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Showing content with the highest reputation on 2019-09-02 in all areas

  1. 6 points
  2. You did a great job on the new Badlands cliffs! Need ones in that vein that for Savanna, Temperate, Tropic, and Desert. Would be awesome. Maybe eventually someone can use these and code a cliff feature for Atlas. ( MUCH LARGER VERSION: 4K )
    6 points
  3. I just wanted to share this terrible idea i had while sketching hoplites
    5 points
  4. Also, here it is a preview of the archer ranged attack ive done testing:
    4 points
  5. To be fair it seems everything is under debate historically speaking
    4 points
  6. In case we have the spearman of the reference, since seleucids already have player color on their helmets. A good amount of references show the use of blue on the helmets and red specially spearmans and the peltast's
    4 points
  7. Those weren't new civilizations though, just existing ones polished and released to the public. Not saying that there wasn't any work done on them, just that most of the work had already been done. Not sure that has to have all that much relevance to decisions made now as release cycles are longer, but in either case I would suggest not judging what to do based on past process, but on what end result is wanted.
    3 points
  8. To add my opinion, which is definitely needed due to the shortage of people who care about this topic (There is not a hint of sarcasm there), I'd say that the team should focus its efforts on fleshing out one single existing faction. They get a full tech tree, unique flavour when it comes to their units, and the whole works. Developing new factions is a great thing, and we shouldn't discourage that, but the existing factions seem to be little more than skeletons of what they would actually be. After one faction has been done this way, there can be an effort to do so with the others as well. Maybe work out one faction per alpha as a minimum threshold.
    3 points
  9. 3 points
  10. <GenericName>Wolf Warrior</GenericName> <SpecificName>Wulfaharjaz</SpecificName>
    3 points
  11. Age2 DE showmatches starting in a minute here: https://www.twitch.tv/escapeaoe Not sure if they'll be uploaded to yt after stream is finished. Enjoy!
    3 points
  12. Ho fatto un'altra mappa, ma questa volta è una mappa scaramuccia, questa mappa è una mappa continentale con molti biomi e con 6 giocatori. Questa mappa è totalmente inventata. Great Island.xml Great Island.pmp
    2 points
  13. Finally did it! improved the mining animation:
    2 points
  14. Nice man! I can't wait for plume! Will look nice on thureophoroi type Hellenistic units.
    2 points
  15. I'm a little skeptical. I've heard the claim before. Even saying that it would destroy the Amazon. A hyperbole assumption if you ask me, considering that the Amazon didn't just disappear the last time the Sahara was green (though it was smaller). About the plankton, some studies have shown that global plankton populations have already dropped by more than 40% since 1950, while others note rapid plankton growth in the North Atlantic, both phenomenon directly tied to global CO2 levels. A greening of the Sahara could significantly reduce global CO2 levels, cooling the climate, and rather lead to the stabilisation of plankton levels. The dust also mostly comes from a specific place in the Sahara (Bodélé Depression), so, if we just leave that place a desert, we should be ok. https://en.wikipedia.org/wiki/North_African_climate_cycles (of course, human activity is making things way worse than it needs to be)
    2 points
  16. Sure, to be honest i was just taking a break of animations and helmets making this brooch:
    2 points
  17. I agree. Adding civilization only to add civilization, without having a minimum of documentation about them can be problematic if a nitpicker like me appears. Joke aside, faction like the early Germans are tough to document correctly. But I think one day they need to be include to make the transition to the part II. Currently we should focus on those with enough documentation and on the current factions that are in an upgrading process (thanks to people like you). Anyway I don't see why it should be a problem. Most of the differences are cosmetics/esthetics. All the factions follows the same basis for the buildings and the units, so clearly to bring enough diversity, the game need to include a lot of factions.
    2 points
  18. hele_thracian_b8: Missing hair and cheeck. Edit: Added cheeck:
    2 points
  19. When was that ? I don't think I ever saw that I would totally love it though Well we still have the performance issue lol but yeah things have change. The increased dow load size might be though (over a certain size you have to have multiple files on windows IIRC) not to mention countries with pay per MB connection (we do have a lot of south america fans) I wish our only issue was adding civs though...
    2 points
  20. I don't think the art department works like that It's more like "Heh look at this flower, it could be better, let's improve that" *Sad bear in the distance* Not really ? I mean the point of part II is to cover another era not to increase the number of civs of the previous one ?
    2 points
  21. It just takes someone to make a decision: "This and this and this are the Wonders we need for these civs, and they are a priority. So, let's get crackin'." Well, isn't that the whole point of "Part II"? lol
    2 points
  22. I'm thinking about it (Though they need to be finished first in any case) They will be in a separate mod called part II. You can just enable both I just need to check with the design document whether addind a gazillion factions is against the original founders idea of the game or not. Back on topic Shouldn't the generic name be hammer man or axeman ?
    2 points
  23. 2 points
  24. New hele phrygian B1, as replacement of the Hele_Phrygian_B (The initial Phrygian i've did) With a better geometry having less useless faces. 1K textures for the art repository. Reference:
    2 points
  25. Desaturated 10% for match the other sele armor: (Missing the top crest).
    2 points
  26. I believed I figured it out. You need to specify the default for the javelinist else it will default to something you don't have
    1 point
  27. fixed two isues, and one improvement. Spearman using spear(whitout shield) running animations. Fixed Swordsman run_relax_shield having hand twisted while running making the shield cut the body in the half. Fixed Increased speed of running animations in a realistic speed and less jumping. Improvement
    1 point
  28. A lot of things do not make sense in Aoe2 and they still maintain these things (and people are approving) because it will break the balance if removed or altered.
    1 point
  29. I buy internet bundles for my modem with phone-credit. 4GB at a time (most economical option). It's a pain, but it's the way it is... And my 3rd world internet connection is sometimes actually better than that of some of my European counterparts, so I shouldn't really complain... Either way, download size is almost a non-issue for 0AD right now. First time I downloaded it I was super suspicious because it was so small... It could easily double in size and still not be considered a big download anywhere... I mean, It's currently the size of single movie... And you only tend to watch a movie once. I've played 0AD hundreds of times. Some people play it all day long, every day... If you're not willing to "spend" even 5GB on downloading one of the best free and open source games in the world, you're probably just not excited about the game to begin with... Priority should definitely go to finishing, fleshing out and polishing of factions already in-game. But I don't believe that should preclude development on new factions either. People need a motivator, and working on the latest faction is definitely something that keeps the interest going. Of course we shouldn't add anything to vanilla until it's as good as ready, and is up to standard (quality, historicity), but it's nice to have something to look forward to, like the latest new civ.
    1 point
  30. Here is a quote perfect for this: Just becase some were left behind doesn't mean all should perish. in other words, just because some people it is still limited to some hardware restrictions it doesn't mean it should be bounds for us for continue developing. I wish i could play Monster Hunter World with my friends via online but i can't and i have to live with that. So i just played Old monster hunter games from psp EMULATED in my pc with a friend. is like having 10000 gaming community and say to 9999 of them: "Oh im sorry, i can't add your country favorite faction because this little guy over here in this forgotten country can't afford it" And for last but not less important, im pretty sure those pay per MB connection users will download AoE 2 DE whitout hesitate even when it would have around 20-50gb size.
    1 point
  31. Yeah that's the idea. Bushes are less likely to look out of place
    1 point
  32. Updating the actors with new meshes and textures instead of deleting would be better for all the maps.
    1 point
  33. I like how alive everything looks. Lots of movement everywhere. What I don't like is how smudged and antialiased everything looks though. Some of that might just stem from video compression, but I also had that niggling when viewing many of the high res screenshots released. I might just have to get used to it.
    1 point
  34. Well yeah I don't really understand why we never created a folder for those civs (We have DE lol but that's another thing) Well thanks to them we have this wonderful game so I think it's fair to consider their feelings, don't you think ? We don't have to agree with them but we need to take them as part of the equation
    1 point
  35. I'm gonna start with the obvious things first given that the error log is unfortunately empty... Did you make sure to use a lowercase extension ? (eg. 'dae' not 'DAE' or 'Dae') Did you in the actor XML file use an AO dependant material ? (eg. 'player_trans_ao.xml) In this case you need a second UVSet Does your mesh have multiple materials ?
    1 point
  36. Wasn't talking to you specifically, but in general someone should feel at least somewhat responsible for fixing the current mess. Sure there are other, more prestigious task, but If one of you doesn't clean up it'll get even worse.
    1 point
  37. I love how the cavalry moves here, how they smoothly and automatically reform a basic formation every time they are moved. @24:18
    1 point
  38. Made 4 Running animations for the elephant: Run: Charge_R Charge_L Charge_Mixed: Both L/R Mixed in the same animation with 40 frames lenght instead of 20
    1 point
  39. Would be great to have some Illyrian merc units for Delenda Est.
    1 point
  40. Here;s some more Age of Empire IV for you guys
    1 point
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