Yekaterina Posted June 20, 2021 Report Share Posted June 20, 2021 On 20/06/2021 at 8:59 PM, nifa said: I'm sorry if I missed a previous discussion, but is it common desire that rams can attack rams and destroy them in 5 sec while they prefer attacking a house instead of fighting back? Expand I guess since you ordered them to attack the house instead of an enemy ram, they will focus on the house until the house is destroyed, then move onto enemy rams. Of course, you can order your ram to attack enemy rams. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 20, 2021 Report Share Posted June 20, 2021 Unit silhouettes seem unreliable: Don't know if it's a (hardware) problem on my end, when I reloaded the purple guy's silhouette was displayed fine. savegame-5186.0adsaveFetching info... 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 21, 2021 Report Share Posted June 21, 2021 On 20/06/2021 at 12:05 PM, Gurken Khan said: Are heroes still counting towards the pop cap? Expand Heroes don't count towards the pop cap, indeed. See: https://code.wildfiregames.com/D3265. On 20/06/2021 at 5:08 PM, Saatamia said: just a quick question: how to create campaigns with the A25 from 0AD Expand You can take a look at the example campain, basically it is defining stuff in JSON. On 20/06/2021 at 7:30 PM, Ceres said: I know that text strings are pulled from time to time, but I have no clue when this happens. Expand Two times a week, IIRC. Friday and monday, judging from the commits. On 20/06/2021 at 7:30 PM, Ceres said: Currently, it looks as if none are untranslated (to German): Expand Could very well be possible, you can still review and discuss strings, though. On 20/06/2021 at 8:59 PM, nifa said: I'm sorry if I missed a previous discussion, but is it common desire that rams can attack rams and destroy them in 5 sec while they prefer attacking a house instead of fighting back? Expand Common desire is different, but I think rams prefer to attack structures over units. Feel free to make a patch to prefer siege, if that makes sense. 1 1 Quote Link to comment Share on other sites More sharing options...
afx Posted June 21, 2021 Report Share Posted June 21, 2021 On 20/06/2021 at 9:04 PM, Yekaterina said: I guess since you ordered them to attack the house instead of an enemy ram, they will focus on the house until the house is destroyed, then move onto enemy rams. Of course, you can order your ram to attack enemy rams. Expand On 21/06/2021 at 6:27 AM, Freagarach said: Common desire is different, but I think rams prefer to attack structures over units. Feel free to make a patch to prefer siege, if that makes sense. Expand Shouldn't there be a general option per Unit to either prefer self-defense or attack that governs this? Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 7:01 AM, afx said: Shouldn't there be a general option per Unit to either prefer self-defense or attack that governs this? Expand One can switch between the violent and aggressive stances, IIRC. 1 Quote Link to comment Share on other sites More sharing options...
afx Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 7:11 AM, Freagarach said: One can switch between the violent and aggressive stances, IIRC. Expand Yes, but seems to be different in my eyes. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 7:13 AM, afx said: Yes, but seems to be different in my eyes. Expand I guess when you are invading someone's base set all people to aggressive. Quote Link to comment Share on other sites More sharing options...
afx Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 7:38 AM, Yekaterina said: I guess when you are invading someone's base set all people to aggressive. Expand Sure, but it still does not change between attacking a specific target or self-defense. Makes no sense being killed from behind while attacking a house in front, because self-preservation is missing... Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 21, 2021 Report Share Posted June 21, 2021 Violent can ignore orders to attack something that attacks it. 1 Quote Link to comment Share on other sites More sharing options...
afx Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 9:03 AM, Freagarach said: Violent can ignore orders to attack something that attacks it. Expand Thanks, learned something new! Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 7:53 AM, afx said: Sure, but it still does not change between attacking a specific target or self-defense. Makes no sense being killed from behind while attacking a house in front, because self-preservation is missing... Expand You can also do attack move (unit only). It is Control+Q 1 Quote Link to comment Share on other sites More sharing options...
clavz Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 9:09 AM, chrstgtr said: You can also do attack move (unit only). It is Control+Q Expand I suggest to change the shortcut to ctrl only, otherwise it’s bugged (at least in a24). 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 21, 2021 Report Share Posted June 21, 2021 Hi everyone, today i want to give some feedback for A25 (i'm using svn-version 25807): 1. i found an unusual behavior related to one group (20 male citizen, 2 swordsman, 2 spearman). As you can see in the video, i selected the group (#7) and order to go. the 20 citizen take the shortest way, while the other 4 take an unusual way. 2. i've noticed, that all factions build tons of warships and/or fireships whitout using them. This is relatead to all naval maps. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 12:13 PM, Mr.lie said: while the other 4 take an unusual way. Expand Taking the road less traveled sure didn't work out for those guys. I ordered my troops to go back to work after a fight; a few went back to cutting wood, although I had ordered all to unload at the storehouse before the fight, so I guess none of them should've returned to work. I don't think there was the usual ~'Some units could not be ordered back to work' message there used to be? btw I liked how my woodcutting women were not getting stuck on the iber walls anymore. Quote Link to comment Share on other sites More sharing options...
Saatamia Posted June 21, 2021 Report Share Posted June 21, 2021 Ok, thanks Yekaterina 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 21, 2021 Report Share Posted June 21, 2021 Another question about the translations, well, in fact about the original English text strings: Is it possible at this stage to ask for corrections or even propose changed via GitHub (PRs)? I stumbled over some topics. Maybe I am too picky, though. And I understand that this has surely no priority at the moment. I just want to be of help in some way (even be it minor). Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 21, 2021 Report Share Posted June 21, 2021 You can propose changes to texts on Phabricator, but they won't be included in A25, since we're in String Freeze, to allow translators to get their language included. Very much welcome for A26, obviously. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21, 2021 Report Share Posted June 21, 2021 On 21/06/2021 at 4:10 PM, Ceres said: Another question about the translations, well, in fact about the original English text strings: Is it possible at this stage to ask for corrections or even propose changed via GitHub (PRs)? I stumbled over some topics. Maybe I am too picky, though. And I understand that this has surely no priority at the moment. I just want to be of help in some way (even be it minor). Expand At the current stage no, all strings are frozen. But when A25 comes out and we start A26 sure; 1 Quote Link to comment Share on other sites More sharing options...
Salesome Posted June 21, 2021 Report Share Posted June 21, 2021 On 20/06/2021 at 7:30 PM, Ceres said: I'm interested in helping with translations and reviews of translations into German and have an account there. My name in Transifex is Heraklit. Thanks for your hints. Expand I just looked, you already are a reviewer. Although everything is translated, there are still German strings with room for improvement. By the way, I actually need more active German reviewers, since I did a lot of translations myself and I cannot review my own strings, even as a language coordinator. In case you want to improve the source strings - Transifex has a "Add Issue" function that lets you comment on strings and this can be discussed there. I don't know how actively this is followed by the core developer team, though. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21, 2021 Report Share Posted June 21, 2021 @Salesome Is there anything you'd like me to do? I added Ceres/Heraklit as reviewer and could add more if requested. We just have little contact 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 21, 2021 Report Share Posted June 21, 2021 Today, I reviewed strings, suggested a few changes, changed some German strings myself, and also added several issues and comments for discussion. Sorry to ask here, but do these discussions take place in Transifex or in Phabricator or in this forum? I had also several comments with questions about the English original strings (e.g. that a meaning was unclear to me, hence a review of a transition difficult or impossible, or I thought that there could be more harmonisation of the original strings, e.g. about punctuation). Sorry that this becomes a bit OT here. @Stan`Shall I better start an extra thread about translations? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21, 2021 Report Share Posted June 21, 2021 Sure make another thread. See also https://trac.wildfiregames.com/wiki/Localization And https://trac.wildfiregames.com/wiki/EnglishStyleGuide 2 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 22, 2021 Report Share Posted June 22, 2021 Done - voilà: Quote Link to comment Share on other sites More sharing options...
Salesome Posted June 22, 2021 Report Share Posted June 22, 2021 On 21/06/2021 at 7:18 PM, Stan` said: Is there anything you'd like me to do? Expand Thanks for the offer. On Transifex, I am pretty much self-sufficient - I can promote people to reviewers, you were just faster with Ceres People can just ask me. It has also been a while since someone new applied as a translator. However, I do have some questions about Transifex in general, but I'll open a separate thread for that. Also, I will try to create a Phabricator account so I can submit patches (it will probably be text changes) and actually propose changes on the side of the source strings. It's true, some of the English strings (a patchwork from the past 10 years) may have potential for optimization. 3 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 23, 2021 Report Share Posted June 23, 2021 @Salesome I would like to help and would be interested in a Phabricator account as well, if this makes sense to you guys. Quote Link to comment Share on other sites More sharing options...
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