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Showing content with the highest reputation on 2020-05-31 in all areas
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Interesting if there will be a video i will send to Alexander to his WhatsApp . He are experience big trouble to connecting .3 points
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Germanic Shield Combat https://www.patreon.com/posts/376564732 points
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Im working on a mod the gets rid of the whole territory restriction. Honestly, its terrible in gameplay to have this territory rule. If you've ever played age of empires, you know how fun it can be to hide right outside your opponents base and stream in spearman from the barracks. HMU if you want to know more2 points
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Sorry, i think, i idiot have edit your post, i wanted to reply1 point
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To the first picture: i tried to create just this small "puddles" in the modded map ... (for the pictures i have commented out all other parts just to show the "puddles") Later, in game, it's really hard to find this puddles again, because after creating the puddles, the map create trees, flowers, plants, shrubs and grass around this "puddles" For clarification: not i create the map, i let the random map do this with the script, it's a random Map . Your scripting-engine is really powerful and gives all to me, what i need1 point
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I saw your videos so I just want help you to recreate a Jungle.1 point
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Yes, indeed, i've thought just the same as i watch the first video1 point
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I adjusted territory in Aye Pirates perhaps I could persuade you to play my mod and see how it goes? @andremm486 Its far from removed completely but in Pirates you get the forward expansion/firebase support option by building docks and houses. As for whether or not you can "rush" your opponent with it....remains to be discovered! Join the crew!1 point
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There is no way to know if someone is using autociv or any other hidden mod currently and probably is impossible to prevent.1 point
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Hello Gameboy, thanks for the report and replay I'll revert these changes momentarily and fix the issues with the patches.1 point
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They use one of our songs, and they made the video faster so the algorithm did not see it.1 point
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Wait for next windows autobuild to hit SVN or check you are not compiling in debug mode (default for 0ad in visual studio)1 point
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I liked this territory system, so I was playing on an aquatic map and when I invaded the enemy’s island he would run to the forts, and as I couldn’t send siege weapons via ships and I could build on the enemy’s island to do the deer weapons they killed all mine troops and look i sent about 100 units then madei another 100 and they killed them all just running1 point
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@wowgetoffyourcellphone is working for nomadic civilisations on similar concept According to this it would neeed to removed in a lot of places beside templates, technologies, decay, https://trac.wildfiregames.com/wiki/TechModifications and https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp?1 point
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Sorry ... https://www.dropbox.com/s/9rd1eyru0xr3mck/0ad_pyrogenesis.mp4?dl=0 or1 point
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Powered by pyrogenesis ... 0 A.D. 2020-05-29 03-07-22.mp4 it's really not perfect, but for the first time1 point
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True, the Sahara is significantly larger today than it was in the 3rd C BC and the surrounding areas a lot more arid. However, what I meant was that the Sahara was a desert in Antiquity, i.e. hostile to elephants, and the situation during the African Humid Period (nice term!) is not relevant for the Hellenistic period. The Libyan (Tunisia, Algeria, Morocco) and Ethiopian (Sudan, Eritrea, Ethiopia, Somalia) elephants were two completely separate populations. The Sudan and Sahel have probably moved a great deal to the south in the past millennia and Lake Chad and Lake Yoa used to be many times larger than they're now, so yes, it's certainly possible there were still elephants there in Hellenistic times. However, assuming there were elephants in the Tibesti mountains and the Ptolemies were aware of that, there is still the problem how they could have sent tame elephants there and brought back captured wild elephants to Egypt, given the desert in between. Exactly! When populations are isolated, they tend to diverge, there is nothing unusual about that. It's the simplest and least problematic explanation for the small African war elephants. Anyway, I believe we're basically in agreement, we just have different backgrounds and ways of expressing ourselves.1 point
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Hi, In formation templates, Animation was renamed to AnimationVariants because that is what it holds.1 point
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i send him to other places, but he don't stop running ... 0 A.D. 2020-05-31 00-46-00.mp40 points
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After just recompiled the error still occurs: ERROR: JavaScript error: simulation/components/Gate.js line 254 TypeError: cmpObstruction.GetEntitiesBlockingMovement is not a function Gate.prototype.CloseGate@simulation/components/Gate.js:254:19 Gate.prototype.OperateGate@simulation/components/Gate.js:158:3 Gate.prototype.OnRangeUpdate@simulation/components/Gate.js:113:2 ERROR: Script message handler OnRangeUpdate failed i was sure this would happen because i updated the game thousands of times and i never had the need to recompile it happens if you start with walls ...0 points