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Showing content with the highest reputation on 2019-06-25 in all areas
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Here is a Spanish Colonial Period Filipino structure plugin that I made for the game. Been playing this game for a week now. I am trying to blow-off some steam, since the new semester is about a month from now. I did create a new twitter account, do check, it is @wackyserious I will post contents from 0ad art development from there too.2 points
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I read often the forums every day to keep on touch with the new additions using an smartphone.2 points
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For Delenda Est I made a "Conquest Civic Centers" victory condition. It works (you lose immediately when you lose your last civic center), but I'd really like to make it a timer where when you lose your last civic center you get X number of minutes to build or capture a new civic center or you lose.1 point
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How i can make different game types? Like conquest, wonder victory etc1 point
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keep In mind this vision. https://trac.wildfiregames.com/wiki/0AD_The_Vision Especially this, most importantly, without this, you lose the immersion.1 point
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WAIT I AM DUMB.. i missed something on my end and will update this post after testing; apologies for potential user error so i just finished bulding the test vesion from the public trunk... unless i missed something I am getting an error still1 point
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Some of them ones i remember: Gastraphetes Elephant riders Siege engines Fisherman Cavalry but i think this one i gave the link in art discussion1 point
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Making fonts for the game is a bit more complex than that... Just having the TTF/OTF/... doesn't do everything.1 point
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I need dat map resize patch for Atlas. Seems I need moar room for the Kalinga map. :/ Might put a jungle-ish terrain on one bank of the river and the sandy, savanna-ish terrain on the other bank of the river. Seems Kalinga wasn't as jungle-y as I imagined: Also, Gharials tend to bask and nest on sand banks rather than in jungle watering holes.1 point
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I'm gonna answer the super late as I've just been through this thread: maybe.I appear to have some code to make sky reflections a bit less prominent, but didn't use it for local reflections. Indeed as nani said objects are renderer without shadows, so they're shaded but not shadowed, which might make them too bright in forest situations. Adding shadows would be even slower though, and probably not doable for now.1 point
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That looks good, mixing the Greek, Seleucid, and Egyptian textures. I like how you mixed a Greek style temple with some obelisks.1 point
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I couldn't come up with any good names, but maybe a Germanic or Gaul name might fit the maps better.1 point
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Hey @gameboy I am working on these issues, and uploading diffs regularly. They will be fixed, don't worry. Thanks for reporting them anyways1 point
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Vertical cliffs are really an RTS staple, and in combination with the more natural look that 0AD is going for, these cliffs look fantastic! Thank you @LordGood! Nice to see them being put to good use. The terrain textures and flora from @Bigtiger look equally exquisite... The different elements combined demonstrate a beautiful synergy... Congratulations guys! Keep it up1 point
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@gameboy there are a lot of problems he needs to fix, please be paitent1 point
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Really? I don't seem to feel that wraitii is paying attention to these problems. They really need him to solve them. If you are free now, please tell him.1 point
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