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Showing content with the highest reputation on 2021-08-16 in all areas

  1. Add a hotkey for "Push order in front" Queue up some orders e.g. gather berries, build a house, ... Press the key combination and select something that needs to be done NOW. The units will do it and still remember all the unfinished orders. push_order_front.mp4
    4 points
  2. alpha 25 packages are now available in the PPA: https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers/ Enjoy!
    3 points
  3. https://code.wildfiregames.com/D2658 & https://code.wildfiregames.com/D2657
    2 points
  4. Naked fanatic = no armour However, 'fanatic' suggests very fast speed and very high attack. So I propose 14m/s speed and 5 hack, 5 pierce with repeat time of 500ms
    2 points
  5. I've seen quite some videos on A25 already and what I noticed is that (not very suprising) no-one uses the new ability to push an order to the front of the order queue, hence I thought I'd make a forum post about it. Since https://trac.wildfiregames.com/changeset/25020 it is possible to push an order to the front of the order queue for a unit. We all know how to use (by default) <Shift> to queue an order to be executed later. However, one can also set a hotkey to let a unit execute an order NOW and then continue with the previously set orders. An example: You are gathering wood with a few ladies, but are close to getting housed. You could select the ladies, task them to construct a house and <Shift>-click them back on wood thereafter. Or you could select the ladies and task them to construct a house while they automatically go back to chopping wood. That saves a whopping 50% of your clicks! (The name of the hotkey is "Push order in front" and it is not set by default.) For the people being curious about what happens when using both hotkeys: You can keep constucting houses but each is pushed to the front of the queue (so Push order in front takes precedence). Please tag anyone you know who could benefit from this. At least I know @ValihrAnt could.
    1 point
  6. There is a rating bug on the lobby. @user1 has been notified.
    1 point
  7. this seems reasonable so rest of us can more clearly see our level on the leaderboard. started this thread because like half the people above me dont play anymore or dont play rated anymore. maybe there should be a quota of X amount of games per month that a player must play rated or otherwise remove "y" amount of rank.
    1 point
  8. 1 point
  9. independent of letting things slowly grow/ decay: trees spawning other trees and animals spawning other animal would be a really fun thing for a mod.
    1 point
  10. Actually, I change my mind. Fertility festival is about as effective as regular booming. I've tried regular booming and I can do about the same boom as with fertility festival. @LetswaveaBooksort of agree with you now. I haven't done regular booms and just played Maurya with a fertility festival. After playing other civs then coming back to Mauryas I can do same, and/or better, in booming without fertility festival. However, fertility festival is critical after 18 min +. It's important for quick recovery.
    1 point
  11. Maybe also allow players to type in their own names?
    1 point
  12. @user1 I was playing a 1 vs 1 with this auxilentmoon player, and after he was already lost he left the game, and the points were not assigned to me, can you help me? I will be attentive to your answer. commands.txt metadata.json
    1 point
  13. Hello, I think reset the elo it useless because we don't have a really a competive system but we can make something for stimulate people to play more game 1 vs 1 rated. All know ranking system entice people play more often. Clean the ladder all alpha can be good. About 50% of people are inactive for the moment, It is not a question of punishing them, to identify their level on their return it could be good to enter on their profile their old rating, as a achievement. 2 ideas : Soft reset. All player > 1600 reset to 1600 (About 200 players ? ) Inactive leader will be at 1600 so the 100 best active player will be take their place and inactive good people will be 1600 so it ok. All player > 1400 reset to 1400 All player > 1201 reset to 1201 All player <1200 or unrank to unrank Why not in the profil pin up the elo before the reset (just for know approximative level and if this people are old or new player) Reduce the gain of point againt < 1200 or beginner (how do it??). With 3 wins we can rush 1400 rating. New system Add to ranking system, a grade system with a limited number people by grade. This will create competition for a better rank. All season all reset to 1200 rating. With a new profil system we can identity good player even with reset rating. Just for example, just random idea of name. Emperor : 1 spot King : 5 spot Lord : 15 spot TTTTT : 50 spot XXXXX :125 spot YYYYY :200 spot IIIIIIIIII : 500 spot Soldat : 800 spot All ending alpha, we pip up in profil the rank : A26 : Lord A27: King A28 : Lord In the future we could imagine a logo accompanying the rank in current alpha. A soft reset Pourquoi carrement pas supprimer ce système de cote en le remplaca
    1 point
  14. Resetting rating is definitely a good idea, as some players quit simply because they don't like the new Alpha. For these people no need to keep them at the top of the leaderboard. The main purpose of rating is for balancing. If your rating cannot reflect your theoretical performance in a game then it is quite pointless.
    1 point
  15. Maybe I am going of point, but I had a different idea for ratings for players on the other side of the spectrum. My suggestion: If a player under 1250 completes a game, his rating gets increased by 1 point regardless of whether it was a rated game. I think it would not hurt too much as people will probably learn from each game and after 50 games you are probably better than before. This would solve the issue with all the 1200 rated players and new players can easier distinguish between real noobs and those who did not play rated games.
    0 points
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