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Showing content with the highest reputation on 2019-04-11 in Posts

  1. The fall of a Tyrant Wow, a historic day for Sudan. Today, April 11th, 2019, after 5 months of bloody protests, the military of Sudan has announced the removal from office, and subsequent arrest of president Omar al-Bashir, Sudan's sitting president for the past 30 years... Omar al-Bashir was a war criminal with a shocking body count of 1.5 million deaths in the civil war with South Sudan and between 200.000 and 400.000 deaths from the genocide in Darfur. There were so many evils about his rule, I wouldn't even know where to start... The Nubian Queens were present in full force! The now iconic Alaa Salah is actually being called a "Kandake"... Just since the last few days, soldiers started defending protesters after they saw Bashir's security forces firing at them. At least 6 soldiers were killed defending the people. Today the military said enough is enough and announced a transitional government. The protesters (and the African Union) aren't happy by the military take over either, and will continue protesting until a civilian government is installed. A luta continua! Power to the people of Sudan!
    4 points
  2. Reused and enhanced some parts of the old texture from source and came up with this.
    3 points
  3. Unbelievable... Absolutely unbelievable... https://www.theguardian.com/media/2019/mar/27/mep-errors-mean-european-copyright-law-may-not-have-passed Just... I don't even know what to say... The British thought they were smart... Think again... https://www.reuters.com/article/us-britain-tech-regulation/britain-plans-social-media-watchdog-to-battle-harmful-content-idUSKCN1RJ0QP Of course the Russians couldn't resist either... https://www.dailymail.co.uk/news/article-6912257/Russia-tightens-grip-internet-new-laws-widespread-censorship.html Oh, and the British police just arrested Julian Assange in the Ecuadorian embassy in London, on the behalf of the US. Totally unrelated of course... https://www.theguardian.com/uk-news/video/2019/apr/11/julian-assange-removed-from-ecuadorian-embassy-in-london-video http://www.14news.com/2019/04/11/julian-assange-arrested/ Only a few months ago the United Nations Human Rights Commission said:
    2 points
  4. Also, if someone by any chance has access to this book about the Garamantes, that would be fantastic! Mario Liverani (ed.). Aghram Nadharif: The Barkat Oasis (Sha 'Abiya of Ghat, Libyan Sahara) in Garamantian Times (The Archaeology of Libyan Sahara Volume 2; Arid Zone Archaeology Monograph 5). xxxii+520 pages, 302 illustrations, 196 tables, 16 colour plates. 2005. Firenze: All'Insegna del Giglio; 88-7814-471-1 paperback. https://www.researchgate.net/publication/276255156_Mario_Liverani_ed_Aghram_Nadharif_The_Barkat_Oasis_Sha_'Abiya_of_Ghat_Libyan_Sahara_in_Garamantian_Times_The_Archaeology_of_Libyan_Sahara_Volume_2_Arid_Zone_Archaeology_Monograph_5_xxxii520_pages_302_
    2 points
  5. Quarry or Cantera. its different. https://erenow.net/ancient/ancient-greece-and-rome-an-encyclopedia-for-students-4-volume-set/385.php
    2 points
  6. @stanislas69 Maybe we should move the discussion about the references here https://wildfiregames.com/forum/index.php?/topic/25190-iberian-references/&tab=comments#comment-366695 and keeping this thread for @wackyserious 's work.
    2 points
  7. I started working on a feature that allows sheep to gain more food over time, and make animal's food decay over time, when being left out (rotting) I was wondering if that's something you guys would like to see in the game which would have a positive impact, or if you think that's better for a mod. @borg- @wowgetoffyourcellphone @Nescio @Hannibal_Barca https://code.wildfiregames.com/D1718
    1 point
  8. So, historically didn't it take the Spartans a long time to adjust to changing military practices? At least compared to Athens? Then wouldn't it make more sense to give the modern Theurophoroi to Athens instead of Sparta? They don't really need help with their infantry roster ;P
    1 point
  9. Very good ones, despite the fact the baobabs still looks strange to me (in fact, I've never seen a baobab in real life and, ok, they look weird even in the pictures, lol). Perhaps some fallen ones? Like this and that?
    1 point
  10. Fields of Meroë is really nice... So is "Nubian frontier". These Nuba huts will become available before the next alpha, so you could still add a Nuba village on the West Bank of the Nile (hopefully with a nice herd of Sanga cattle that can be raided). Perhaps conquering the Nuba "CC" could allow the training of Nuba mercs for non-Kush players as well. +1000
    1 point
  11. How about a random map like this? In DE I call it "Nubian Frontier".
    1 point
  12. A lot... The problem is reference-ability. Most of Saharan and Sub-Saharan African history from Antiquity, especially in the BC period, is steeped in obscurity. Literate and urbanized civilizations are also rare in this period. The major literate and urbanized civilizations of the period are the Kushites, the Habesha (D'mt, proto-Aksumites and the Aksumites) and the Garamantes. But I'm sure you know about them by now Kushites are more or less done (just details now). The Habesha/Early Aksumites and Garamantes are almost doable as fully fledged civs, from a reference point of view... Almost... Other really interesting cultures from 0AD's timeframe (but not doable for lack of references) include the Nok, the Sao, Djenne and Tichit, as well as the ancient Somali coast and proto Swahili stuff on the East African coast, but even less is known about those last two... What we do know is that the Indian Ocean Trade dates to the first millennium BC era, with a Southern terminus at the Sub-equatorial city of Rhapta (in modern day Tanzania). Other important East African coastal towns or cities involved in the trade since the BC era include Nicon and Sarapion (Kenya), and Opone and Pano (Somalia) and are described in the Periplus of the Erythraean Sea. About the Nok, the Sao, Djenne and Tichit: The Nok Culture, one of my favourites! Located in Central and Northern Nigeria, flourished from c. 1500 BC to c. 500 AD, with a climax during the last few centuries of the 1st Millennium BC. They fit our timeframe perfectly. There is an enormous corpus of exquisite Nok terracotta figurines depicting people and other more anthropomorphic figures. They were smelting iron by the 6th century BC, perhaps even earlier. They farmed pearl millet and cowpeas. The soil in Nok sites is typically very acidic leaving hardly any organic remains, and most of the archaeological sites have been looted into oblivion to supply the international art market with African antiquities (Nok terracottas among the most sought after), and thus, their archaeological context is often obliterated. I assume a lot of vernacular architecture, but they did build stone based round huts and used stone in wall contrustion as well. Other than that, I can't say much about them. Their art was very clearly ancestral to the much more developed medieval brass casting in Ife (Southern Nigeria), which produced some of the finest examples of naturalistic art in Africa, and the world (see my profile pic). The Benin bronzes are a later more stylized example of the enduring legacy of Nok art in later Nigeria. The Nok influenced artistic developments across West Africa, and may have played a role in the dissemination of iron smelting technology to other parts of West Africa. Anyway, enjoy this lovely collection of Nok terracottas, virtually all from the 500BC to 1AD timeframe. They're so expressive... I can't get enough of them, lol... the Sao civilization (as early as the 6th century BC) in Chad, Lake Chad region, which had urban or proto urban centres and a very long lasting culture. They form a sort of geographical link between the southern Nile Valley and the "Western Sudan" (West Africa). There is tantalizingly little information available about them. They're probably somewhat ancestral to the Kanem Bornu Empire, as well as other more recent populations of the region, but the relation is unclear. I've only seen some nice pottery and a few hideously ugly terracotta figurines from them. These terracotta figurines are similar to the equally ugly terracotta's of Koma Land in Northern Ghana, perhaps belonging to or related to Kintampo Culture, and they are also similar to the much more artistic terracottas of ancient Djenne (an ancient city on the Niger river in modern day Mali). A joint Roman Garamantian commercial expedition actually reached lake Chad after crossing the desert and found a land they referred to Agisymba. Perhaps referring to the ancient Sao? The Garamantian King actually claimed that the people of Agisymba were his subjects, although that seems a little unlikely, given the distance between the two countries... Djenné-Djenno The Garamantes actually sent (trade?) expeditions to Djenne, and later even guided a Roman expedition to the area... They described a city of small black people in a large river bend... And Roman trade goods were actually found at the site! It probably wouldn't have been the most impressive sight in 0AD's timeframe though. Djenne steadily develops primarily in the AD period. Djenne terracotta and other stuff: Dhar Tichitt Essentially proto-Wagadu (Ancient Ghana) They're ancestral to the Soninke/Mande people who eventually founded the medieval Ghana Empire in modern day Mali, after being forced South by the encroaching Sahara as well as raiding desert nomads. Tichitt ruins: Antiquity in Africa is really difficult to research... But from the medieval period onwards state formation in Africa shifts gears and there is an explosion in centralized and militarized Kingdoms and Empires with increased urbanism, spread of Islam and thus writing and interesting developments in art and architecture as well. Welcome back, by the way, @Lion.Kanzen, you've been missed
    1 point
  13. It's all so disgusting. The Council of Ministers will have a final vote on this on the 15th. Since Italy, Poland, Finland, Sweden, the Netherlands and Luxembourg already announced that they'll vote 'No', Germany could still prevent it. But of course that's not gonna happen. Instead our great Minister of Justice wants to say 'please use no upload-filters to filter the uploads'...
    1 point
  14. Yeah, there's not 'right' answer here. I think both would be fine. I'd go with what ever's more fun in a situation like this, honestly. haha
    1 point
  15. That's an interesting idea; however, if one adds a new map, it won't show up in any filter, unless one edits a filter.json file to include that map?
    1 point
  16. Then the label and description would have to be removed: Who will know what a trigger map is otherwise? (I guess "Scripted" might fit better as well) When removing the mapfilter definition, one will only be able to do direct relation, but that should actually be fine with checkboxes. One could also make a JSON file per filter, so that modders can add them without overwriting a file. (The danger of allowing too much tag freedom is to gain too many tags (like one per map in the worst case). Another danger is using to weakly defined / fuzzy tags, for example "Default" still doesn't tell us anything that is covered.) (Another feature that people wanted was to tag maps themselves and thus pick a random of these maps when chosing the "random" item. But that sounds like it would be different from the keyword filter and not unifiable.) So I guess any of the possible downsides already exists, except for the missing descriptions, with the alternative of defining the filters in one JSON file each.
    1 point
  17. the word machine comes from machina, that means crane or grua in spanish so some props can be like some water lifter or crane. Drainage wheel from Rio Tinto mines, in the Sierra Morena mountains of Andalusia, Spain. Ancient Roman mine's drainage technology.
    1 point
  18. Thanks, I found it: gui/gamesetup/gamesetup.js lines 170 to 208. Wouldn't it be better to automatically generate map filters, though, so that if a mod adds a keyword X to a map, there will be a corresponding filter, without having to edit the js file? That would also allow the “default” filter to only include maps actively labelled as such, instead of just excluding naval, demo, and hidden maps.
    1 point
  19. It would be neat to unlock Thureophoroi and Phalangites for the Spartans with a Hellenistic Reforms tech, which is what I partly do in DE. But a part of me just wants to keep them Classically-centered. What to do.... what to do...
    1 point
  20. I asked related question here: https://wildfiregames.com/forum/index.php?/topic/25504-special-units-and-so-on/&tab=comments#comment-371680
    1 point
  21. Fig. 13 spear tips and javelin ( a ), pilum ( b ,1-3) and soliferreum ( b 4) of the necropolis of Arcóbriga (prov. Zaragoza / E ). - (According to Lorrio / Sánchez de Prado 2009, gs. 161-162). In general, the Hispano-Calcidic helmets are integrated in two large groups (2 and 3) (figs. 14. 19), whose differences could be related to the individualized character of these productions and related to the existence of different artisans or specialized workshops, without ruling out possible chronological differences, which would explain the differences that we observe both with respect to the oldest specimens (group 1), which include the specimen of Los Canónigos and possibly one of those recovered in Aranda de Moncayo from a seemingly funerary origin, as well as the later ones, preserved in a very fragmentary way (groups Fig. 19 Typological groups and serialization of the helmets Fig. 21 Evolution of coraza(cuirass) discs in the Iberian Peninsula and the South of France: 1 El Atance (prov. Guadalajara / E) (type 4); 2-5 Aguilar de Anguita (prov. Guadalajara / E) (types 6 and 8); 6-8 zone of Aranda de Moncayo (prov. Zaragoza / E) (type 10). - (According to Graells 2014a, g. 17
    1 point
  22. one of my dearest wish to separate 0 A.D from Age of Empires. I try to found more ideas to the visual design.
    1 point
  23. why no try realistic human scale? and implement little ships to rivers.
    1 point
  24. I would say probably not. Spartans were known for braiding their hair, not skiritai to my understanding. As for linen armour, I would say that is plausible for them to wear, maybe even no armour. I would be cautious about abandoning the hoplon. Although their role in the phalanx was different from mainline troops, they definitely fought in it, and given that heavily armed peltasts had been incorporated into most armies of this time, I would say it is completely implausible for skiritai to be armed that way.
    1 point
  25. Granted, this has no historical basis whatsoever, but at least in my opinion it doesn't really make sense for the skiritai to have full blown hoplons. If they were supposed to be a crack company of light infantry no encumbered by armour, then why would they have a huge clumsy shield? Possibly a smaller shield like a Pelta.
    1 point
  26. Might want to suggest that into the tree thread. Farsi yes, ancient Persian no @Itms was working on something for them. Totally unrelated, this .rc file just adds information to the windows executable
    1 point
  27. Hi, I'm new to the forum, and I did not have the time yet to look to the source code in depth, but I have already worked on the pathfinding of a shipped game, and there is a thing that might be important to remember : pathfinding IS slow. Even A* has an exponential complexity, so it must not be used lightly. I believe than we can earn way more performance by trying to call less the pathfinding instead of trying to optimize it, as it seems already quite good. For example, a simple optimisation can be to limit the maximum number of calls per frame to A*. The rest is delayed to the next frame. That means that calls to A* will be asynchronous, but it is still possible to give a movement to the character during the computation. So the character will try to move in straight line, until the exact path is returned. I don't think it will be noticed until requests take more than a few frames to complete. Another optimisation might be to use steering behavior for entity movement, instead of trying to compute the exact path for every unit when the user gives the same order to multiple entities : it is possible to compute a single path for the whole group and apply that kind of algorithm : https://gamedevelopment.tutsplus.com/tutorials/understanding-steering-behaviors-path-following--gamedev-8769 Steering behaviour can be used more globally to simplify path finding : no need to compute collisions when computing the path, the steering behaviour allows to follow the path while being repelled by colliding entities.
    1 point
  28. and this is how i mine sandstone in minecraft
    1 point
  29. normals look great on the desert ones
    1 point
  30. specific stones with quarry cuts in could be the depletable stones in the meantime
    1 point
  31. I'm starting to think that the stone quarries should look exactly like this from the start. But yeah, a quarry "diminishing" as it's being consumed is something I've wanted for a while. It could be an extension of the "damage" feature maybe, which is already in-game. I could imagine a "claimed" quarry would have ladders, scaffolding, etc. show up.
    1 point
  32. Copper mines of the Great Orme (Wales): http://www.bbc.com/earth/story/20160420-the-ancient-copper-mines-dug-by-bronze-age-children https://www.historic-uk.com/HistoryUK/HistoryofWales/The-Great-Orme-Mines/ Neolithic flint mine (Britain, Norfolk): https://www.english-heritage.org.uk/visit/places/grimes-graves-prehistoric-flint-mine/ https://en.wikipedia.org/wiki/Flint Iron mining, iron age (Southern France), the red square on the figure: https://www.researchgate.net/publication/322010581_Remains_of_the_iron_exploitation_during_pre-Roman_and_Roman_period_in_the_mining_district_of_Baillestavy_Eastern_Pyrenees_France Different iron ores: Bog Iron: https://en.wikipedia.org/wiki/Bog_iron http://www.hurstwic.org/history/articles/manufacturing/text/bog_iron.htm https://www.researchgate.net/publication/289236536_Prehistoric_iron_smelting_in_London_Evidence_from_Shooters_Hill Ironstones: https://en.wikipedia.org/wiki/Ironstone https://en.wikipedia.org/wiki/Siderite https://www.wealdeniron.org.uk/hist.htm Bonus: Salt mining Hallstatt period (Austria): https://www.nhm-wien.ac.at/hallstatt/en/salt_mine/hallstatt_period Edit: For bog iron, it is quite common in wetland and forested streams where the geology is rich in iron. Here a picture of field campaign I did in Hessen in Germany: This is due to iron-oxidizing bacteria, forming biofilms: https://en.wikipedia.org/wiki/Iron-oxidizing_bacteria The iron minerals are dissolved in anoxic conditions (no oxygen) below the water table as Fe(II) minerals and when the water rises up it got oxidized in Fe(III) minerals, bacteria use this difference of oxidative potential to fuel their metabolism. In the case of my picture, this is a seepage because there are beavers dams and ponds in the area.
    1 point
  33. Yes they have, I showed a fun example. In some mods, there are chariots with it too. (I am still writing the note I promised to you.)
    1 point
  34. A wikibook exclusive to strategies from players for players sounds good, but reading all the categories on the site linked, I'm worried that there could be important wiki entries posted that are relevant to development, and thus should be on Wildfire Games development platforms. The "Game history" is in fact "Wildfire Games history", I fully agree we need to write these articles, lots of public history is buried on the webarchive version of wildfiregames.com. We are in fact already a bit busy putting the history back together. https://trac.wildfiregames.com/wiki/WikiStart#TechnicalDesignDocumentation would be the best place to add development documentation, there already is a lot, but it's outdated and incomplete. Everyone can edit that, add funky images or whatever. It's just a bit yellow, but a wiki with many possibilites for formatting. The Wildfire Games history documents should go to https://wildfiregames.com/, they could be pre-written on the forums. For gameplay strategy guides, our trac wiki might indeed not be the best place, and the forums don't allow for collaborative and revision-history editing. I guess for some people, the straegies are their personal ones, whereas there are some strategies that are mathmatical requirements to play better, objectively true. The more something is written subjectively, the less universal truth it holds, the less I worry that Wildfire Games loses that content. But if the strategy guide was written so that every player that follows these rules becomes better, it might be something Wildfire Games may want to keep on trac or their forums too. If you want to focus on the strategy guide aspect, I would recommend to motivate some of the competitive players. If you get one, the others might be inclined to participate.
    1 point
  35. While reading old irc logs from 2010-2011, I read ideas about having different path of "upgrading" soldiers depending of the civ. I don't quote but that idea (from "Mythos") was: for example: - cart upgrades by ethnicity - pers upgrades Infantry and Cavalry separately - greek upgrade by unit type (spearmen, javeliners, ...) - celt, iber upgrade by weapons (sword, spear, ...) There are things like that in DE mod and there was also in WFG 0ad before almost all was flatten in the blacksmith. Let's talk.
    1 point
  36. I disabled treasures, that was the problem. Thank you for your answers!
    1 point
  37. The Nuba Village: African Mini Faction, concept art Some concept art made by me (getting carried away again), inspired by Stanislas' Nuba merc camp, and using his texture for the huts. Generic African warrior dude was a free 3D printable model that I imported into Blender (https://free3d.com/3d-model/african-tribal-warriorsknobkerrie-club-v3--170705.html).
    1 point
  38. Two things I'd consider 'basic' which are missing: - fallen wildbeest (even dead they always appear to be standing) - lioness portrait (if the units appear different by gender, I think the portraits should go along)
    1 point
  39. The log in for the game site and this page is different or have I just stuffed up my password? OK Got it but Its past midnight so tomorrow I'll give it a go.
    1 point
  40. Thanks guys still trying to navigate the site. The search is no help if you spell everything wrong. lol. I thought I had that mod bookmarked but can't find it. I'll give it a go. PS I have been reading about Scythian temples. It looks like they were giant wood piles the size of a soccer stadium and the one to Ares had a meteoritic iron sword at the top. A lot of wood should be in the build resources. Given that the priests smoked pot and wore women's clothes I suspect a few temples burned well.
    1 point
  41. This was made a long time ago trying to follow somehow the rome range "Byz Range".
    1 point
  42. Siege warfare itself is way to complicated to depict realistically in a classic RTS game to begin with. But I do think 0AD can do better. I'm no expert, but to my knowledge what the video is saying seems correct. Siege warfare in reality evolved around actually besieging your enemy, preventing them from leaving their position and preventing them from being resupplied, with the intention of starving them into submission, or preventing them from accessing clean water. This process could easily take months, or even years. Actual attacks on the walls included sapping the walls (tunneling) and using ladders and movable towers to reach the top of the walls. The construction of elevated ramps higher than the walls, to be able to shoot down on the defenders is also a recurring thing. Gates are usually the "vulnerable" spots, which means they were usually extra fortified. Attempts would be made to ram down the gates, or burn them down. But none of this is easy... It's a recurring thing in history that gates were breached only after defending guards were bribed. Most battering rams, siege towers, other catapults and elephants were pretty useless against well designed walls as well. It's just an RTS abstraction, to keep things playable.
    1 point
  43. lol So you're saying the only option to win as a seasoned player in this tech demo is by shift-click dancing around enemy archer fomations? And that's why something like this is necessary for the game's multiplayer? What a nonsense.. oh wait I just found accurate video footage of ancient combat in which the champion manages to dogdge enemy missiles easily. So probably this is authentic realistic combat simulation at that point to ddoge hundred of spears and arrows.
    1 point
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