. As long as it's a reasonable equivalent to Star Craft i'm fine with it
    1 point
  15. I made a new document just to connect our era and that of the mod. I am compiling all the world events and some stories from books or articles.
    1 point
  16. I do like to imagine. I made a detailed backstory entry. https://cryptpad.fr/pad/#/2/pad/edit/xY3TpiU8guDdMAS5DzAJgupz/
    1 point
  17. I've threw some things on to the document to illustrate more clearly. Anyone, feel free to edit
    1 point
  18. Yeah I only seldomly manage to reproduce it. https://trac.wildfiregames.com/ticket/5307
    1 point
  19. Well there are cataphracts which are basically precursors to the plate armoured knight. So yes they did have cavalry with high pierce resistance.
    1 point
  20. 1. My favorite solution is to make the Iberian champ attack + fire damage equal Briton chariot attack. 2. So the cataphract, which is supposed to be an anti-cavalry unit, does worse against the chariot than than the consular bodyguard? This is not good my friends. Sword cav may need to have 1 less pierce armor or something.
    1 point
  21. We have to introduce support mechanics against X damage. The defenses should have technologies to withstand fire.This is already rolling out in AoE IV where all units fire torches. The only ones that cannot be burned are the walls.
    1 point
  22. Wouldn't it be better to reduce the Accuracy? This is how this mechanic is handled in various games.
    1 point
  23. 1 point
  24. So Rome (production speed) / Gauls (forge upgrade costs) / Mauryas (temple upgrades), etc? Whoa.
    1 point
  25. Early phase ibers are vulnerable to Rome, Macedonia, Carthage, and Ptolemies. They can also lose to Mauryas, Gauls, Britons, in the first 8 minutes. You can even capture an Iberian CC with 8-9 minutes gametime with Kushites. Rome/Macedonia can mass rush with spear cav (yes, even if spear cav is weak vs skrimishers they are strong enough in mass). To prevent this you will have to go mass skrimishers and play a roll of the dice. Either you get rushed and you counter the rush or if you boom with women, you risk losing access to all tree lines. Carthage has merc swordcav. RIP to any Iberian/Rome player. Period, it's not a competition in the first 8 mins of gametime. Ptol can outrange Iberians. The only counter is towers and outposts and dmg upgrades for towers. That's a Javelineer damage issue and not an Iberian issue. Also, scouting this is beautiful on civs that have siege towers. Just build siege towers (Ptol/Seleucid/Carthage/Kushite). Force the enemy to rebalance their army. There are a lot of heroes like Indibil that don't need to be on battle field to impact damage. Rome has one. Mauryas have at least two. Pretty sure other civs have such heroes too. Any civ can build walls. Just because they don't build them or use them doesn't make the walls around iberians overwhelming. Walls are a game feature. Just because other players decide not to build them shouldn't be a strike against iberians IMO. There's plenty of sneakiness that can be done vs Iberians. Mauryan champ macemen come into mind - they are trained at barracks. Kushite macemen in early p2 can also be effective.
    1 point
  26. That seems like a good resolution to the problem
    1 point
  27. I find some suggestions ITT rather exotic and non-appealing. If there's so much agreement that they're OP let's just nerf them some. Lower their base damage a bit and maybe make the fire only applicable to buildings.
    1 point
  28. This is a bad idea, we still want to enjoy using it. For example I enjoyed using Roman siege in A23 and then it got nerfed into the ground in A24 onwards and I am still annoyed at that. I am certain there are players who enjoy using fire cav because its a unique entity for all intents an purposes, much like Roman Siege from A23. If you going to impose this level of cost you may as well not have them in the game and you'll have a dead feature and frustrated players as an end result. A better option is to simply make the fire damage apply only to buildings, setting people on fire with a pointy stick seems rather unrealistic, its not a movie.
    1 point
  29. This was already the case in the past, no metal in map and big cost, seeing champions were quite rare. not sure this is the right way bad idea. limit unit
    1 point
  30. Very powerful unit, best limited in numbers, but Han may only have 2 champ unit types. Not sure yet.
    1 point
  31. To get to the point that the game plays on fire champs ... requires for a player to not be attacked for 17, or so, minutes. You need: Phase 3 in 12/13 min. Suitable number of stables. Sufficient metal mines. Sufficient food producers. Probably all forge upgrades + will to fight to be effective (min 15.5 max 17 min) If you don't attack a player for 17 minutes ... especially an Iber player ... those skrim champs deserve to burn down every single town.
    1 point
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