Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. @Seleucids I know you are busy in the weeks, so I decided to take a look into autociv current issues. Below a version build from what you already fixed with : Fixed autoconfig (the couple comment above should be addressed with this) Fixed overlay Some other details, i also added finished adding some options for custom the overlay (make less stats for example) autociv.zip
  3. Which version of Spidermonkey does your distribution have?
  4. https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/dogs
  5. Today
  6. Importing the .DAE into Blender and then exporting it back into 0AD causes it to be heavily warped and oriented incorrectly, and the actual source file in the art repository is a .max file, and I don't have 3Ds Max
  7. I want to try a local build version of the 0ad 28 on my debian system. So I got the source code tar file from: https://play0ad.com/download/source/ (direct download tar). The I followed the built instructions on: https://gitea.wildfiregames.com/0ad/0ad/wiki/ . (Where the Linux getting the libarys section could be better separated from the rest of instructions) So far, I sucessfully built the libarys. But when I invoke the make comand it brakes not finding libary / header files, altough, they are available on my system. gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ make -j5 [...] ==== Building simulation2 (release) ==== Globals.cpp precompiled.h In file included from ../../../source/lobby/Globals.cpp:20: ../../../source/lobby/IXmppClient.h:23:10: fatal error: js/Value.h: Datei oder Verzeichnis nicht gefunden 23 | #include <js/Value.h> | ^~~~~~~~~~~~ compilation terminated. make[1]: *** [lobby.make:162: obj/lobby_Release/Globals.o] Fehler 1 make: *** [Makefile:104: lobby] Fehler 2 make: *** Es wird auf noch nicht beendete Prozesse gewartet … In file included from ../../../source/dapinterface/DapInterface.cpp:20: ../../../source/dapinterface/DapInterface.h:24:10: fatal error: js/RootingAPI.h: Datei oder Verzeichnis nicht gefunden 24 | #include <js/RootingAPI.h> | ^~~~~~~~~~~~~~~~~ compilation terminated. ../../../source/scriptinterface/ScriptForward.h:21:10: fatal error: js/TypeDecls.h: Datei oder Verzeichnis nicht gefunden 21 | #include "js/TypeDecls.h" | ^~~~~~~~~~~~~~~~ compilation terminated. I have checktd the files are on my system, something with the path seems wrong. I also installed them via apt from debian: ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate RootingAPI.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/RootingAPI.h /usr/include/x86_64-linux-gnu/mozjs-128/js/RootingAPI.h ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmValue.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/mozglue/baseprofiler/public/ProportionValue.h /home/gamer/bin/0ad-0.28.0/source/graphics/SmoothedValue.h /usr/include/llvm-19/llvm/CodeGen/PseudoSourceValue.h /usr/include/llvm-19/llvm/DebugInfo/DWARF/DWARFFormValue.h /usr/include/llvm-19/llvm/ExecutionEngine/GenericValue.h /usr/include/llvm-19/llvm/IR/GlobalValue.h /usr/include/llvm-19/llvm/IR/Value.h /usr/include/llvm-19/llvm/MC/MCValue.h /usr/include/x86_64-linux-gnu/mozjs-128/js/Value.h /usr/include/x86_64-linux-gnu/mozjs-128/mozilla/ProportionValue.h gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ locate TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmTypeDecls.h /usr/include/x86_64-linux-gnu/mozjs-128/js/TypeDecls.h So, what to do....
  8. lets go delete this persian building. Why a storage produce food. why add eco feature to 220 pop civilization
  9. No more issue at all here i.e. Arch Linux with package 0ad-0.28.0-2 (reverting to js115 from js128) as @ffm2 wrote yesterday evening (just not specifying the version). ty @Stan` for clarifying the spidermonkey bug that caused the issue. Now back to my issue as I'm lagging behind the game's new speed (efficiency) even on a light setup
  10. As soon as a release candidate gets published, mod authors should take care to update their mods. From this point on breaking changes are unlikely and a release candidate is a clear sign that a release is about to come out soon.
  11. @user1 theGlorious quit a rated game when he was losing.metadata.jsoncommands.txt
  12. This would make them more useful earlier. I like the suggestion.
  13. Many thanks for bring back the old badsou maps.
  14. Yesterday
  15. https://gitea.wildfiregames.com/0ad/0ad/issues/8757
  16. Congrats on the 0ad a0.28 release ya'all ! Game's so smooth on my light setup, I'm lagging behind like a pikeman! the game's latest version segfaults after minutes here on Arch (just to confirm @ffm2 @andy5995 and @hyperion above) : both after (a27.1-5 -> a28.0-1) and (a28-1 -> 0.28.0-1) with my old a27.1 config folder, as well as if I move it no new logfile is generated upon crash that is, up to now in this location @ffm2 Will proceed to Arch linux's gitlab see if I can add something usable there.
  17. First test with clouds moving on the map =D
  18. What is ignored: You build an Ice house and it generates 30 food in the first minute after completion. If you build an corral, it needs 60 seconds time to train the cow before it generates the food. So that is an ¨extra cost¨ of 30 food. Also your corral calculation assumes 8 cows per corral, whereas in the start of the game, you cannot afford 8 cows and you will have at the early phase only one or two. So the calculation assumes that initial investment is not a burden. So it is more like For the first minute after construction: 100 wood invested+build time, 150 food invested (for cow recruitment), no tickle After 1 minute: 100 wood invested+build time, 300 food invested, 1 food/s tickle. So after 2 minutes you need to consider: I have thrown 300 food and gained 60 in return, do I need to put another 150 food in it? I ran a spreadsheet and only when you get your 6th cow, you have recovered the food you invested. If you start your game with corrals+cows, you will see that the investment is not that good. A woman on a field does return her costs within 3 minutes. To be fair to the corral: goats give a better return on investment. What I would suggest is added functionality for the Ice house: namely being a drop-off site for food in addition to the tickle.
  19. Haha, yes, it's true. The problem is that I haven't even finished the first civilization yet, lol. And I changed so many things in the game that the PETRA BOT is broken, so whoever plays won't find a real challenge.
  20. Don't underestimate the power of testing Releasing is always when you find the worst bugs Also I can help you with tooling like checkrefs to find broken / missing art files.
  21. Does anyone know of other video´s that show the new A28 changes? I am curious.
  22. Not yet. There's still a lot I want to do and adjust before releasing it for testing.
  1. Load more activity
×
×
  • Create New...