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Showing content with the highest reputation on 2021-11-23 in all areas

  1. 3 points
  2. That is merely because you're used to our current speeds. Look at my army of boxes (with Hercule in the lead).
    2 points
  3. Just checked for fun with a dude box. Set a speed of five it already slow, 1.9 might be terrible. Pathfinder is having some trouble also, maybe grid is too big. 1.9 speed.mp4 dude_box.pyromod
    2 points
  4. boonGUI User interface mod for the RTS game 0 A.D. Everyone can follow the development, contribute to discussions, report bugs, suggest features or even make pull requests. Install Choose your preferred method GitHub git clone https://github.com/LangLangBart/boonGUI.git Linux: ~/.local/share/0ad/mods/ macOS: ~/Library/Application\Support/0ad/mods/ Windows: ~\Documents\My Games\0ad\mods\ Pyromod Drag and drop the file over the 0ad start icon or double click it. The mod will be unpacked and placed in your 0ad mods folder ZIP Unpack it it in your /0ad/mods/ folder Launch 0 A.D., click Settings and Mod Selection. Double-click boonGUI, click Save Configuration and Start Mods. Troubleshooting If you get errors/warnings after upgrading, delete the existing boonGUI folder and install the mod again. If that doesn't help, just post a message here or on GitHub.
    1 point
  5. Camels (probably archers too) can kill elephants by standing at their maximum shooting distance. Specifically, the elephants will not charge the camel when camel remains out of range but continues shooting an elephant. Just saw this happen in a game with @Player of 0AD with his camels when watching a replay. Tested in a single player game and this is the case.
    1 point
  6. Nah, the animals' stances in this alpha are messed up.
    1 point
  7. Also if you attack a deer it runs away. If you attack it once and then press halt, your unit will not kill the deer and allow the deer to run towards the CC or farmstead.
    1 point
  8. hi @user1 im mr.michael vs player player - Al-tocade ( 1208) thanks. commands.txt metadata.json
    1 point
  9. the scale in AoE is horrible, it's almost 1/8 or 1/12 that gives poor immersion to the game. those who defend the scale are of the RTS styles with unrealistic scales. Kohan: Immortal Sovereigns.
    1 point
  10. @Stan` can possibly rename ya to Da'Player of 0AD and you just remove profile pic. Than I can welcome you to team purple D. Will send membership brochures asap.
    1 point
  11. I don't think it's gonna be a good idea as it will extend the footprint and might confuse players into thinking they are actually defense towers.
    1 point
  12. Yes, thank you. I think I fixed all those bugs this morning with the release of version 2.0.2. Added as well. Bug reports on GitHub are always preferred, as we can then easily point to the fixed issue with the commit. This helps to manage things better. Since I think these bugs are already fixed, there is no reason to post on GitHub again. If there are any bugs with the new 2.0.2 version, please do so.
    1 point
  13. Really a lot would be different, maybe on vacation I think of something, it certainly won't be something very close. The idea of Stella Artis (StarCraft) is very good, maybe what is missing is a little more conceptual art and more direct lines, kind of if someone is willing to do something they will be a little lost in what to do, for example which civs, which structures will be available etc.
    1 point
  14. Different enough. No copyrighted names, different building looks. I suppose one can copy stats. I wanted to do that for Stella Artis and crossover between that game starcraft and maybe some others
    1 point
  15. If I had time I would definitely make a mod based on the WH 40k something like Dawn Of War (1). With 4 starting civs. With the Humans together in one initially. How different should it be to not fall under copyright?
    1 point
  16. My thought is, that is amazing to witness some comments here, documenting they don't get the simple mathematical concept of factorization. I am saying, the engine can and is being configured with default values. So far so good. But actually using a scaled speed as default value is in my view uhm suboptimal. Hence any project using the engine will have to use the hardcoded 3.6 scale, hard coded in atlas for defaults, the rest comes from templates. So if my project used a different scaling, my team would run into problems, apart that I would want my team work against real defaults. Its easier to eg research the avg walk speed of a horse and put the value in the template, instead of working with scaled speed. Ideally, you scale everything at a certain ratio, atm, afaik, the engine uses different scaling multipliers for different things, some is scaled, some is not or differently scaled. It is an approach the devs took, which is fine, but the engine is not really customization in terms of default settings with this appraoch. This would be a non issue, if real values were used, and the scaling multiplier gives you the speed you need in scale. I was just thinking, there is also competition in open source RTS engines, and this may sound like trivial issue, but a tendency would be atm to recommend say spring engine. Example. 0AD sets walk speed at 7 m/s, I doubt all balancers are aware this is actually a scaled speed at a factor 3.6, ie m/s to km/h. So a default avg walk speed is 1.9 m/s x 3.6 = ~7 m/s Difference is, walk speed is based on a real life reference point, no guessing required. Balancing team would simply not have to care for scaling, they look up real measured values and put it in the template. Can then be fine tuned as desired.
    1 point
  17. This. You can monitor enemy berry expansions for by just looking at territory expansion by berry patches. If expansion exists there likely is a grainery and to rush.
    1 point
  18. Late Sunday advertising. Sorry, announcements delayed due to a sleepless night and an early morning visit by an ambulance crew! Just a typical Saturday evening/Sunday morning in Newbie Rush Towers!
    1 point
  19. Buenos días o tardes; -Edificios remodelados; (embarcadero lusitano) -El anterior modelos también era un arenal con rocas y un muelle ,pero acompañado de balsas que resultaron ser de la "Cornisa Cantábrica" y de las tribus cántabras y vasconas ,además de tener un navío y decoraciones fenicias, a partir de ahora , el navío mercante fenicio auxiliar solo se podrá reclutar en la factoría púnica y la intención es diferenciar ambos puertos al máximo empezando por las unidades que se reclutan; 1)Embarcadero lusitano; Balsa pesquera lusitana y Balsa de guerra lusitana. 2)Factoría púnica; Navío mercante fenicio y Birreme Cartaginés. -El nuevo modelo tiene el mismo esquema de arenal, rocas y muelle pero con balsas de la cultura castreña y la Costa Atlántica. Se podrán diferenciar las balsas del embarcadero de las balsas(unidad), por que las unidades tendrán marineros a bordo además de víveres o armas mientras las balsas del puerto están vacías y recolocadas irregularmente. (maravilla) -A petición de @wowgetoffyourcellphone, ¿Qué le parece ahora? -El nuevo modelo es más bajito y más pequeño además de menos color gris y más decoraciones. La montaña está en el centro , de ella emanan arroyos que llenan los "Estanque de purificación" de igual forma , la montaña (sagrada) tiene acopladas "Cámaras de incubatio"(como entradas de piedra).Al otro lado de la montaña hay "Estatuas reverenciales" dedicadas al dios Endovélicos(ya que este santuario le está dedicado a él) acompañada de un fuego "purificatorio" y tanto al lado de las cámaras de incubatio como junto a las estatuas hay "Ofrendas" de alimentos y unas cabañas (a falta de templos).Junto a las estatuas hay "Altares de sacrificios humanos" ,mientras que en el "Santuario" son sacrificios animales( no encontré que los lusitanos hicieran sacrificios humanos a gran escala ,por eso los puse en la maravilla , porque solo se puede construir 1 a la vez , mientras que ellos si que sacrificaban muchos animales y por eso el Santuario-Templo que se puede construir varias veces tiene sacrificios animales)Por último , tienen todos los lugares sagrados lusitanos , flora abundante(pero no demasiada). -Nuevos edificios; (arsenal o Taller de asedio) (torre defensiva) -Nueva unidad (naval) (balsa de guerra lusitana .Junto a una balsa pesquera) -Llevarían entre 3-5 marineros a diferencia de la balsa pesquera que solo llevaría 1 y la balsa de guerra se reclutarían en el Embarcadero lusitano. Serían balsas de guerra que se pueden reclutar en fase 1 ,serían más baratas y rápidas que un "Barco de guerra púnico auxiliar"(que es reclutado en la factoría púnica) , pero serían balsas de guerra con menos puntos de ataque y resistencia .Las partes en blanco cambiarían de color según la facción. Referencias; Disculpen las molestias*
    1 point
  20. 0 points
  21. I'm confused now. Seriously though, why did you buy the game if you were clearly so unhappy of the news about it?
    0 points
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