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Showing content with the highest reputation on 2019-07-20 in all areas
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Hi its me again (As you know I have been working at battalion mod. It is sad to said but I might to break something I cannot fix now and have no idea what and at what point I broke it. Anyway here we are.) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ git: https://github.com/SlavomirSlovenkai/Survival basic overview: https://github.com/SlavomirSlovenkai/Survival/blob/master/Research.xlsx Basics: Every living entity (sure, there are some exceptions) consumes some kind of food. If it cannot consume, hp is lowered. If can consume, will be healed. It does not have to eat from every type of food (visible in tooltip), just one. (Cavalry is exception as grain is must for horse). No formations No promotion No healing by healers and temples No expand of territory with phase or other bonuses Low resource capacity for units Soldiers gets experiences (except champions) 4 Types of soldiers (Light, Medium, Heavy, Champion) Attack and Armour: Dealing of damage is directional Shield size defines how much damage unit blocks from front Friendly fire for all units Attacks consume energy, if unit is low on energy, will fight terrible Soldiers can be trained to get experiences in barracks, ranges by garrisoning inside. Citizens: can build any type of building work unit limited per house and cc pays you coins Slaves : can be bought from civic centre cannot attack (even slaughter) cannot place foundations are limited per citizen does not have to eat Soldiers: limited per barracks Cavalry: limited per stables Ranged: limited ammo (will refill after all used) Mercenaries: do not eat hire them with coins need to pay them else they turn to gaia Rams: cannot destroy by attack provides radius of protection from arrows need to be garrisoned to be able to attack can be captured Healer -> Priest: Provides auras for faster work and better fighting (based on priest category) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ----------------------------------------------------------------------------------------------------------------------------FUN PART BEGINS----------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Research points: You need them for most of the research. You can get them by collection resources (repeated action) , training some units first time, building some buildings first time and so on. Feed your pigs: If you do not slaughter pig and you will feed it, it will grow over time and will provide additional resources. When will be ready to slaughter, small meat icon appears over it. (need to hover or select) Berries: If you collect all berries, they will grow back after some time ( so it is not good to collect all bushes at once else your workers will be idle and do not collect automatically when they regrow) Fields: Fields starts with growing session and applies for them the same as for berries. You can shorter regrowing time and you can double resources you get from them with research. Metal and Stone: Techs for these resources have been merged. You can research Shaft mining and after you exhaust mines and quarries (the 50k ones) there will spawn additional resource. Wagons: You can research and construct wagon with horse. Then you specify resource with upgrade (can change any time for free). Units will drop resources into it and when full, wagon goes to dropsite and then back to last position. Trade and Barter: Too many resources so that is moved to dialog window ( just in case you wonder why market is empty ) Damage is deadly Mainly from ranged attacks and animals AnimalAI Collective behaviour based on https://trac.wildfiregames.com/attachment/ticket/1724/collectiveBehavior-v4.diff Enlarged vision for wolfs Animals will run when they are going to attack UnitAI Collective behaviour for passive units to flee Animations and Art Horse update from a24 Units will hold tools their are going to use Combat / relax animation variants for soldiers Ranged units will not display ammo when they have none Ranged units will hold daggers when no ammo or only melee allowed Displaying real attack range of buildings even when in preview Buildings Grouped by category Will take resources only if actually build (Queue stalled message if not enough resources) Will give resources back when demolished Fortress Territory root Trees Lowers vision and walkspeed ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------IMPORTANT NOTES--------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Only Athenians AI broken -> so none Every victory condition has survival script (you loose if you have 0 citizens) Maps Some maps might give errors when you try to play I left them so you can play multiplayer. SURVIVAL SCENARIO I have created single player Scenario map with scripted enemy to attack in waves. Cool thing it is actually player not gaia so victory condition applies Your can stop attacks if you manage to destroy its fortress. ( Has one ) Then to win you need to kill citizens of that player. (They are in city and countryside. Some are garrisoned inside CCs, because currently has no active defence reaction.) // Side note: Took me 3h to finish that map (to win) Have fun, enjoy report.3 points
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UPDATE: I have updated my mod with @Nescios actor files and his archers and spearman unit. (I need new icons for the new units.) https://github.com/lefty-studios/thracians2 points
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A recent fix was comitted recently for trader cart, and for two/four wheeler cart.2 points
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UPDATE: Upgradable CC through phases walkable market Able to spawn fences around houses (using upgrades) No pop cap, only max cap resource water well - houses inside radius of well trickle water (something like automatic collection) Citizens cc -> house Slaves cc -> market Not champion soldiers are again considered as Citizens class (easier phasing) Fortress/Cc Can train _b type of units (not all) Slaves now react to bells NEW WAY OF TRAINING UNITS Only way how to get soldier, you need to garrison Citizen man inside barracks/range/stables/cc/fortress and then you can train him into the soldier2 points
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Hello, why are you still use SVN for the development and not git? Trac does support Git: https://trac.edgewall.org/wiki/TracGit1 point
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About Oniversalis : Age of Exploration is a total conversion project for the game 0 A.D Empires Ascendant.This modification will bring the era of colonisation to the world, beginning with the late middle ages and ending with the 18th century.The player will be able to research different types of technology (such as gunpowder weaponry), recruit different and special units and build different buildings with different roles as different nation across the world, such as: Spain, England, France, Austria, Prussia, Portugal, Moghul Empire, Mayans, Aztecs, Muscovy and many other. Features A complete new era with a lot of changes from 0 A.D A total of 22 civilizations (not sure what the limit is, some no that important may be deleted) : Spain,Portugal,France,England,Austria,Brandenburg,Denmark,Sweden,Novgorod,Byzantium,Wallachia,Ottoman Empire,Serbia,Poland-Lithuania,Mamluks,Mughal Empire,Golden Horde,Yuan Dynasty,Aztec Empire,Maya,Inca,Pueblo,Iroqouis Confederacy,Japanese Empire Changing the gameplay from a fast-ending game in a long game that may take times to complete. New resources such as Spices and Gunpowder. A huge amount of buildings (you will need special units as you evolve to build new important buildings). A huge amount of technologies, as it was the era of the Renaissance and the Industrial Revolution. Lots of different military and civilian units. etc. Team -Vasikle - Developer and project leader (works on models, maps, textures,UI and almost evrything) {[ King of Romania ]} -Dan The Strategist - Mapper {[ Mayor of England ]} -Lion.Kazen - 2D Art and UI {[ Conquistador ]} -Stanislas69 - 3d Models and textures {[ Le Roi ]} +around 10-20 non-quality mappers and modellers. {[ Insolent Aztec Peasants ]} Thank you for viewing this mod ! Please remember to watch and support us.1 point
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Could you push the commits to https://github.com/0ADMods/thracians as well? Thanks.1 point
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Actually i wouldn't have a problem to give my email adress (as long as I don't get hundreds of spam/advertisement mails). Recover codes could also make sense. I just don't feel completeley comfortable with a solution with just one password and no possibility to recover the account. And since I linked my email adress to this account, I actually gave you the email already .1 point
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Well, yes, but by making contributing less convenient (e.g. by not taking GitHub pull requests) then you turn away potential contributors.1 point
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As has been stated before post the cmd.txt file as evidence and ping the lobby moderators user1 and Hannibal_Barca which you do by putting a @ in front of their usernames Enjoy the Choice1 point
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@Angen At first glance i thought this was an opinion about 0 A.D. when i read the tittle, but i like what i see in here. Plenty of stuff i wish for main 0 ad is in this topic. Pin my name in here if AI works and becomes deadly in this mod.1 point
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Player Eye15 just left a rated 1v1 using alt+F4 method to avoid losing rating.1 point
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Queens of the Stone Age with Dave Grohl Glastonbury Festival 2002 Best lineup!1 point
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The members of the Fork AD team have to prove to the community that they do things better compared to the WFG team. However, keep in mind this discussion is about the Alpha 24 release of 0 A.D. As far as I know this is a milestone in the WFG teams release cycle. Can we please focus 24 Alpha release again. I invite the Fork AD team to open up their own topic for their own release announcement. However, I do not like negative comments and other personal attacks. Personal attacks are simply unprofessional. I might have to remember the Fork AD team that they forked 0 A.D. and based their project on the work of hundreds of volunteers, putting thousands of hours of work an 0 A.D to bring the project where it is today. The Fork AD team have probably good reasons to leave the WFG team, but I hope they will engage in friendly competition helping and advancing the work of the many volunteers who put their effort in this project in the first place. In short, a hostile fork will help nobody.1 point
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Now I just tried to login again, with the username and password which I filled in like an hour ago (they were still saved) and now the login worked. So maybe It was just a network issue. Since I don't know how your plans for the login are. Wouldn't a account with a email adress be worth a thought? This would make this whole discussion be useless, because I could just reset the password. I don't want to critisize anythink, it is just a suggestion.1 point
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hay varias tribus que usan ese estilo. https://es.wikipedia.org/wiki/Pueblos_tupíes Debo aclarar que seria minifaccion en caso de no estar completa y en caso de uncluirse en dicho mapa.1 point
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what about some Amazonian tribes, like Yanomami, Those tribes have very long bow and arrows. Yanoama. And some Amazonia Tribes. http://www.native-languages.org/amazonian-culture.htm1 point
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Edit: Hello all! I meant to reply to this thread with my repository a long time ago but... Here is my Thracian mod with the thracian units that are already in 0 ad and @Stan`'s thracian buildings from https://github.com/0ADMods/thracians https://github.com/lefty-studios/thracians1 point
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Hi @Alexandermb ! Glad to see new talented faces in the art department ! Sadly, I'm back just as a lurker (until the end of september or so) and perhaps I can provide art tech support or similar, but no manpower yet. I've seen you guys have been very busy! Really nice work around the art dept forums Hello Feneur! Happy to se you around here still!1 point
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Not to be contrarian but I don't think unit recognition is why they don't make each civs units unique. I think it's because of texture size. Readability might be an issue, true, because of the mosh pit combat.1 point
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Yikes, lol... I see Malian villagers are still white people, because why not... And what's up with those walls? The buildings looks so generic. Sad because the Mali Empire was one of the pioneers of the Sudano-Sahelian architecture style, which is pretty distinct and still popular in the region today... I'm sure we can do a lot better for one of our future mods... Some of the other architecture sets look really nice though! Cumans look delicious...1 point
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Do you think that the most known and largest open-source code hosting platform & version control system in the world would shutdown just like that? Without warning the 20 million users and maintainers of 57 million repositories ? The company announced, on 29 July 2015, that Github raised $250 million in funding and at the time, some financial reports valued the company at approximately $2 billion... I don't think they will shutdown anytime soon.... CodePlex shut down but measures were taken for the migration and no developer was taken by surprise. I understand your point to keep control of your repository and bug tracker but by doing that, you continue to use outdated and inefficient tools while you could increase your productivity and interactivity with your contributors by using modern tools like the Github bug tracker. You are afraid of a possible future Github shutdown but it's not going to happen before many many many years.. (if that happens).1 point