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Pre-Colonial Mod General Ideas and Gameplay

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Americas Ancient Empires Mod(Or some better name xD)

Gameplay:

It is very similar to 0 A.D., with some changes listed here:

  • Some civilizations are good at some things (example: The Nahuas get faster food from the fields).
  • Certain civilizations use some resource more than another (example: Tupis only use wood for buildings).
  • Civic Centers are more expensive for civilizations that use stone, but cost more to build and are a bit stronger (obviously xD).
  • There are villages that give tribute over time to those who control them, in addition to troops and some technologies.

Current Civilization are:

  • Mexicas: Good in commerce and agriculture, they have a greater number of units against infantry.
  • Tlaxcaltecans: Good in defense and in generating resources, they have a small advantage against the other units of the Nahua civilizations (Toltecs and Mexicas).
  • Toltecs: Good at gathering food from hunting and fields and extracting stone (it represents how good they were when collecting obsidian)
  • Incas: They have the strongest infantry of all civilizations of the mod, they can create llamas, the buildings are very expensive, they have no market, the houses generate resources (representation of taxes, which was to work for the empire), they only have one hero The Inca

Missing civilizations are:

  • Maya from Tikal
  • Mayas Kechies
  • Pipiles
  • Tarascans
  • Purepechans
  • Tupis
  • Mapuches
  • Hopis
  • Tarahumaras

 

At this moment I am remaking the templates and civ.json of the civilizations that I have already made

Posible Maps:

This list will be update

Los mapas pendientes es porque me falta información :(.

  • Valle del Anáhuac:  A Lake whit a Island surrounded by mountains, Sometimes the island has a big city with an army.
  • Andes Mountains:  Different parts of the Andes according to the biome chosen in the map menu.
  • Amazonian Rain Forest:  A map with a lots of Wood and a big river.
  • Caribbean Ocean: Map that represents parts of the Caribbean in a random way.
  • Sonoran Desert: A desert with abundant animals sometimes you find a forest or a lake , the mines are plentiful , The chinampa and the fields are not avaliable in this map.
  • Teotihuacán: A huge plain with ruins in the center and some everywhere you can mine by stone, the two pyramids of the center are wonders that you can control
  • Araucanía: Pending.
  • Pampas: Pending.
  • Easter Island: Pending.
  • Central America: Pending.

 

Edited by Trinketos
nformation a little structured of the mod
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I like your mod idea very much.

4 hours ago, Trinketos said:

Amazonian Rain Forest:  A map with a lots of Wood and a big river.

Since you consider an Amazon map and a big number of factions, I would suggest to consider representing some of the Amazonian peoples (that would be not only nice but also new to RTS games), such as the Marajoara and Tupis. Despite there being around 5 million people living there when the Portuguese arrived these nations are largely unknown by most people - and there is a very prevalent myth that the Amazon forest was a pristine uninhabited place. This couldn't be farther from the truth. In fact, the very forest according to recent findings seems to be largely "man-made". Some of these evidence like the large geoglyphs were only found recently due to recent deforestation of Amazon for large scale agriculture.

https://en.wikipedia.org/wiki/Amazon_rainforest#Human_activity

Quote

Based on archaeological evidence from an excavation at Caverna da Pedra Pintada, human inhabitants first settled in the Amazon region at least 11,200 years ago.[18] Subsequent development led to late-prehistoric settlements along the periphery of the forest by AD 1250, which induced alterations in the forest cover.[19]

220px-Fazenda_Colorada.jpg
 
Geoglyphs on deforested land in the Amazon rainforest, Acre.

For a long time, it was thought that the Amazon rainforest was only ever sparsely populated, as it was impossible to sustain a large population through agriculture given the poor soil. Archeologist Betty Meggers was a prominent proponent of this idea, as described in her book Amazonia: Man and Culture in a Counterfeit Paradise. She claimed that a population density of 0.2 inhabitants per square kilometre (0.52/sq mi) is the maximum that can be sustained in the rainforest through hunting, with agriculture needed to host a larger population.[20] However, recent anthropological findings have suggested that the region was actually densely populated. Some 5 million people may have lived in the Amazon region in AD 1500, divided between dense coastal settlements, such as that at Marajó, and inland dwellers.[21] By 1900 the population had fallen to 1 million and by the early 1980s it was less than 200,000.[21]

The first European to travel the length of the Amazon River was Francisco de Orellana in 1542.[22] The BBC's Unnatural Histories presents evidence that Orellana, rather than exaggerating his claims as previously thought, was correct in his observations that a complex civilization was flourishing along the Amazon in the 1540s. It is believed that the civilization was later devastated by the spread of diseases from Europe, such as smallpox.[23]

Since the 1970s, numerous geoglyphs have been discovered on deforested land dating between AD 1–1250, furthering claims about Pre-Columbian civilizations.[24][25] Ondemar Dias is accredited with first discovering the geoglyphs in 1977 and Alceu Ranzi with furthering their discovery after flying over Acre.[23][26]The BBC's Unnatural Histories presented evidence that the Amazon rainforest, rather than being a pristine wilderness, has been shaped by man for at least 11,000 years through practices such as forest gardening and terra preta.[23] Terra preta is found over large areas in the Amazon forest; and is now widely accepted as a product of indigenous soil management. The development of this fertile soil allowed agriculture and silviculture in the previously hostile environment; meaning that large portions of the Amazon rainforest are probably the result of centuries of human management, rather than naturally occurring as has previously been supposed.[27] In the region of the Xingu tribe, remains of some of these large settlements in the middle of the Amazon forest were found in 2003 by Michael Heckenberger and colleagues of the University of Florida. Among those were evidence of roads, bridges and large plazas.[28]

Quote

The Tupi people inhabited almost all of Brazil's coast when the Portuguese first arrived there. In 1500, their population was estimated at 1 million people, nearly equal to the population of Portugal at the time.

Of course this is just a suggestion, but it would be nice for historical reasons and techniques such as "forest gardening" could be interesting gameplay inovations. :)

PS: I offer my help with reference material, testing of the mod and whatever else my skills and time permit.

PS2: I just saw that you mentioned the Tupis among the civs in some comment in another post, so my suggestion is not even that novel.

Edited by coworotel
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I think the double mention of Toltecs is a typo, and @Trinketos meant Tupi?

Also *Puebloans (from New Mexico, Arizona, Texas and Colorado) , and not Pueblans (from the Free and Sovereign State of Puebla, Mexico)

One other possible suggestion could be to call the mod "Nuevo Mundo", instead of "Pre-Colonial Mod"? 

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15 hours ago, Sundiata said:

I think the double mention of Toltecs is a typo, and @Trinketos meant Tupi?

Also *Puebloans (from New Mexico, Arizona, Texas and Colorado) , and not Pueblans (from the Free and Sovereign State of Puebla, Mexico)

One other possible suggestion could be to call the mod "Nuevo Mundo", instead of "Pre-Colonial Mod"? 

xD, i not notice that, the pueblans is typo error to :(

@coworotel forest gardening

Edited by Trinketos
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Oh great I've reinvented the wheel again! lol. I searched. I tried.

My idea is a little less ambitious. Nice tribes list but differentiating them will be a challenge.  

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On 2/26/2019 at 6:20 AM, Wesley said:

Oh great I've reinvented the wheel again! lol. I searched. I tried.

My idea is a little less ambitious. Nice tribes list but differentiating them will be a challenge.  

Yes, The most difficult to differentiate are the Tlaxcaltecans, Toltecs and Mexicas

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On 2/28/2019 at 11:18 AM, Trinketos said:

Yes, The most difficult to differentiate are the Tlaxcaltecans, Toltecs and Mexicas

Interesting problem. Looking at wikipedia and a few links I would say. 
Tlaxcaltecans: Coastal so better faster sailing rafts, fishing and trade rafts. Balsa means raft wood. Palm huts on raised earthworks. Less stone work. I would also give them good slingers because the slingers gave Hernan Cortes the most trouble. Xicotencatl the Younger used hit and run kiting effectively. So a kiting slinger or javelin unit. Stealth blow gun unit with good armour verses ranges but blow guns are very short range, low damage with poison. paddle shaped macuahuiti. Spear-macuahuitl combination weapon Probably used for a penetrating thrust with a raking saw action when pulled back. Nasty. Round shields with no feather skirt (chimalli ) or decoration. Top knot cap, low decoration warrior. Poorest of the three. 

Toltecs: Oldest peoples in the region. The word means artisan. So speed boost to building, crafts & stone work. Their art work includes many tall statues that could be both miniwonder and watch tower/ Tower. Some buildings had colonnades like Greek buildings. Some bass relief show collared jaguar and coyote in war scenes. So war beast units. (like the war dogs)  High decoration warriors with cylindrical head dress. Rectangular wood breastplate.  Short macuahuitl club, obsidian blades (They are not swords.) with a longer handle. Light fast Blow gun units with poison darts. 

Mexicas: Essential what we see as Aztecs. Slaves. Plumed headdresses. Can build farms on shallows. Small trees around the farm edge so the farm gives a little wood.  Heavy decoration in armour. Round shields with feather chimalli hanging down & high decoration.  Most warriors were nobles and slave enforcers so expensive and hard hitting with long macuahuitl club shorter handle.  Archers with higher damage but shorter range. Bonus to stone mining. Houses on raised platforms with a hint of water around them. Can build moats[/ canals] as the defence structure with light bridge as gate. Medium armored Blow gun units with poison darts. Small war canoe-raft with two archers.

https://www.historyonthenet.com/aztec-warriors-weapons-and-armor
 

Give me a shout if there's more. 

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12 hours ago, Wesley said:

Interesting problem. Looking at wikipedia and a few links I would say. 
Tlaxcaltecans: Coastal so better faster sailing rafts, fishing and trade rafts. Balsa means raft wood. Palm huts on raised earthworks. Less stone work. I would also give them good slingers because the slingers gave Hernan Cortes the most trouble. Xicotencatl the Younger used hit and run kiting effectively. So a kiting slinger or javelin unit. Stealth blow gun unit with good armour verses ranges but blow guns are very short range, low damage with poison. paddle shaped macuahuiti. Spear-macuahuitl combination weapon Probably used for a penetrating thrust with a raking saw action when pulled back. Nasty. Round shields with no feather skirt (chimalli ) or decoration. Top knot cap, low decoration warrior. Poorest of the three. 

Toltecs: Oldest peoples in the region. The word means artisan. So speed boost to building, crafts & stone work. Their art work includes many tall statues that could be both miniwonder and watch tower/ Tower. Some buildings had colonnades like Greek buildings. Some bass relief show collared jaguar and coyote in war scenes. So war beast units. (like the war dogs)  High decoration warriors with cylindrical head dress. Rectangular wood breastplate.  Short macuahuitl club, obsidian blades (They are not swords.) with a longer handle. Light fast Blow gun units with poison darts. 

Mexicas: Essential what we see as Aztecs. Slaves. Plumed headdresses. Can build farms on shallows. Small trees around the farm edge so the farm gives a little wood.  Heavy decoration in armour. Round shields with feather chimalli hanging down & high decoration.  Most warriors were nobles and slave enforcers so expensive and hard hitting with long macuahuitl club shorter handle.  Archers with higher damage but shorter range. Bonus to stone mining. Houses on raised platforms with a hint of water around them. Can build moats[/ canals] as the defence structure with light bridge as gate. Medium armored Blow gun units with poison darts. Small war canoe-raft with two archers.

https://www.historyonthenet.com/aztec-warriors-weapons-and-armor
 

Give me a shout if there's more. 

almost everything you wrote is planned for the three factions xd
except with the Tlaxcalans, they only investigate the architecture that was made of wood and had good fortress
I had planned to give the three factions the possibility of constructing chinampas (the farms that are coiled on the shores of Lake Texcoco)
I'm interested in the info you have :D

 

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52 minutes ago, Trinketos said:

almost everything you wrote is planned for the three factions xd
except with the Tlaxcalans, they only investigate the architecture that was made of wood and had good fortress
I had planned to give the three factions the possibility of constructing chinampas (the farms that are coiled on the shores of Lake Texcoco)
I'm interested in the info you have :D

 

Its mostly just basic info on wikipedia. I generally start with a picture search to find info and I have wikipedia at the centre of my hot bar. I also don't believe the idea that societies are primitive without good reason so I look for exceptions. Technology not commonly discussed. 
 https://en.wikipedia.org/wiki/Pre-Columbian_rafts

I've also read an account of Cortes's first battles. That was on wikipedia but I can't find it now. Its been shortened to one paragraph. 
https://en.wikipedia.org/wiki/Xicotencatl_II
The appearance of Xicotencatl's statue may be useful. 
I also have read Gurps Aztec's and other RPG. The Gurps guys reportedly went to a museum and weighed all the weapons to get accuracy. 

Yes I read your summery at the top of the page. Looks good.
What is your time period? 

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12 hours ago, Wesley said:

Its mostly just basic info on wikipedia. I generally start with a picture search to find info and I have wikipedia at the centre of my hot bar. I also don't believe the idea that societies are primitive without good reason so I look for exceptions. Technology not commonly discussed. 
 https://en.wikipedia.org/wiki/Pre-Columbian_rafts

I've also read an account of Cortes's first battles. That was on wikipedia but I can't find it now. Its been shortened to one paragraph. 
https://en.wikipedia.org/wiki/Xicotencatl_II
The appearance of Xicotencatl's statue may be useful. 
I also have read Gurps Aztec's and other RPG. The Gurps guys reportedly went to a museum and weighed all the weapons to get accuracy. 

Yes I read your summery at the top of the page. Looks good.
What is your time period? 

The time period is 900 to 1521
 

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¡Lindos modelos!! Parabens no ve tiempo para jugar con ellos. Trinketos ya tiene una idea del juego Tupi (claro que cuando el tiempo para eso puede ser trabajado)

Edited by Lopess
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4 hours ago, Lopess said:

¡Lindos modelos!! Parabens no ve tiempo para jugar con ellos. Trinketos ya tiene una idea del juego Tupi (claro que cuando el tiempo para eso puede ser trabajado)

No e investigado bien a los tupis pero si tengo una idea algo clara que mostrare en su debido tiempo.

 Por ahora solo haré los buildingset de algunas civis, cuando termine esta que es de los Hopi haré los tlaxcaltecas y los toltecas y otras mas :D

darn History Channel because of you, if I look for the Hopi or the pueblos, and  your stupid aliens helping the natives apper to me.

Edited by Trinketos
History la cagaste
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Es muy bueno, si necesito ayuda en la investigación sobre ellos puedo ayudar, estoy tratando de algunas cosas en el blender, pero todavía tengo que practicar más.

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They are nice but they are missing details so they do not look very realistic.

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6 hours ago, Trinketos said:

I invoke the art team in help mode and finished my turn.

@LordGood, @stanislas69, @Alexandermb

Since you are the most active,
I would like to know what you think about these textures of the terrain I made.

 

screenshot0101.png

types.7z 12.41 MB · 0 downloads

Imagen relacionada

add variations, dirt and all kind of a real ground it could have.

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How I could  make these kinds of menus in the game

I was exploring the menu code but I do not understand anything :(

Revolution_Peru_Argentina.png

Edited by Trinketos

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31 minutes ago, Trinketos said:

How I could  make these kinds of menus in the game

I was exploring the menu code but I do not understand anything :(

Revolution_Peru_Argentina.png

Hyrule conquest have such feature.

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35 minutes ago, Trinketos said:

How I could  make these kinds of menus in the game

I was exploring the menu code but I do not understand anything :(

Revolution_Peru_Argentina.png

@Exodarion should be able to help you!

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On 4/9/2019 at 7:48 AM, stanislas69 said:

They are nice but they are missing details so they do not look very realistic.

 

On 4/9/2019 at 9:51 AM, Diatryma said:

Imagen relacionada

add variations, dirt and all kind of a real ground it could have.

I agree with you.

58 minutes ago, Trinketos said:

How I could  make these kinds of menus in the game

I was exploring the menu code but I do not understand anything :(

Revolution_Peru_Argentina.png

Well more importantly look here https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D./commit/ae783c0b978b19f155624a710acb3867ce4fdf58   and here https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D./commit/c13c0e08e4a10918f9dedf408d6a45b6f1e2495a  ,  https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D./commits/master?before=5e3a3b3111fddb44afa0c2e760792e5b194d5cd4+70    plus if you want to add specialized units  you need this as well https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D./commit/91c02477a59ed2380ae3d611cf126af89c184570

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16 minutes ago, Trinketos said:

Does that menu appear from the beginning of the game?

well from our discussions this I believe is at the very start plus we also talked about a minor deity system that is initiated between phases( which should be connected to this one) but I do not think it is implemented,  I believe it is not. @Rolf Dew 

Edited by asterix
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well works :D
but i get this

ERROR: Invalid command: unknown command type: ({type:"civ-selection", name:{portrait:"flag_white_flag, name:"Civ1", description:"TheCivi", godPowers:[{name:".", description:"Hola", power:"No se que es esto"}], Bonuses:[{name:"Bono", description:"Prueba", tech:"path/to/pairedtech"}], civUnits:["TuVieja"], hero:"TuOtraVieja"}})

i attach the log file

 

interestinglog.html

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