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Showing content with the highest reputation on 2020-05-31 in all areas

  1. An ancient river-valley civilization...
    8 points
  2. 4 points
  3. Interesting if there will be a video i will send to Alexander to his WhatsApp . He are experience big trouble to connecting .
    3 points
  4. And here are the horses, though they still need barding.
    3 points
  5. I finally made my own wolf and dog models. Horses should be next.
    3 points
  6. https://www.smithsonianmag.com/history/philip-macedonia-even-greater-alexander-the-great-180974878/ Philip's palace at Aigai.
    2 points
  7. i former tried to use this both to make something similar to swamps , but these on the left side are to big and to green, these on the right side (in the terrain) are (in my opinion) to unrealistic:
    2 points
  8. Germanic Shield Combat https://www.patreon.com/posts/37656473
    2 points
  9. When soldiers attack tigers in the forest, they are hurt. When soldiers escape from tigers far away, tigers can still attack soldiers. This is a Bug. The map I use is: Golden Oasis (2) I use the latest svn23713. commands.txt
    2 points
  10. Im working on a mod the gets rid of the whole territory restriction. Honestly, its terrible in gameplay to have this territory rule. If you've ever played age of empires, you know how fun it can be to hide right outside your opponents base and stream in spearman from the barracks. HMU if you want to know more
    2 points
  11. Sorry, i think, i idiot have edit your post, i wanted to reply
    1 point
  12. To the first picture: i tried to create just this small "puddles" in the modded map ... (for the pictures i have commented out all other parts just to show the "puddles") Later, in game, it's really hard to find this puddles again, because after creating the puddles, the map create trees, flowers, plants, shrubs and grass around this "puddles" For clarification: not i create the map, i let the random map do this with the script, it's a random Map . Your scripting-engine is really powerful and gives all to me, what i need
    1 point
  13. I saw your videos so I just want help you to recreate a Jungle.
    1 point
  14. Yes, indeed, i've thought just the same as i watch the first video
    1 point
  15. really fun looking at this animation ... 0 A.D. 2020-05-31 20-23-30.mp4
    1 point
  16. I adjusted territory in Aye Pirates perhaps I could persuade you to play my mod and see how it goes? @andremm486 Its far from removed completely but in Pirates you get the forward expansion/firebase support option by building docks and houses. As for whether or not you can "rush" your opponent with it....remains to be discovered! Join the crew!
    1 point
  17. There is no way to know if someone is using autociv or any other hidden mod currently and probably is impossible to prevent.
    1 point
  18. Hello Gameboy, thanks for the report and replay I'll revert these changes momentarily and fix the issues with the patches.
    1 point
  19. They use one of our songs, and they made the video faster so the algorithm did not see it.
    1 point
  20. Wait for next windows autobuild to hit SVN or check you are not compiling in debug mode (default for 0ad in visual studio)
    1 point
  21. I liked this territory system, so I was playing on an aquatic map and when I invaded the enemy’s island he would run to the forts, and as I couldn’t send siege weapons via ships and I could build on the enemy’s island to do the deer weapons they killed all mine troops and look i sent about 100 units then madei another 100 and they killed them all just running
    1 point
  22. 1 point
  23. @wowgetoffyourcellphone is working for nomadic civilisations on similar concept According to this it would neeed to removed in a lot of places beside templates, technologies, decay, https://trac.wildfiregames.com/wiki/TechModifications and https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp?
    1 point
  24. 0AD is not aoe, i like very much this feature ! you can do it with some civ or romans but u can do it in mod or maybe in option if all player want try it
    1 point
  25. no. Nobody is working on that right now. Soldiers destroy buildinge use CTRL key.
    1 point
  26. Sorry ... https://www.dropbox.com/s/9rd1eyru0xr3mck/0ad_pyrogenesis.mp4?dl=0 or
    1 point
  27. @Stan` @Sundiata nice video to share on social media.
    1 point
  28. Powered by pyrogenesis ... 0 A.D. 2020-05-29 03-07-22.mp4 it's really not perfect, but for the first time
    1 point
  29. True, the Sahara is significantly larger today than it was in the 3rd C BC and the surrounding areas a lot more arid. However, what I meant was that the Sahara was a desert in Antiquity, i.e. hostile to elephants, and the situation during the African Humid Period (nice term!) is not relevant for the Hellenistic period. The Libyan (Tunisia, Algeria, Morocco) and Ethiopian (Sudan, Eritrea, Ethiopia, Somalia) elephants were two completely separate populations. The Sudan and Sahel have probably moved a great deal to the south in the past millennia and Lake Chad and Lake Yoa used to be many times larger than they're now, so yes, it's certainly possible there were still elephants there in Hellenistic times. However, assuming there were elephants in the Tibesti mountains and the Ptolemies were aware of that, there is still the problem how they could have sent tame elephants there and brought back captured wild elephants to Egypt, given the desert in between. Exactly! When populations are isolated, they tend to diverge, there is nothing unusual about that. It's the simplest and least problematic explanation for the small African war elephants. Anyway, I believe we're basically in agreement, we just have different backgrounds and ways of expressing ourselves.
    1 point
  30. Hi, In formation templates, Animation was renamed to AnimationVariants because that is what it holds.
    1 point
  31. i send him to other places, but he don't stop running ... 0 A.D. 2020-05-31 00-46-00.mp4
    0 points
  32. After just recompiled the error still occurs: ERROR: JavaScript error: simulation/components/Gate.js line 254 TypeError: cmpObstruction.GetEntitiesBlockingMovement is not a function Gate.prototype.CloseGate@simulation/components/Gate.js:254:19 Gate.prototype.OperateGate@simulation/components/Gate.js:158:3 Gate.prototype.OnRangeUpdate@simulation/components/Gate.js:113:2 ERROR: Script message handler OnRangeUpdate failed i was sure this would happen because i updated the game thousands of times and i never had the need to recompile it happens if you start with walls ...
    0 points
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