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Showing content with the highest reputation on 2019-04-04 in all areas
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Not sure if Art topic or Gameplay topic. It would be great to improve the mines in the game. In ancient times, mining was quite advanced. I know it's an Age of Empires convention to just have piles of Gold laying everywhere, but with many other things 0 A.D. and WFG has improved upon in the genre, I think mines and mining can be another. Just with the assets already in 0 A.D. and Delenda Est, I was able to make a cool looking and more realistic mining depot than is currently in the game: Now, if anything the cliff face objects ("stone_savanna_cubic") should be more rounded and the "mines" more jagged, but you guys get the idea. It's a crude representation, but gets the point across (this screenshot is for my rework of Saharan Oases). Stone mines would look like open pit mines, while metal mines could look like mine shaft tunnel entranced. Both mining methods were used in ancient times. This in and of itself could be enough. They could work just like current mines, but be placed more strategically, be larger and more important. You could still have a couple of smaller starting mines in the home territory, but the bulk of a match's stone and metal would be mined from these larger strategic mines. To take it one step further, with a slotting concept you could add slots to mines whereby you can allow the player to "claim" mines by building storehouses there (and could extend this to a farmland concept where you claim juicy free farms by building a Farmstead on a slot). Like so: This could be a way to allow players to gather these resources outside their territory and provide points of contention outside territory boundaries while providing additional immersion. I hope you liked my brief presentation.8 points
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I think it would be really cool if we could start creating a public dataset of replays for a standard scenario (especially in light of recent things like AlphaStar). Although I am most interested in creating the dataset for training ML agents (such as imitation learning - maybe to initialize a reinforcement learned agent), it could also be cool for comparing player strategies using a common baseline, or for potentially find shortcomings with the current AI. I think the dataset should be public domain to keep it open for anyone to use for fun, publication, etc. One natural scenario to start with would be the Acropolis Bay 2 map where both the human player and the AI are Spartans. The AI difficulty can be set to whatever people want but stronger AI is more impressive, of course If you have a replay you would like to donate to the dataset (using the specific scenario mentioned above), feel free to post it here! By donating the replay, you are giving consent for the data to be made public domain and, therefore, able to be freely used for research, fun, and the like! Update: Rather than Acropolis Bay, the Mainland map is preferred (using the small map size) using the same civilization and players listed above. However, any and all replays are welcome and appreciated!2 points
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There is a fundamental difference between a mine (e.g. ore, coal, gems), where people dig shafts or tunnels to reach veins underground, and a quarry (e.g. marble), where people cut out large blocks from the surface in broad daylight. Differentiating mines from quarries would certainly be an improvement. In Cossacks, wood and stone were gathered as in 0 A.D., but coal, iron, and gold were collected by building a mine structure on a mine slot, and sending workers inside, which would then provide you a steady trickle; mines could be expanded to increase the number of workers you could assign into it. They could be captured by enemy soldiers or destroyed by cannons. Implementing something similar in 0 A.D. would be great.2 points
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On my wishlist you will find a feature that allows buildings to act as sockets. I haven't started programming it. I was waiting for the regenerative resources patch to be committed. I might have been a bit too optimistic ^^ For more details about my plan for that features see the readme https://github.com/0ADMods/building-sockets/blob/master/README.MD2 points
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@wowgetoffyourcellphone Have you planned on adding gold as other resource and add unique gold mines, theres mercenary camp in your gameplay features but what about gold mines and mini factions near them for 3 purposes: slavery market, trading post, or enemies to capture the gold mine (maybe slaves as a loot resources from destroying houses). i apologize if I'm not very explicit I'm using phone browser.1 point
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Personally I think that Civic Centres should not cost metal. There doesn't seem to be much of a thematic reason for that resource being included, and it forces players to opt for an odd build order when they are only trying to expand some.1 point
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https://wildfiregames.com/forum/index.php?/forum/468-alpha-23/1 point
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http://www.mediafire.com/file/b9650400tcso7h4/replays.7z/file It will be available for 14 days. It could be important to write a script to remove fgod from mod list in commands.txt if all those files are used1 point
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Indeed. That's why Stone "mines" would be called Stone Quarries and Metal "mines" would be called Metal Mine or Mine Shaft.1 point
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I think the problem with AI vs AI is that AI always do about the same thing, so the algorithm wouldn't learn strategies to win, it would just learn to imitate the AI i think. If that's of interest I have 1.7 GB of replays including 600MB on a23, most of them being played on mainland, human vs human1 point
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This looks really cool I like it, though the claiming of mines, that is an interesting idea...1 point
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@irishninja I would still recommend using mainland as sarcoma said for multiple reasons: Mainland is, by far, the most played map (more replays) Mainland is, as you say, a random generated map so it would help to not overfit the ML solutions Mainland is usually played by very competitive players, so the data would be more meaningful (no offense nub players)1 point
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The weathered one gives a weird lumpy shape to the top of the cliff face. I like the flatter tops of the cubic variant. Something between the two may be ideal. I imagine it'll take a lot of experimentation, though the current variants are already useful on their own.1 point
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Looks like i need to make more rocks Not a fan of the weathered variant? Normals baked a lot nicer on that one1 point
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Has anyone actually watched a random map w/ 4 AI agents in nomad mode ... the race to establish a first civ center is actually quite interesting.1 point
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The forum compresses the image, so what you see is indeed down-sized. You need to click the image, then click it again, and the original sized image will open in a new tab (at least for me).1 point
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Hello @iSouly, could you tell us when did it happen? If it was during starting the match, disable postprocessing in graphic options of the game. (in case does not help disable glsl) Have a nice day1 point
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The reported player will be muted for 1 day upon the next login (notified)1 point
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I like both Ponies Ascendant and Hyrule Conquest. Not that I played them a lot, but they are the most original, especially the latter, bringing some interesting diversity from vanilla 0 A.D.. Hyrule, especially, has a character choosing at the game start and many original units and graphics effects, not seen anywhere else.1 point
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My last hope is that the parties in favor of that will get eliminated in the upcoming European election (I've seen the according hashtags a lot), and then it can get repealed.1 point
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Probably the possibility of a future sculpting like the horse but will save it for later, will be commiting it for A24 after the legs observation made by @wowgetoffyourcellphone in the animations is fixed wich was also take in consideration in the horse update animations (Will do the same for future 4 leggeds animals)1 point
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I believe notebooks had a resolution like 1024x600 or so. 1280x720 would be q nice upgrade1 point
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Have there even been any 1024px wide screens sold in the last 10-15 years or so? Maybe 15, but I doubt it's been very common any time recently.1 point
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