Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Bloodmoney is a unique psychological horror game that puts players in a moral dilemma of survival. With its profound storyline and haunting gameplay, the game quickly became a viral phenomenon and attracted a large number of gamers worldwide. In Bloodmoney, you play as a character facing a life-threatening illness requiring $25,000 for surgery. Time is running out, and you are in a state of despair. Everything changes when you meet Harvey Harvington – a friendly man at a roadside stall. He offers you $1 for each click, seemingly an easy opportunity to make money. However, the story quickly turns dark when Harvey is willing to pay more if you agree to harm him. From harmless clicks, players are drawn into a whirlwind of stressful choices, where the lines between morality and survival blur. This is Bloodmoney's most appealing aspect: it forces players to question their own limits when faced with desperate circumstances. Bloodmoney boasts multiple endings, full voice acting, and a unique pastel graphic style. The contrast between the gentle visuals and the dark content creates an unforgettable experience for players. More than just an entertaining game, Bloodmoney is a test of morality and choice. If you enjoy games with psychological depth and haunting storylines, Bloodmoney is definitely an experience you shouldn't miss.
  3. Today
  4. As soon as a release candidate gets published, mod authors should take care to update their mods. From this point on breaking changes are unlikely and a release candidate is a clear sign that a release is about to come out soon.
  5. @user1 theGlorious quit a rated game when he was losing.metadata.jsoncommands.txt
  6. The 0 A.D. wheel as a tattoo may be construed as.... problematic. lol
  7. This would make them more useful earlier. I like the suggestion.
  8. Many thanks for bring back the old badsou maps.
  9. Yesterday
  10. https://gitea.wildfiregames.com/0ad/0ad/issues/8757
  11. Congrats on the 0ad a0.28 release ya'all ! Game's so smooth on my light setup, I'm lagging behind like a pikeman! the game's latest version segfaults after minutes here on Arch (just to confirm @ffm2 @andy5995 and @hyperion above) : both after (a27.1-5 -> a28.0-1) and (a28-1 -> 0.28.0-1) with my old a27.1 config folder, as well as if I move it no new logfile is generated upon crash that is, up to now in this location @ffm2 Will proceed to Arch linux's gitlab see if I can add something usable there.
  12. First test with clouds moving on the map =D
  13. What is ignored: You build an Ice house and it generates 30 food in the first minute after completion. If you build an corral, it needs 60 seconds time to train the cow before it generates the food. So that is an ¨extra cost¨ of 30 food. Also your corral calculation assumes 8 cows per corral, whereas in the start of the game, you cannot afford 8 cows and you will have at the early phase only one or two. So the calculation assumes that initial investment is not a burden. So it is more like For the first minute after construction: 100 wood invested+build time, 150 food invested (for cow recruitment), no tickle After 1 minute: 100 wood invested+build time, 300 food invested, 1 food/s tickle. So after 2 minutes you need to consider: I have thrown 300 food and gained 60 in return, do I need to put another 150 food in it? I ran a spreadsheet and only when you get your 6th cow, you have recovered the food you invested. If you start your game with corrals+cows, you will see that the investment is not that good. A woman on a field does return her costs within 3 minutes. To be fair to the corral: goats give a better return on investment. What I would suggest is added functionality for the Ice house: namely being a drop-off site for food in addition to the tickle.
  14. Haha, yes, it's true. The problem is that I haven't even finished the first civilization yet, lol. And I changed so many things in the game that the PETRA BOT is broken, so whoever plays won't find a real challenge.
  15. Don't underestimate the power of testing Releasing is always when you find the worst bugs Also I can help you with tooling like checkrefs to find broken / missing art files.
  16. Does anyone know of other video´s that show the new A28 changes? I am curious.
  17. Not yet. There's still a lot I want to do and adjust before releasing it for testing.
  18. This looks amazingly amazing ! I didn't follow, is there anything playtestable yet ?
  19. Obrigado, em.breve trarei mais novidades
  20. I'd like to add that this time autociv update was even faster than before. r28 was released this wednesday and we already have compatibily with it
  21. There was a raytracing demo for 0 A.D
  1. Load more activity
×
×
  • Create New...