Jump to content

Leaderboard

  1. Stan`

    Stan`

    0 A.D. Art Team


    • Points

      135

    • Content Count

      11,417


  2. wowgetoffyourcellphone

    wowgetoffyourcellphone

    Community Members


    • Points

      27

    • Content Count

      5,152


  3. Lion.Kanzen

    Lion.Kanzen

    Community Members


    • Points

      22

    • Content Count

      16,977


  4. Genava55

    Genava55

    Community Members


    • Points

      21

    • Content Count

      799



Popular Content

Showing content with the highest reputation since 03/06/2020 in all areas

  1. 9 points
    Hello to 0 A.D. fans and community members As you may have noticed, there have been few recent developer posts on game progress. With that in mind, I will be taking some time to fill in the community with the first April update. A lot of artwork has been done to incorporate more historically informed, hellenistic architecture into the Ptolemy faction. This in turn compelled our resident art workaholic Lord Good to introduce a couple new factions into the 0 A.D. roster that have been sorely missed. Many of you might be thinking that the Chinese might be making their debut, but recent posts have shown that there is practically zero, if you’ll pardon the pun, interest in that faction being in the game. Instead, he has painstakingly created an entirely unique faction to the fray which gives me the pleasure of announcing the first additional faction that will come out this coming alpha: The Thebans. The Thebans are an infantry and cavalry civilisation, famous for their sacred band hoplites and their hegemony of Boeotia. As this highly demanded faction sounded good to a variety of people, the team has taken the adage that more is more, and as a result, there are a few more civilisations to introduce, each more unique than the next. (Here we see Thebes, once proud, under the three year long occupation of Sparta after their attempts to maintain Boetian hegemony.) Next we have Syracuse, a prominent naval power that made use of some of the most extraordinary inventions of Archimedes. (This image depicts the famous Syracusan port, which served as the stage for a decisive naval victory for the the Peloponnesian League during Athens' disastrous Sicilian campaign.) Additionally there is Epirus, employing war elephants and led by the tactical mastermind Pyrrhus. (See a recreation of the battle of Heraclea, victory so great it has been called 'Pyrrhic.') As a rival to Athens in trade and on the seas, Corinth comes into play as credited as the source of triremes and some of the most popular pottery prior to introduction of Athenian black figure ware. (This image shows the cosmopolitan architecture of this city-state.) The Achaean League also makes a showing as the nemesis of Macedonian attempts at conquest. Philopoemen, often called the “Last of the Greeks,” is one of the iconic heroes that leads this federation. (Philopoemen, pictured below, was more famous for his cavalry experience, but since he could walk, is represented as an infantry unit instead.) On the other side is the Aetolian League. This collection of city-states was infamous for its actions of piracy and raiding and functioned as a key rival to the above faction. (This screenshot shows the new and completely unique architectural set that will be used for them.) Joining the roster from Asia minor as well is the Attalid successor state. This nation was centred around the highly defensive metropolis of Pergamum and was a staunch ally of Rome, with its economic and commercial capabilities making it a highly influential regional power. (Pergamum, shown below, was praised as one of the most beautiful cities, housing landmarks such as the Altar of Zeus, which has yet to be implemented into the game.) And coming once again from Peloponnesus is the rival of Sparta, Argos. The Argives fielded a formidable army with an elite contingent that may have even rivalled the best Spartans and were home to a their own unique form of democracy. (See the Argive hoplites nonchalantly drive away a group of Celtic raiders.) I hope that these announcements have made you as excited as me as we embark on a new chapter in 0 A.D.’s history. Much of this might seem worrying to people as the workload to incorporate this many factions into the game may increase substantially, but the team was able to arrive at a unanimous decision regarding this by removing all non-Hellenic/Hellenistic factions from the game since people have been complaining almost constantly about the overly diverse representation of various people groups. Thanks for reading, and stay tuned for 0 A.D.’s forthcoming Alpha 24: Xenophobia. Tune in next month as 0 A.D. begins introducing the ever popular mechanic of micro-transactions in the form of loot boxes.
  2. 8 points
    I've been trying to unify the interface icons for units a bit with the help of @Lion.Kanzen here is what I got so far: You can try those mods: shield-icons.zip white_icons.zip yellow_icons.zip Or look at the SVG in full quality shield-icons-svg.zip white-icons-svg.zip yellow-icons-svg.zip
  3. 8 points
    In A24 there will be support for status effects, So I tried to make a few icons in preparation. I also added new icons to the list above.
  4. 7 points
    New tournament starts soon! -------------------------------------------------- -------------------------------------------------- -------------------------------- - You can use a civilization chosen by your oponent IMPORTANT!! AS THERE ARE SOME GAMES THAT ARE NOT PLAYED YET, THE FIRST MATCH WILL BE ON UNTIL NEXT MONDAY. Jugadores registrados: (32/32) - extremevikangz (1425) - s0loooy0 (1499) - Twardowsky (1545) - Stockfish (2131) - Schweinepriester (1791) - King_Soly (1500) - badosu (1623) - Dakara (1700) - vinme (1589) - go2die (1526) - Blayalada (1468) - ffm (1643) - Jugador desconocido (1727) - Azshara (1482) - H.Herly (1197) - Rocas (1452) - burbuja pero (1532) - General_Mantis (1554) - dakeyras (1757) - borg (2371) - XxXDERKXxX (1782) - Feldfeld (2076) - ValihrAnt (2214) - METAFONDACIONES (1500) - goldafternoonfix (1127) - Omiris (989) - Daniel_King (1509) - pauleife (1465) - tgodtaylor (1413) - Edwarf (1577) - B_Smoke (1254) - Boudica (1729) -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------------------- PARTIDOS: - First Week: (23/04 - 29/04) -First Match: (23 / 04-26 / 04) borg- (2374) VS extremevikangz (1425) = General_Mantis (1554) VS goldafternoonfix (1127) = General_Mantis (1554) (2-0) Dakara (1700) VS Vinme (1605) = B_Smoke (1254) VS bubblebut (1532) = Unknown_Player (1727) VS METAFONDATIONS (1500) = METAFONDATIONS (1-2) King_Soly (1500) VS Azshara (1482) = Azshara (1482) (2-0) Daniel_King (1509) VS ffm (1643) = ffm (1643) (0-2) Stockfish (2131) VS s0loooy0 (1499) = Stockfish (2131) (2-0) ValihrAnt (2214) VS tgodtaylor (1413) = ValihrAnt (2214) (2-0) H.Herly (1197) VS Blayalada (1468) = H.Herly (1197) (2-0) go2die (1526) VS Omiris (989) = go2die (1526) (2-0) pauleife (1465) VS dakeyras (1757) = dakeyras (1757) (2-0) Rockss (1452) VS Schweinepriester (1791) = Schweinepriester (1791) (0-2) XxXDERKXxX (1782) VS Twardowsky (1545) = badosu (1623) VS Boudica (1729) = badosu (1623) (2-0) Feldfeld (2076) VS Edwarf (1577) = Feldfeld (2076) (2-0) -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ----------------------- SECOND MATCH: (30/03 - 02/04) extremevikangz (1425) VS General_Mantis (1554) = Dakara (1700) VS FREE = Dakara (1700) (3-0) METAFONDATIONS VS Azshara (1482) = METADFONDATIONS (1500) (2-0) ffm (1643) VS Stockfish (2131) = Stockfish (2131) (1-2) ValihrAnt (2214) VS H.Herly (1197) = ValihrAnt (2214) (2-0) go2die (1526) VS dakeyras (1757) = dakeyras (1757) (0-2) Twardowsky (1545) VS Schweinepriester (1791) = Schweinepriester (1791) (2-0) badosu (1623) VS Feldfeld (2076) = Feldfeld (2076) (2-0) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT: To play the tournament, it is very important to write in the Lobby Tittle "Primus Pilus Tournament (PPT)" and the name of the two players. To play the tournament, you must use the Balaning Maps Mod, which includes the 'Balanced Mainland', '' Wrench'' and '' Cross '' maps Download it here: In selections and bans, player "A" is the most ranked and player "B" is the least ranked. (it is not necessary to use the civs you named in same order.) (the prohibitions affect BOTH players) RESULTS MUST BE SENT TO THIS ACCOUNT IN A PRIVATE MESSAGE FORUM WITH REPLAYS. THE JUNGLE AND SAVANNA BIOMS ARE REMOVED FROM THE TOURNAMENT. You must configure "RANDOM BIOME". If it's Jungle or Savannah you should go back. If both players want to play the biome, then all is well. INITIAL RESOURCES: 300 EACH. YOU CAN COLLECT A CIV COLLECTED, AND IN GAME, YOU CAN MIRROR. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Is recomendable to take a pick of the civs chosen to avoid cheats and difficult situations. Is recomendable to take a pick saying that the game is gonna be played is Tournament Game. Dance IS NOT ALLOWED, MICRO IS. If your oponent is clearly dancing, tell him to stop. If he keeps dancing, he'll lose the game (NOT THE MATCH). If there is any problem about this, call @Stockfish and send him a replay. Please avoid call a moderator if your oponent is microing and not dancing. If you have this issue against @Stockfish your moderator would be @Feldfeld, @ValihrAnt or @borg-. If you have any issue inside a match, call @Stockfish or @HMS-Surprise, any of them will help you =D . ANY cheater, or very bad manners, will be removed from the Tournament! Be polite and HAVE FUN!!!! IMPORTANT: @user1 or @elexis ARE NOT MODERATORS OF THIS TOURNAMENT, don't ask them anything about rules. Only report insulting if any. I WANT TO SAY THANKS TO @HMS-Surprise FOR THE AMAZING HELP, DESIGNS, AND PRIZES (THAT WILL BE FOR YOU, PLAYERS). THANK YOU SO MUCH FRIEND =D I WANT TO SAY THANKS TO @ValihrAnt AND @Feldfeld FOR MAKING THE RULES AND INNER FUNCTIONS TOGETHER. THANK YOU BOTH!!! I WANT TO SAY THANKS TO @elexis FOR HELPING TO MAKE PEOPLE KNOW ABOUT THIS EVENT. THANKS FOR ALL ELEXIS!! I WANT TO SAY THANKS TO ALL PLAYERS, THANKS FOR PLAYING AND FOR MAKING THIS EVENT POSSIBLE, I KNOW IT WILL BE AMAZING! DON'T FORGET TO FOLLOW THE MATCHES, THEY'LL BE UPLOADED TO YT. I WANT TO SAY THANKS TO ALL THE 0 A.D. INFLUENCERS THAT WILL MAKE VIDEOS TO THE COMMUNITY. THANK YOU =DDD AND ONE LAST THING I WOULD LIKE TO TELL YOU: I HOPE YOU ALL, AND YOUR FAMILY, FRIENDS, GIRLFRIENDS, BOYFRIENDS, WIFES, HUSBANDS ARE GOOD IN HEALTH. I KNOW WE'RE LIVING DIFFICULT TIMES WITH THIS COVID-19 , BUT I KNOW THAT THIS DIFFICULT TIMES WILL PASS SOON. AND IF SOMEONE OF YOU LOST SOME FRIEND, OR FAMILY MEMBER BY ANY CASE, MY MOST DEEPER CONDOLENCES. WE ALL HERE LOST SOMEONE IMPORTANT IN OUR LIVES. THANK YOU SO MUCH AND LET'S HAVE FUN IN THIS EVENT! If there is any doubt or question i didn't awnser or is unclear, please don't wait to ask. QUESTIONS: @ValihrAnt : How does this work? From what I understand you want to do 4 separate tournaments? And I don't quite get the two winners part for four tournaments. I'm guessing you want a separate league for the winners of those tournaments? - Yes, I want 4 separated tournaments as a filter to allow one exiting final event. Of course, winners of each quali, won't play any of the rest 3 qualifiers. You guess right , but i don't know yet, if i want a league or a cup, i guess players and audience has an important word there . Thank you for questions =D @ValihrAnt : Does the ban affect both players or only the opponent? Of course I would prefer hidden pick over drafting, but limitations remain limitations. - I would prefer hidden picks too, but we have some limitations , The ban in this first event, only affects the other player, you can use the civ you banned your opponent. Thank you for questions =D @ValihrAnt : Lastly will @badosu's balanced maps mod be used in the tournament? It's a good improvement over the current unfair mapgen and it adds new competitive maps. - Yes, badosu's maps will be used in the event @King_Soly : - Hello @King_Soly there will be 3 more tournaments, this 4 events are qualifiers to a final League. Greetings and thanks for asking =D @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD @kizitom @mord @user1 @elexis @Stan` @SaidRdz @Emperior @Emacz @Dunedan @Ivaylo @yilmazgng @go2die @MorTak @Imarok @sarcoma @Lion.Kanzen @D_D_T_ @R4PT0R @Servo @Itms @coworotel @badosu @sphyrth @wowgetoffyourcellphone @ faction02 @feneur @Issh @PrincessChristmas @ RolandSC2 @Jofursloft @CAGD_lulofun @HirnWolf @Dakara @thankforpie @mgx @ ffm2 @andy_beauty @King_Soly @Ammaz @carthage balanced-maps-0-0-16 (1).zip
  5. 7 points
    WIP After losing all my pc files by accident I had to start sculpting The Great Bronze Athena from scratch. This is how it looks so far:
  6. 7 points
  7. 6 points
    After the concerns raised by using the Uffington horse, I have been working on this for a while now, and I think I reached a satisfactory point. @LordGood @Genava55 Some of the references I used
  8. 6 points
  9. 6 points
    Some Progress. See the mod attached @wowgetoffyourcellphone status-effect-demo.pyromod
  10. 6 points
    Okay, so how about making a post for WOOD, STONE, and METAL?
  11. 5 points
    all units use the same base meshes, which leaves the textures and armor pieces. This was a fairly simple affair until alexander ramped up the unit detail lol. The actor files become very busy. Due to polygon reservations, buildings need to be made from scratch every single time, and regional architectural nuances need to be observed and replicated, as well as having the building layout make sense structurally, all this and falling within Civic Center standardization. Thats a ballpark 6-8 hour process. 27 times
  12. 5 points
  13. 5 points
    Version from 28.03.2020: (Lobby Warning fix and unselect on gamelist updates fix) fgod.exp.280320201820.pyromod for the crowd. Please do support 0ad by coding and contribution.
  14. 5 points
    I am creating a city and a late bronze age setting for 0ad. For the mycenean I used the persian because their building are really similar to greek bronze age, If some one want to play true mycenean have to don't use cavalry exept chariots and don't use Helepant, and here you ave a Mycenean faction, after that there are Doric Greek (brit) that use also bronze helm and chariot, and also there are the sea people (iberian). When the map will be finished I upload it here!
  15. 5 points
    0 A.D. is a great game, but very much a work-in-progress, hence full of mistakes. Here are a few things I noticed for a start. Undoubtedly there are more, I certainly did not go through all actors. The catafalque's horse's manes and tail hair move independently: Themistocles' helmet seems to be transparent: Iphicrates' and Xenophon's shield go through their shoulder: Philip the Pikeman is beheaded by his own shield when attacking: The Kushite's pikeman's shield position is non-sensical when attacking: Hopefully someone from the art team (@Alexandermb, @LordGood, @Stan`, @wackyserious) can have a look. For most people these things probably don't matter, but dotting the i's and crossing the t's is appreciated by some, myself included.
  16. 4 points
    Then let's see them in action. Perhaps make a small mod we can try out.
  17. 4 points
    Every entity which has the "StatusEffectsReceiver"-tag in the template can be affected by status effects. By default that are both units and structures. The flaming javelins and flaming pigs are very good use cases for status effects in vanilla 0 A.D.
  18. 4 points
    Use @LordGood's new obelisks in rP23530 The obelisks (old and new), are still available as props.
  19. 4 points
  20. 3 points
    Hey everyone! I just started recording content of 0 A.D. on my channel. Feel free to check it out! https://youtu.be/iCS9XzC414E
  21. 3 points
    My dear friend, it is very nice of you to make such an offer. However, I can't fix this "problem" alone.
  22. 3 points
    How about the Civic Center (CC) changes it's "size" while upgrading from one phase to the other? On every phase upgrade the health points double. To increase the size I would simply start with a small/basic model of the CC and on every level up from one phase to the other I would make the model bigger and look more powerful. However, I would not change the size of actual space the CC occupies. This sort of behavior is simpler to implement. You only need 3 different models of the CC and some logic to change the models on every upgrade.
  23. 3 points
    You usually want to prepare some sword cavalry trained in barracks to destroy (not capture) catapults. If the enemy is guarding them well, you'll first need to distract their army or wait for a good moment. A sword cavalry hero is even better for this, can easily destroy catapults sneakily when the enemy is not watching, or he can destroy one or two of them even when the enemy notices (because the hero is tough). If you have a lot of slingers, you can try attacking catapults from a distance with them. It's quite slow compared to swordsmen, but it can be a way to go if the enemy units don't let your melee units near. If you already have a fortress, using rams against the catapults is another option. Catapults can target rams and destroy them quite fast until the rams get near. However, if you manage to get one or two rams in a close distance, you can destroy many catapults fast before you lose the rams. If you don't have a lot of metal or stone, infantry spearmen are one of the worse but usable option. I would never advise to use any skirmisher units against any siege weapons because they deal basically no damage to them. Even women have a higher chance of success. A combination of different counter units, especially from different sides at once, has the best chances to succeed.
  24. 3 points
    @sarcoma @2fftr If using latest fgod version, inside fgod folder, replace gui/lobby/lobby.js with https://gist.githubusercontent.com/badosu/4a4ddcbd7d3d1aab328e1fee508a8ec3/raw/34bf7091f4ec3b2d0f89736664a2fe63f27241c9/lobby.js If not using latest fgod, one can try knight_of_ni fix: https://github.com/fraizy22/fgodmod/pull/1
  25. 3 points
    @Nescio been trying to reply but here because of quarentine all services are getting worst but isn't nothing new for another day in Venezuela. Today i was able to fix the catafalque's issue aswell as the trader and packed siege engines. Will do the replacements of the infantry later or soon enough. The most controversial is the athen javelin hero because of the animation being the clipping reason, i belive it would be better replace the shield with a peltast shield isnt it? what do you think? Finally i will continue slowly since i don't have a stable internet connection and been working with the bear recently commited by @Stan` recently and will continue with partridge if i found the solution to a bug happening only with gpuskinning enabled. I won't be able to reply sometimes but i will be able to read.
  26. 3 points
  27. 3 points
    There was a bug it shouldn't have been that blurry EDIT: I could only be the shield, like so.
  28. 3 points
    Hello hello friends! It has been some time since I posted about the mod but worry not! We aren't dead yet. Work has been pretty slow. Managing life and prioritizing stuff has had me all over the place but work continues on the mod! Currently, only one of the factions units is really done but we don't have any art for them and have just been using the assets provided by 0 A.D. which makes it a little confusing and very cobbled together. We did manage to find two artists who have been working on the project but they've been pretty slow and fairly unresponsive unfortunately so the hunt continues to find good artists that are decently reliable! I've not been able to work on any of the art myself either because I haven't had the energy. So, at the moment the mod is progressing but only though the programming side. Even then it is still slow. Sorry for the random updates here and there and bouts of silence! We are trying our best!
  29. 3 points
  30. 3 points
    This is for sure the best thing I read today
  31. 3 points
    I agree, it was probably a widespread method.
  32. 3 points
    DoctorOrgans was banned for 60 days. That should end 2020-04-14 18:36:10.648918 UTC.
  33. 2 points
    Indeed, I guess we overestimated the availability of the communication staff members. I do however keep a biweekly report of what's been done. It is just not user-friendly.
  34. 2 points
    Hello, I’ve been playing 0 A.D for a while and have had a couple of ideas for a new mechanic implemented by mod or otherwise that could give more purpose to early-game aggression and late game strategy. As well as, give more purpose to the Civic Center(CC) itself. Idea: What if your first CC expanded as the game went on. I currently see that this could be accomplished in different 2 ways. Implementation: 1) CC would gain max health throughout the game based on the game timer. Example of 1: At the beginning of the game a player owns a CC with 3000 health. It would gain max health every second throughout the game. The CC max health would gain would then stop at 20 min, doubling the health the main CC had at Load-In to 6000. This could make late game a little more challenging, because more health = more damage needed, as well as make early game more important. A secondary mechanic would be that if you attack a CC its generation would stop for a short amount of time then begin again. 2) Have the CC itself become larger (P1 1x1, P2 2x2, P3 3x3) and absorb other buildings close to it and add their health to the CC’s own, as well as gain the attributes of those buildings. Example of 2: If a farm with workers and 100 health was next to the CC at Phase Up the CC would delete the farm and garrison the workers within the CC. The CC would then gain attribute “Food Capital”, gain the ability to passivly produce food depending on how many workers are garrisoned inside. The number of possible workers would depend on how many farms are nearby at phase up (1 farm = +5 food garrison). If a barrack with 300 health was nearby it would absorb it and add 300 health to the CC’s max health and give the CC the attribute “Military Power'. Adding the ability to spawn more units at once for a slightly better discount but more time. Or 3) Some complicated combinatination of both. I would like to write these modifications myself but I don’t have any programming or developing experience. Currently I’ve gotten as far as downloading the svn version, attenpting to open the workspace (failed by the way), and having a look around the files. My main problem is I have no idea what anything does or how to develop modifications for games. Thanks for reading, K(C)oronaut
  35. 2 points
    It is out (runs on A23b) https://www.moddb.com/mods/hyrule-conquest
  36. 2 points
  37. 2 points
    Hey @Coronaut I will try to answer some of your questions let me know if you need a more in depth response for one of them. As @Loki1950 said currently none of us developpers get paid for working on the game. We do that on our free time and for free. Currently the only difference between the two is the ability to change the SVN repository directly. An external contributor can only suggest changes and give his opinion on patches. The final decision on whether the change or the feature needs to be included is in the official teams hand. That being said being a modder gives you a lot of freedom as there are already a lot of things you can do by yourself. You need to know how to edit text files mostly. Programming experience is a plus. 3D modelling animation rigging and texturing can also be a plus. Else you'll be "limited" to what the engine can do. Three. SVN, github, gitlab. That's detailed in the wiki. You need visual studio if you want to make C++ changes as you need to recompile the game. Eclipse will only allow you to have suggestions during the c++ edition but you'll need to tell it to use the msvc compiler. Technically unless you want a really specifc feature you needn't compile. It's for developpers or modders that wishes to use the last version of the game. You should basically update it every day to make sure you have the latest changes. You can also decide you'd rather mod the last release. You mean change it's size ? Then you need to modify the 3D model. The game has no scaling capatibility. Not sure what you want to do. Did you add code ? You should use the generated pyrogenesis.sln. by runninfg update.workspaces.bat in build/workspaces.
  38. 2 points
    Hello, You need to put them in your mod, in the art\textures\ui\session\icons\mappreview You need to use the skirmish entities
  39. 2 points
    @Stan`: As discussed in balance chat, maybe player colors could be customizable like this, in mod or a24 Would be nice if a color picker opens instead of writing raw rgb values. Could change gaia color too. (I stole those blocks from fgod/gui/options/options.json) { "type": "color", "label": "Player 1 color", "tooltip": "Color of player 1.", "config": "gui.session.playercolors.one", "callback": "..something..." }, I don't know how to save those settings to simulation/data/settings/player_defaults.json so I hard coded the values. Result
  40. 2 points
  41. 2 points
    Obviously we arent making with older style, as I said before it takes time.
  42. 2 points
    yes we are re working old one but takes time make a single one. or new one. isn't fix are alternatives. right now I remade the hammer. to more higter res. from pixelated icon to a SVG to merge both.
  43. 2 points
    for me is the same to share a difficult frase by some dead person or food, and im not sharing it w u, here take some paella
  44. 2 points
    La guerra en el Michoacán prehispánico en el Posclásico Tardío. Economía política, Estado y sociedad tarasca (2019) La presente investigación aborda el tema de la guerra practicada por las sociedades indígenas del antiguo Michoacán en la época prehispánica, durante el Posclásico Tardío (1200-1522), especialmente las guerras de conquista emprendidas por el linaje gobernante de los Uacúsecha. Con estas acciones bélicas, los tarascos lograron imponer su dominio político, explotar la fuerza de trabajo, extraer los excedentes de bienes materiales que se producían e imponer su ideología, sobre vastos territorios del occidente de Mesoamérica habitados por un gran multitud de pueblos de diverso origen étnico, lingüístico y cultural, constituyéndose como una de las entidades políticas de organización estatal más importantes al momento de la llegada de los europeos en el siglo XVI. La investigación inicia con la exposición de un marco teórico-metodológico que propone una imagen interpretativa del pasado cuyo eje articulador es el materialismo histórico, complementado por otras posiciones teóricas pertinentes. Las fuentes analizadas durante la investigación fueron documentos de valor etnohistórico ya publicadas, algunos documentos de archivo inéditos o poco conocidos, así como información producto de las investigaciones arqueológicas. Así mismo, fue necesario elaborar un nuevo análisis sobre el desarrollo histórico, la economía política y sociedad tarasca, que permitieran contemplar una imagen más completa sobre la guerra y todo lo que a ella concierne por parte de la sociedad indígena en el occidente mesoamericano. Los capítulos siguientes están dedicados al análisis de la sociedad tarasca, detallando el fenómeno de la guerra de forma multidisciplinar, enfocándose la atención en aspectos como la cosmovisión que justificaba la guerra, los tipos de guerra practicados, el ejército tarasco, la panoplia de los guerreros, la indumentaria e insignias, órdenes militares, rituales de guerra, las guerras tarasco-mexicas, la expansión a las cuatro partes del mundo y las defensas de las fronteras, las estrategias y tácticas de los campos de batalla del Michoacán antiguo, concluyendo con la participación de los guerreros michoacanos en la conquista de la Nueva España en la primera mitad del siglo XVI. https://www.academia.edu/38685887/La_guerra_en_el_Michoacán_prehispánico_en_el_Posclásico_Tardío._Economía_política_Estado_y_sociedad_tarasca_2019_?fbclid=IwAR1eZnS-cDv9IRY3AC-_kji1afzcwwWf3lBD4KghnoiUiVoAa4zLNJkFsl8
  45. 2 points
    Actually even the Gauls did it.
  46. 2 points
    One discussed point in another thread is making rams available to all civs, I'd think that even if there are no accounts of the full ram vehicle for other civs allowing at least a basic form of ramming (a big trunk with fortified head) would make sense and balance it a bit. As for torching, raiding was often done with regular cavalry on small towns and sacking with regular troops, so I'd see that as something reasonable too, though the mechanic would have to be well thought out. Undermining tunnels, I could not find accounts for other civs except for Romans.
  47. 2 points
    Open your map .xml with a text editor of choice, I recommend Notepad++. Add the following line: Create your trigger script.js based on this code: Lastly add trigger objects to your map by using Atlas: It is not possible to place units in buildings using Atlas.
  48. 2 points
    Haven't shown any 'in progress' shots of the new maps. They might give a bit of insight to my mapmaking process if anyone's interested, especially the terraforming. heres a big texture painting hint, ignore the subcategories, if the texture fits it fits. Bonus
  49. 2 points
    I urge you mapmakers to play around with terrain, object, fog, water, and sun colors as well as postproc There is a lot you can do in Atlas
×
×
  • Create New...