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  1. https://code.wildfiregames.com/D2459#inline-47983
    5 points
  2. @LordGood don't know if you want this CC model and tweak it at your taste:
    4 points
  3. I found a way. but it's not perfect... yet For their maps https://github.com/StanleySweet/0AD-SpringMap-To-PyrogenesisMap I'm trying to convert the old perl script of @Ykkrosh to Python for 3Do so I can import them in blender just like s3o 3do_pyrogenesis_importer.py https://trac.wildfiregames.com/browser/ps/trunk/source/tools/springimport The perl script works somewhat, but if it's python it will work in blender. And yeah it's a shame it's CC-BY-NC. But the goal is to show how good our engine is and to provide an open source alternative to stuff like Company of Heroes I'm taking too many projects at once, but hoping people will join me in this adventure.
    3 points
  4. Sorry about the crappy logo.
    3 points
  5. New Deku vs Lizalfos trailer
    2 points
  6. @The Undying Nephalim just ask for a sub forum already bruh.
    2 points
  7. Those are french units I only retextured the trucks. The rest was made by the spring 1944 team. I plan to import other civs but I'm currently looking for a way to automate that.
    2 points
  8. I'm creating this thread to discuss how to make the mod stella artis : https://github.com/0ADMods/stella_artis/ Ground Rules: It must play like StarCraft Three factions only Must be set in a futuristic (sci-fi) timeframe Two resources TODO: Find the names for all three civs Create the 3 civs.json Create the templates for all units and buildings Create the techs, auras and whatnot Define the building footprints for all civs (ex 4x4 5x5 2x2.. etc) so placeholder buildings can be used @Lion.Kanzen
    1 point
  9. Well, as @Nescio theres no much difference between roman and greek artillery so i'll just change the capitulo and the frame position of the root:
    1 point
  10. Could even have a dude pop up hammering on the anvil.
    1 point
  11. 1 point
  12. wat, you you can use prop loaders to keep the texture from going gray Alexanders is already 1x2
    1 point
  13. not done yet normals need baking, shields need making otherwise things will start breaking mom's spaghetti
    1 point
  14. The Top 5+ Stress-Free Cleaning Tips For This Year Summer It is summer, finally! But note that it is not always easy throughout these hot months. Between get-away calendars, children being home, and sporting events, it is difficult to appreciate the season genuinely. Also, dealing with everyday chaos is a real challenge. In case you are finding it hard to maintain the cleanliness of your home while as yet appreciating long stretches of summer fun, be sure you find The best products TheKingLive.com related to homework and refer to these quick cleaning tips 1. Remove Chair Stains with Alcohol A lot of chairs are today designed with microfiber upholstery, thus making it a test to clean. You should spray the stain by relying on rubbing alcohol. Also, use a clean wipe to wipe it. As you know, the alcohol evaporates faster when compared to water; that is why it will not leave any mark. Are you worried that the alcohol may fade the fabric? Make a mixture of hydrogen peroxide (2) and dishwashing liquid (1) - spray the solution, rub in, let it there, and wash. 2. Use Baking Soda to Deodorize Trash You can keep unpleasant smells under control by sprinkling baking soda at the base of your trash can you buy after checking ten best reviews - particularly useful in case you have some cans in a hot garage in Thekinglive.com. What if you use waste bags? Wad up the old paper and place it in the base of the bag, which will not just assist in absorbing odor but save the bag from leaking owing to disposed liquid items. 3. Rely on a Sock to Clean Your Blinds With increasing daylight hours, you might be figuring out the dust that has built up on your blinds. Get a couple of old socks to assist you with cleaning your blinds. Blend equivalent parts of vinegar and water in a bowl, place a sock over the hand, put it into the blend, and then run it over the blinds. Utilize the other sock to deal with the dampness. 4. Keep the Bathroom Fresh Using Essential Oils Between guests visiting and children being home, your restroom may get an extra workout throughout the summer days. Pour some drops of essential oil that have received the best reviews ever to your bathroom tissue’s inner roll core. Whenever people use the roll, the pleasant smell will get released. 5. Use Your Blow Dryer to Eliminate Water Rings In case your coffee table is loaded up with water rings (indeed, children consistently overlook coasters!), you should hold a blow dryer on high near the ring until it vanishes. You can dab some olive oil on that area for reconditioning the wood if needed. 6. Use Lemon to Clean Your Microwave There is nothing more awful than your child utilizing the top review microwave to reheat the previous evening's anchovy pizza. Cut a lemon into a bowl of water and place it in the microwave on high for three minutes. Allow it to sit there for an additional three minutes and afterward just wipe the inside. Another tip for removing the smell fast: Place a bowl of white vinegar inside the microwave and keep the door closed for 60 minutes. 7. Keep Books Free of Dust by Using Homemade Dust Shields In case your house has shelves loaded up with books, you can use linen dust shields to keep them. To create it, measure the shelf’s length as well as the distance from the rack above to the shortest book’s highest point. Add one inch to every side, and cut the material to such a size. Then, hem base sides by one inch. Follow with sewing twill tape at one inch wide to the top edge and secure to the underside of the rack every six inches. ✮✮✮ See Page: Best product reviews TheKingLive.com Final Words: What is your best tip to maintain the tidiness of your living space during the summer? Also, what related Amazon products have you used? Let us know in the comment below.
    1 point
  15. Saw that game too. Not every day you see Viper that far on the back foot. All said though, it's not surprising with Steppe Lancers. When Rise of the Rajas came out, Vietnamese were overpowered, and Malay were dominant on water-maps. Apparently the developers are going to be hitting that unit pretty hard in an upcoming patch. These are a list of the alleged changes coming up: Gold cost from 30 to 45 Attack speed lower Movement speed lower -2 attack on both normal and elite These changes will make them only 25 resources cheaper than knights but with two less attack. Add to that fact that their attack speed was already a bit slower than the knight's, and their movement rate will probably be at least the same as the knight now, and the result should be a good deal less effective. Time, however, will only tell.
    1 point
  16. Steppe lancers and kipchaks are great, I never use cavalry archers but what an exception these guys make 30 and 35 gold each respectively? wew take advantage while it lasts
    1 point
  17. It would be more full of features than normal minimap.
    1 point
  18. I probaby will not make the Brown Hyena yet because they are in South Africa and the Kalahari and I don't know of any maps in the game already that would be for the Brown Hyena that are South African based, but the Aardwolf maybe because there is a Serengeti map in the map editor already, so they might be good there, but I will focus on the Spotted Hyena and Striped Hyena in terms of species that would be alright for the maps ingame.
    1 point
  19. version 0.13.5 Improved: better APM integration with rest of the GUI Fixed: typo -> hotkey.autociv.session.AMP now is hotkey.autociv.session.APM (change in user.cfg) Added: Minimap expand. Toggles between the normal minimap size and an expanded size one. To toggle press Shift + Tab.
    1 point
  20. Weekly dose of YouTube 0ad
    1 point
  21. Actually was for the tang dynasty. But I really want to model those.
    1 point
  22. I do have some buildings ready
    1 point
  23. 1 point
  24. lol, check this out: A Kerma Period Kushite striped hyena ivory inlay (1700 BC - 1550 BC): Originally part of a typical Kerma Period bed, a design which persisted for thousands of years and were actually depicted in New Kingdom Egyptian tribute scenes depicting the produce from Kush. Somewhat similar beds are still used for marriage and funeral ceremonies in Sudan today. A reconstruction of the original piece, with inlays of striped hyenas, the goddess Taweret and Ibexes (Ibex are already in-game I think): Original next to reconstruction: Detail of the inlays including ibex and hyena
    1 point
  25. For the spotted hyena (Crocuta crocuta), the following images might be helpful: However, the spotted hyena lives outside the area covered by 0 A.D.'s civilizations: So if you have time and enthousiasm left when the spotted hyena is finished, it would be nice if you could also create the striped hyena (Hyaena hyaena), which fits in 0 A.D.'s area: And if you're not bored then, maybe adding the other two hyena species for completeness (in case someone want to make a “Zoo Tycoon” mod) would be nice as well. The aardwolf (Proteles cristata): And the brown hyena (Hyaena brunnea):
    1 point
  26. Triggered by @Alexandermb's recent activity, I revisited artillery in my 0abc mod and organized the templates as follows: template_unit_siege_boltshooter.xml template_unit_siege_boltshooter_large.xml template_unit_siege_boltshooter_medium.xml template_unit_siege_boltshooter_small.xml template_unit_siege_stonethrower.xml template_unit_siege_stonethrower_large.xml template_unit_siege_stonethrower_medium.xml template_unit_siege_stonethrower_small.xml bolt-shooter : small , medium , large per shot: pierce damage : 50 , 75 , 100 thrust damage : 30 , 45 , 60 metal cost : 2 , 3 , 4 unit cost: iron : 50 , 75 , 100 wood : 100 , 150 , 200 time : 60 , 70 , 80 miscellaneous: garrison size : 4 , 6 , 8 health : 100 , 150 , 200 pack time : 4 , 6 , 8 upkeep per second: silver : 0.03 , 0.04 , 0.05 food : 0.06 , 0.08 , 0.10 stone-thrower : small , medium , large per shot: crush damage : 90 , 120 , 180 stone cost : 3 , 4 , 6 unit cost: iron : 90 , 120 , 180 wood : 180 , 240 , 360 time : 90 , 100 , 120 miscellaneous: garrison size : 9 , 12 , 18 health : 180 , 240 , 360 pack time : 9 , 10 , 12 upkeep per second: silver : 0.06 , 0.08 , 0.12 food : 0.09 , 0.12 , 0.18 (Other stats are equal for different sizes.)
    1 point
  27. Thanks, I will keep you up to date with the models I make for this game, and I will edit the hyena, definitely going to possibly take a better look at the proportions and edit them, also I will fix the texture incase of stretching, the animations work good in blender as far as I know, I will let you guys know what happens with the hyena.
    1 point
  28. Thanks keep it coming. One thing though it would be nice to avoid to need extra features as much as possible because it makes the mod maintenance harder :/
    1 point
  29. What if the Protoss like race were once peaceful pacifist beings with no plans for expansion, then they create a super ai that slowly starts taking over their minds and alters and upgrades their bodies and abilities. Maybe this can be how they get their superhuman reflexes, cloaking and other things. The ai's ultimate goal is to ensure the survival of the Machina race, as this was what it was created for. Perhaps if a campaign happens, then there can be groups of their race that shun the ai and others that embrace it or think they can control it. Possible faction Roster Possible name (The Machina Miles - latin for machine soldiers) Bonus: all units can repair themselves very slowly. Cons: Most units are vulnerable to EMP damage. Units and buildings: Supercomputer: Produces tech workers and protectors. Tech workers: fast moving worker this unit is vulnerable to raids but explodes upon death causing units around it to take damage. Protectors: Cheap cannon fodder units, they are small robots with lasers. Factory: Produces Cyborgs and Laser shooter. Cyborgs: Augumented units, that can cloak and dodge damage occasionaly, only capable of melee attacks and periodic shock attacks. Laser shooter: units fitted with light laser weapons, is very fast but fragile, good against air units and as a general ranged unit, pretty accurate due to its ai targeting system, can dodge damage. Machine factory: produces airdroids and sensors. Airdroids: Fast lightly armored flying Droids, especially good in large numbers, fragile but deal good damage. Sensors: can take control of an enemy non organic unit, causing the enemy unit to self destruct and sense cloaked units in it's radius, rather expensive but powerful, can cloak for a short while. Transport facility: trains heavy transports and ion ships. Heavy transports: a slow heavily armored ship with limited attack capabilites, can transport units. Ion ships: medium speed ship that uses a laser cannon attached beneath it, very effective against ground units but vulnerable to air units as it cannot attack air units. Most of their units will be expensive compared to the two other races.
    1 point
  30. If you want more inspiration from a lore pov, Civ Beyond Earth have also nice ideas to the question, how the humanity would adapt to the future in a new colonized planet: -"Stay human" civ: bio and mechanical tech to enhace the humanity, but clearly separated. Adapt and change the environtment (Terran) Ethos: Human problems, in the space. Dictatorship, corruption, but also freedom fighters, in the space. Gameplay: Standart. Adaptability. - "Cyborg" civ: replace every possible part of the human body by tech to bypass biological limitations. Adapt the environment to humanity and to a computational net. (Protoss). Ethos: Efficiency and egalitarian by the mathematic decisions, but the inflexibility can bring unappealable bold decisions Gameplay: Expensive, Hit hard. - "Gaia" civ: chage the biology of the humanity to match the environment and to perfect itself. (Zerg) Ethos: playing with bioengeenering makes them defenders of life and environment, but also egocentric mind that plays to be God, sacrificing lives contradictorily without caring at all.
    1 point
  31. Pinned the thread as it's important and it does not have its own subforum.
    1 point
  32. So far 5 artillery done. Next in my list is Scorpio, after that Medium Roman Ballista + Two lithobolos same size variants for carthage.
    1 point
  33. @Nescio very usefull indeed, that will help when i'll make the Scorpio, that was my plan at first, following a design similar to that one but having the front, side and above plan is better. At this moment i am animating the Oxybeles operators: Just Started.
    1 point
  34. @Nescio what would be your personal recommendations on the roman ballista? This is the mesh whitout idle/attack_ranged animations: One possible solution: Reduced Height, Here you can see the difference: Don't want to go too much lower because it will look similar to lithobolos and im trying to avoid that.
    1 point
  35. 1 point
  36. Polybolos Done!: Smaller than before. The arrow pops up about to be fired and falls from the rotating tray in the middle section as it should work IRL.
    1 point
  37. Just played a match to prove you are wrong, it does fit. They aren't MOUNSTROUSLY BIG enough to make a difference between buildings and scales. Smaller than a Palm. Small than the roman wonder, wich is a good comparisson having in mind wonder isn't real scale. Why i would compare roman ballista scale with Gaul houses or fortress? Every architecture has its own design and size and obviously romans had taller buildings wich are already seen in your mod with Insulaes, Also can be seen at every other roman building such as aqueducts or colliseum. Isn't that big. @Stan` Any way to avoid this to happen in my configuration? (Low) I know i can avoid this enabling shadows but i don't have a graphic card to properly play at 30 FPS with or whitout shadows. This is probably the face of every player looking at lithobolos and ballista actually: Before it shots looking that small size: After it shots looking the damage: What i have changed with that? Well, if you see those huge ballista aiming at your town you should have this expression based on the damage it would do, and the pyschological effect it has: So if the enemy already reached that knowledge/late game artillery, and you still at phase 2 you will assume you are done.
    1 point
  38. Always thought about having a decent RTS game of our Spanish Civil War. - A lot of ideologies clashing in two sides (fascists, nazis, nationalist, monarchist, conservatives vs republicans, anarchists, communist, stalinists, socialist, liberals...) - Can be seen as a start of the WWII, almost caught by months. Some techs and strategies (tank battalions, heavy air bombings) were tested for first time in SCW. - A lot of foreigners participated in one side from a lot of countries, as a undercovered allies or individual civil volunteers. - Late WWI tech with early WWII tech. Some trench warfare, but also effective tanks and jet aircraft. Mostly bolt rifles, some few SMG.
    1 point
  39. version 0.13.2 Added: Realtime APM meter and chart (actions per minute) [disabled by default, change in user.cfg] Hotkey to select un-wounded units Improved: FXAA: now preserves details better (sharp filter). What do you think @wowgetoffyourcellphone ?
    1 point
  40. I have a plan like this it's called Pyrogenesis-1944 and it's currently looking for people to import models from the Spring Engine to the pyrogenesis engine https://github.com/0ADMods/pyrogenesis-1944 I don't have any screenshot to show because I can't find them anymore
    1 point
  41. version 0.12.5 Improved: Max number of corpses visible setting (replaces hide corpses setting) autociv.session.graphics.corpses.max = 100 // 0 to show none, Infinity to show all
    1 point
  42. Its possible add icons ?
    1 point
  43. I've merged D14 and D53 patches and it has improved pathfinder performance a lot (see this topic). I've already made a few tests myself, however a real multiplayer game is needed. The purpose of this test is to check: - if there aren't any errors - how does the patch improve performance Common issue of multiplayer games with large number of players are lags, appearing when there are lots of units. In some cases it makes game unplayable. Goal of this patch is to fix these lags or at least decrease them. We need to play such multiplayer game with lots of units and unlimited population. We need at least 6 players. We already have two: me and @Feldfeld Download latest version of code, apply attached patch and compile. (See build instructions for more info) EDIT: attached patch contains memory leak, newer version is available to download on D14. pathfinderupdate.patch
    1 point
  44. SB 1 Ceremonial Water building or Nango-Ohigashi. https://orjach.org/module/power-of-water-rock/ granary. Storage pit / Warehouse. Wei Battery Ram. Archery
    1 point
  45. An archive forum makes sense once we have older posts to archive There is a suggestions post: I don't think guides belong in this forum, they are useful for everyone not just testers, but perhaps there can be a link to them in the intro topic.
    1 point
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