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Showing content with the highest reputation on 08/16/21 in all areas

  1. Add a hotkey for "Push order in front" Queue up some orders e.g. gather berries, build a house, ... Press the key combination and select something that needs to be done NOW. The units will do it and still remember all the unfinished orders. push_order_front.mp4
    4 points
  2. alpha 25 packages are now available in the PPA: https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers/ Enjoy!
    3 points
  3. https://code.wildfiregames.com/D2658 & https://code.wildfiregames.com/D2657
    2 points
  4. Naked fanatic = no armour However, 'fanatic' suggests very fast speed and very high attack. So I propose 14m/s speed and 5 hack, 5 pierce with repeat time of 500ms
    2 points
  5. I've seen quite some videos on A25 already and what I noticed is that (not very suprising) no-one uses the new ability to push an order to the front of the order queue, hence I thought I'd make a forum post about it. Since https://trac.wildfiregames.com/changeset/25020 it is possible to push an order to the front of the order queue for a unit. We all know how to use (by default) <Shift> to queue an order to be executed later. However, one can also set a hotkey to let a unit execute an order NOW and then continue with the previously set orders. An example: You are gathering wood with a few ladies, but are close to getting housed. You could select the ladies, task them to construct a house and <Shift>-click them back on wood thereafter. Or you could select the ladies and task them to construct a house while they automatically go back to chopping wood. That saves a whopping 50% of your clicks! (The name of the hotkey is "Push order in front" and it is not set by default.) For the people being curious about what happens when using both hotkeys: You can keep constucting houses but each is pushed to the front of the queue (so Push order in front takes precedence). Please tag anyone you know who could benefit from this. At least I know @ValihrAnt could.
    1 point
  6. There is a rating bug on the lobby. @user1 has been notified.
    1 point
  7. this seems reasonable so rest of us can more clearly see our level on the leaderboard. started this thread because like half the people above me dont play anymore or dont play rated anymore. maybe there should be a quota of X amount of games per month that a player must play rated or otherwise remove "y" amount of rank.
    1 point
  8. 1 point
  9. independent of letting things slowly grow/ decay: trees spawning other trees and animals spawning other animal would be a really fun thing for a mod.
    1 point
  10. Actually, I change my mind. Fertility festival is about as effective as regular booming. I've tried regular booming and I can do about the same boom as with fertility festival. @LetswaveaBooksort of agree with you now. I haven't done regular booms and just played Maurya with a fertility festival. After playing other civs then coming back to Mauryas I can do same, and/or better, in booming without fertility festival. However, fertility festival is critical after 18 min +. It's important for quick recovery.
    1 point
  11. Maybe also allow players to type in their own names?
    1 point
  12. @user1 I was playing a 1 vs 1 with this auxilentmoon player, and after he was already lost he left the game, and the points were not assigned to me, can you help me? I will be attentive to your answer. commands.txt metadata.json
    1 point
  13. Resetting rating is definitely a good idea, as some players quit simply because they don't like the new Alpha. For these people no need to keep them at the top of the leaderboard. The main purpose of rating is for balancing. If your rating cannot reflect your theoretical performance in a game then it is quite pointless.
    1 point
  14. Maybe I am going of point, but I had a different idea for ratings for players on the other side of the spectrum. My suggestion: If a player under 1250 completes a game, his rating gets increased by 1 point regardless of whether it was a rated game. I think it would not hurt too much as people will probably learn from each game and after 50 games you are probably better than before. This would solve the issue with all the 1200 rated players and new players can easier distinguish between real noobs and those who did not play rated games.
    0 points
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