asterix Posted August 3, 2021 Report Share Posted August 3, 2021 @Stan` i would like to brought to your attention this discussion on blender devtalk considering new guidelines for app icons https://devtalk.blender.org/t/ui-proposal-new-app-icon-on-macos/18743 since big sur. Quote Link to comment Share on other sites More sharing options...
gameboy Posted August 3, 2021 Report Share Posted August 3, 2021 @vladislavbelov Please. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 3, 2021 Report Share Posted August 3, 2021 12 hours ago, Stan` said: I've tried to barter in A24 & A25 and I don't see any messages, only when observer; Tribute messages still show. Confirmed! Looks like I did testing with a match which was already won, then one seems to be also an observer and thats why I saw my own bartering : D 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2021 Report Share Posted August 4, 2021 Here is the fifth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25848 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Broken run variant fixed. Some formation could trigger errors fixed. Patrolling and attack walk unit when in formation fixed. Formation gathering treasures fixed. Map generation of ngorongoro fixed What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games. 4 4 Quote Link to comment Share on other sites More sharing options...
nani Posted August 4, 2021 Report Share Posted August 4, 2021 On 03/08/2021 at 11:47 AM, Stan` said: I've tried to barter in A24 & A25 and I don't see any messages, only when observer; Tribute messages still show. Maybe an autociv feature? No such feature 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 4, 2021 Report Share Posted August 4, 2021 (edited) 11 hours ago, Stan` said: What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here.We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. i used a different port (+1) becouse a24 was at defaoult port. ( https://youtu.be/rmVKjoG1lZI ) metadata.json commands.txt Edited August 4, 2021 by seeh 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2021 Report Share Posted August 4, 2021 Thanks but you were playing with an AI so it's expected. 2 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 4, 2021 Report Share Posted August 4, 2021 24 minutes ago, Stan` said: Thanks but you were playing with an AI so it's expected. ah ok, happy to here that. yes two of them are AI and other two are humans 1 Quote Link to comment Share on other sites More sharing options...
Dizaka Posted August 4, 2021 Report Share Posted August 4, 2021 @Stan`@Yekaterina (Please note this a problem that exists between my keyboard and chair. The problem is likely dumb but an answer would put me in the right direction.) For Linux, would I just have to put the build and data files in the 'same folder' and build it as I would build SVN? Asking before I over complicate everything, without a knowledgeable background, so that maybe I'll get close to correct on the first try. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 5, 2021 Report Share Posted August 5, 2021 That's the gist 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 5, 2021 Report Share Posted August 5, 2021 9 hours ago, Dizaka said: @Stan`@Yekaterina (Please note this a problem that exists between my keyboard and chair. The problem is likely dumb but an answer would put me in the right direction.) For Linux, would I just have to put the build and data files in the 'same folder' and build it as I would build SVN? Asking before I over complicate everything, without a knowledgeable background, so that maybe I'll get close to correct on the first try. maybe searching for this helps you: https://www.youtube.com/results?search_query=SVN+build+0ad 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 5, 2021 Report Share Posted August 5, 2021 @Dizaka Note that the snap is up to date (bleeding edge channel) Quote Link to comment Share on other sites More sharing options...
Dizaka Posted August 5, 2021 Report Share Posted August 5, 2021 (edited) @Stan`Got it, ty. @seehyea, definitely. Just making sure that I'm approaching this the right way before spending excessive time on trying to make something work in a way that it shouldn't work. Edit: Everything works as it should. Thank you for help. Edited August 5, 2021 by Dizaka Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 6, 2021 Report Share Posted August 6, 2021 Manned turrets don't shoot arrows anymore? (Build 25848) Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 6, 2021 Report Share Posted August 6, 2021 Since https://code.wildfiregames.com/rP25135. 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 6, 2021 Report Share Posted August 6, 2021 Well, that sucks. I also believe the name is deceiving then. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 7, 2021 Report Share Posted August 7, 2021 What makes the difference now between unmanned and manned walls? Is there a difference between walls themselves and wall turrets in any regard? Is the new non-attack feature limited to wall turrets or does it mean that archers on any wall piece do not shoot anymore? Sorry, but all this is not clear to me. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 7, 2021 Report Share Posted August 7, 2021 (edited) I do not need to preserve any settings, saved games, etc. from previous RC builds, and I do not use any mods. So can I simply install the new build over a previous one of a25 RC2? The installer asks to first deinstall the previous version, which is nice. Are other steps needed? Thanks! Edited August 7, 2021 by Ceres Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 7, 2021 Report Share Posted August 7, 2021 @Ceres I always un-installed the old version and then installed the new; settings and saved games are still there (Windows). Don't know what extra steps you would do. 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 7, 2021 Report Share Posted August 7, 2021 3 hours ago, Ceres said: What makes the difference now between unmanned and manned walls? Is there a difference between walls themselves and wall turrets in any regard? Is the new non-attack feature limited to wall turrets or does it mean that archers on any wall piece do not shoot anymore? Sorry, but all this is not clear to me. Thanks for your help. Ranged infantry can be manned on the walls and they'll attack as usual. There is even more room on top! Just the corner pieces are attack-less now. (Else one could make many short pieces and thus abuse those corner towers.) 2 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 7, 2021 Report Share Posted August 7, 2021 This priest lost his team affiliation the moment I killed the rest of his people; is that intended behavior? (Like fishing boats.) Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2021 Report Share Posted August 7, 2021 Depends on the gamemode I'd say? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 7, 2021 Report Share Posted August 7, 2021 (edited) @Stan` It was Conquest = kill all units. Edited August 7, 2021 by Gurken Khan clarification Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 7, 2021 Report Share Posted August 7, 2021 13 minutes ago, Gurken Khan said: @Stan` It was Conquest = kill all units. Conquest is kill all "ConquestCritical" units and buildings. ConquestCritical units and buildings are essentially those that can attack and thus alter the course of the game. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 7, 2021 Report Share Posted August 7, 2021 @wowgetoffyourcellphone Yeah, I thought priests might be like fishing boats or merchants regarding that aspect, I just wanted to make sure. 1 Quote Link to comment Share on other sites More sharing options...
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