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Showing content with the highest reputation on 2021-06-30 in all areas

  1. A rough day in the lobby...
    3 points
  2. I'm very much in favor of letting 'laugh' count for the rank; a good joke now and then can really enrich a forum. [Disclaimer: It has not been scientifically and independently verified that I am free of any bias whatsoever.]
    2 points
  3. Hey guys I'm wondering if anyone is up for a $50 0 A.D. 1v1 Cashcup. the game would be 32 players, starting in Groups of 4, only 3 ppl from each group would enter the final stages, (8 groups) starting - 8 players would be eliminated. Games will only be allowed by players with similar timezones and a maximum of a 6 hr difference between players, exceptions can be made if the player is okay, if the player come 15 minutes late to the agreed time then it is forfeited (NO EXEMPTIONS) will be round robin for group stage
    1 point
  4. Hello! Would you think it possible to add another speed variable, slower than walking? I thought that thus, maybe units could be made slower when crossing e.g. swamps or deeper (not too deep) water. Or does there exist something like this already? Maybe hurt units could then be moved at a slower speed, too, or units packed with berries, corn, other kind of food, stone, or metal (because of the weight) on their way to the CC, harbour, etc. Would this have too many side effects on balance? What do you think in general about speeds?
    1 point
  5. Free entry and players will be paid via a voucher or a paypal transaction. if anyone is Down comment. I'll make the Bracket but we need a minimum of 32 players
    1 point
  6. You're probably right! It was late and I was wondering why the command line didn't include the program name at the time. I think I was focused on getting the link alone properly copied
    1 point
  7. Couldn't wait for full release, so for the first time I've downloaded latest RC and granted only played a bit, but it seems to run better! Framerate seems to be more consistent and stable. Tonight I'll see how it runs with much more units and AI players. Can't wait to see full Alpha v25.
    1 point
  8. @maroder I honestly like them (alot). It's especially nice because they are from the game. @feneur are you open for new icons if we provide them to you? If so, what size do they need to be?
    1 point
  9. And svn handles binary data(ie: images) better than Git. Enjoy the Choice
    1 point
  10. it was a lot of fun - many transferable skills from AoE (obvs) couldn't beat medium though, but I'm sure with more playtime, we'll learn.
    1 point
  11. It is indeed not directly related to the art, therefore the ticket on track. The walk speed is specified in: 0ad/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml there you find: ```` <UnitMotion> <WalkSpeed op="mul">0.45</WalkSpeed> </UnitMotion> ````
    1 point
  12. Ok, I take it back. It works when I use the folder name "autociv". When I use "1.0.3" then I can activate the mod and it will also be activated after restart but in lobby it says I didn't activate the mod.
    1 point
  13. I don't know if the idea was something like in age of empires 3, which I believe is not possible in the current 0ad (not sure) But we can create a technology that releases the recruit of up to 20 spartiates for 0 resources.
    1 point
  14. Way ahead of you. When I updated the doc. I included the following tech, haven't come up the cost however. Doric camaraderie A one time, instantaneous shipment of 20 spartiates (spartan champ hoplite) to the Tyrant's Fortress.
    1 point
  15. It is not exactly 0AD, but I am a big fan of the SandRoman youtube channel.
    1 point
  16. Here is the second 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25808 Linux data and build MacOS Windows Things to note: We've not tested translations yet. I think it's time to do so. If there are errors, report them on transifex. Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Fix the bug where saving while paused would make everything disappear Fix a crash related to patrolling small bug fixes Currently known issues: We've had a few crash reports. Please provide crash dumps or stack traces, when able. What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
    1 point
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