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Millennium A.D. - Alpha 23 Release Discussion

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15 hours ago, asterix said:

f you play as norso on fjords you get some other error about some mace head proppoint or smth beside what is attached there. Millenium AD latest version.

@stanislas69 have you managed to look at the errors and could you also try to make some screenshots in what is written in the announcement?

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3 minutes ago, asterix said:

@stanislas69 have you managed to look at the errors and could you also try to make some screenshots in what is written in the announcement?

Yes, I just did.

@Alexandermb Can you fix the missing heads, they are refering to old heads that have been remove since then.
The maps should be edited as treasures have been moved.
@Angen If you want to make pull requests...

For screenshots, I'm not really good so I'd rather someone else did it.

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On 6/20/2018 at 4:49 PM, Alexandermb said:

Fixed the head, some clipping because of the new buildings and added mappreview icon:

  Reveal hidden contents

image.png.d451e2ab9c12f33cdd0a49ce5992a36a.pngimage.png.093b1ec2acd0e1719e9c9aa5405f457c.png

 

Nice would you please also fix in map Brytonnic Road (2)  the treasures and also farmstead for Anglo-Saxons ( it errors again about mud look at attached log) @Alexandermb @wackyserious or @stanislas69 in the latest release (fjord map is already fixed, thanks).

interestinglog.html

crashlog.txt

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I would really suggest that you guys fill out the square footprint for the CCs of each civ. Byza's got it right, while the others are meh. I understand muh realizm, but you don't have to fill out the front with structure, you can fill it out with a fence or rails or props or a well or all of the above to help them look similar to the other CCs in the game (I know not all CCs look alike, but even those that don't fit the layout still fill up a the whole footprint. Just a suggestion to help the civs integrate better with the look of the game. Plus, a CC that fills out a whole square footprint looks more substantial and important.

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https://github.com/0ADMods/millenniumad/blob/master/art/textures/ui/pregame/shell/logo/0ad_logo.png

0ad_logo.png

Here is a .png format from the mod directory. I could not provide a high resolution file since that logo was constructed using the recommended resolution for the menu logo file. Do you need it to look like a banner?

 

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Well done guys! I just played this mod as Anglo-Saxons and I am amazed how this looks. Beautiful! I never been before big fan of 0AD but everything changed now.

I am going to attached few screenshots because I don't want them to be wasted :))

image_1.jpg

image_2.jpg

image_3.jpg

Edited by stico
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5 hours ago, stico said:

I never been before big fan of 0AD

How do you dare? Guards, arrest this man! :P

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8 hours ago, wackyserious said:

@stico You might also be interested in this highly anticipated mod project.

screenshot0120.png

 

I am interested! I love Teutonic Order, when this mod will be released?

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psshhh cannot wait until they get the knights templar in there.... hopefully as a separate nation too because france did exile them and made them into their enemies....  with them as their own nation it would be cool seeing knights templars forming their own villages and maybe even cities, something you would call a more warrior, heretic, fair and free france!  

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On 5/14/2019 at 12:07 AM, ThuleDragon said:

psshhh cannot wait until they get the knights templar in there.... hopefully as a separate nation too because france did exile them and made them into their enemies....  with them as their own nation it would be cool seeing knights templars forming their own villages and maybe even cities, something you would call a more warrior, heretic, fair and free france!  

That might actually take a while before we add medieval orders.

Edited by asterix

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3 minutes ago, asterix said:

That might actually take a while before we add medieval orders.

I think he was talking about big tiger's mod :)

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