wowgetoffyourcellphone Posted March 12, 2021 Report Share Posted March 12, 2021 I feel like the game could use more event notifications. Possible options: "Enemy sighted!" includes a minimap flare "{playerName} has started building a Wonder." "{playerName} has finished building a Wonder!" Any other possibilities? 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 12, 2021 Report Share Posted March 12, 2021 I sent him a list at the request of stanislas so that he will work with them with the help of programming team and the other with the audio team. Quote Link to comment Share on other sites More sharing options...
Nescio Posted March 12, 2021 Report Share Posted March 12, 2021 On 12/03/2021 at 7:54 PM, wowgetoffyourcellphone said: I feel like the game could use more event notifications. Possible options: "Enemy sighted!" includes a minimap flare "{playerName} has started building a Wonder." "{playerName} has finished building a Wonder!" Any other possibilities? Expand Yes, please! Also for phase advances. 1 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted March 12, 2021 Report Share Posted March 12, 2021 On 12/03/2021 at 7:54 PM, wowgetoffyourcellphone said: I feel like the game could use more event notifications. Possible options: "Enemy sighted!" includes a minimap flare "{playerName} has started building a Wonder." "{playerName} has finished building a Wonder!" Any other possibilities? Expand "Metal/Stone Mine has been depleted!" "Hero_Name has arrived on the battlefield!" "Our nation's Hero has died!" 2 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted March 12, 2021 Report Share Posted March 12, 2021 I feel like most of these takes out a lot of skill (i.e. noticing that an enemy is nearby) or disadvantages scouting (i.e. being told when enemy is building wonder). I would like if we got more notifications from allies after team vision is researched. For example, a notification that an ally has begun to build a wonder, a notification that an ally has dropped below 100 pop or a notification than an ally has less than 100 resources. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 12, 2021 Author Report Share Posted March 12, 2021 On 12/03/2021 at 9:14 PM, chrstgtr said: I feel like most of these takes out a lot of skill (i.e. noticing that an enemy is nearby) Expand I think this one would only happen once, when a Scouting unit has first seen the enemy after X minutes. It wouldn't happen constantly. On 12/03/2021 at 9:14 PM, chrstgtr said: disadvantages scouting (i.e. being told when enemy is building wonder). Expand The Wonder notification would be for Wonder victory games and/or if Wonders are made more integral to the game as discussed in the other thread. I think if Wonders become more of a big deal™, then the notification would help add some drama to the proceedings. On 12/03/2021 at 9:14 PM, chrstgtr said: I would like if we got more notifications from allies after team vision is researched. For example, a notification that an ally has begun to build a wonder, a notification that an ally has dropped below 100 pop or a notification than an ally has less than 100 resources. Expand I like these ideas. Allied notifications would be nice. On 12/03/2021 at 8:45 PM, Grapjas said: "Hero_Name has arrived on the battlefield!" "Our nation's Hero has died!" Expand These are good. Especially since they can only be trained once, this means their training and deaths are more important events. Not sure about the mine depletion notifs though, unless individual mines are made more important (as I have proposed before). 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted March 13, 2021 Report Share Posted March 13, 2021 aren't Phase advances notifications already in game? Quote Link to comment Share on other sites More sharing options...
Nescio Posted March 13, 2021 Report Share Posted March 13, 2021 On 13/03/2021 at 8:17 AM, Angen said: aren't Phase advances notifications already in game? Expand Only partially: observers get notified whenever any player has advanced to a new phase; players only when they do themselves or an ally (with shared vision technology), but not for other players. If there are notifications for wonders (“X started building a Wonder.”, “X completed a Wonder.”, “X's Wonder has been destroyed.”), then there should also be similar notifications for phases (“Y started advancing towards the Town Phase.”, “Y cancelled advancing to the Town Phase.”, “Y has advanced to the Town Phase.”). And also notify players whenever a relic changes hands (“Z now has 3 catafalques.”). While I'd like to have these notifications for all players by default, I think there should be a game set-up setting to opt out (cf. “Disable Spies”). Quote Link to comment Share on other sites More sharing options...
Dragonoar Posted March 13, 2021 Report Share Posted March 13, 2021 I posted something like this on the suggestion thread, but after giving it a second thought I'm not sure if people would not find it annoying, especially in late game with tons of buildings and units. 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 13, 2021 Author Report Share Posted March 13, 2021 (edited) On 13/03/2021 at 10:03 AM, Dragonoar said: I posted something like this on the suggestion thread, but after giving it a second thought I'm not sure if people would not find it annoying, especially in late game with tons of buildings and units. Expand There could easily™ be an option to toggle how often notifications occur. Could be as simple as: Frequent and Infrequent. Yours would be the "Frequent" option, while "Infrequent" would be a few of the items I and others have mentioned. Edited March 13, 2021 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted March 14, 2021 Report Share Posted March 14, 2021 (edited) On 13/03/2021 at 9:55 AM, Nescio said: While I'd like to have these notifications for all players by default, I think there should be a game set-up setting to opt out (cf. “Disable Spies”). Expand Agree on opt-out if implemented. I would never want this standard--it gives away critical strategic info that can easily be scouted. Edited March 14, 2021 by chrstgtr Quote Link to comment Share on other sites More sharing options...
faction02 Posted March 14, 2021 Report Share Posted March 14, 2021 On 13/03/2021 at 10:03 AM, Dragonoar said: I posted something like this on the suggestion thread, but after giving it a second thought I'm not sure if people would not find it annoying, especially in late game with tons of buildings and units. Expand I think ffm had also implemented something to reduce notifications with his mod to help. Instead of having two times '1 Mauritanian Archer ready.", replacing it by only one "2 Mauritanian Archers ready". Maybe he had also some other idea how to reduce the overload of message when the function is on. Quote Link to comment Share on other sites More sharing options...
Dakara Posted March 14, 2021 Report Share Posted March 14, 2021 On 13/03/2021 at 10:03 AM, Dragonoar said: J'ai posté quelque chose comme ça sur le fil de suggestion, mais après y avoir réfléchi, je ne suis pas sûr que les gens ne le trouveraient pas ennuyeux, surtout en fin de partie avec des tonnes de bâtiments et d'unités. Expand Why not 2 windows : 1 for units and 1 window for building, tech etc Quote Link to comment Share on other sites More sharing options...
Dragonoar Posted March 14, 2021 Report Share Posted March 14, 2021 On 14/03/2021 at 12:19 PM, faction02 said: I think ffm had also implemented something to reduce notifications with his mod to help. Instead of having two times '1 Mauritanian Archer ready.", replacing it by only one "2 Mauritanian Archers ready". Maybe he had also some other idea how to reduce the overload of message when the function is on. Expand "2 Mauritanian Archers ready" implies one barrack queue-producing 2 units. "1 Mauritanian Archer ready" "1 Mauritanian Archer ready" implies two barracks each producing 1 unit. This distinction is important. On 14/03/2021 at 1:01 PM, Dakara said: Why not 2 windows : 1 for units and 1 window for building, tech etc Expand How many "windows" in total? (wonders, diplomacy, units, buildings, resources) Having a separate window for every one of them is a waste of space. Besides that's not how notification panels are usually done. Even in this forum there is only one notification panel for everything. Quote Link to comment Share on other sites More sharing options...
sarcoma Posted March 14, 2021 Report Share Posted March 14, 2021 On 14/03/2021 at 12:19 PM, faction02 said: I think ffm had also implemented something to reduce notifications with his mod to help. Instead of having two times '1 Mauritanian Archer ready.", replacing it by only one "2 Mauritanian Archers ready". Maybe he had also some other idea how to reduce the overload of message when the function is on. Expand ffm or fgod (fpre)? Quote Link to comment Share on other sites More sharing options...
faction02 Posted March 14, 2021 Report Share Posted March 14, 2021 On 14/03/2021 at 8:33 PM, sarcoma said: ffm or fgod (fpre)? Expand ffm visibility mod. At least, I remember ffm chatting about implementing something like this while watching a game, I haven't checked if it has been implemented. Quote Link to comment Share on other sites More sharing options...
Elias Posted March 28, 2021 Report Share Posted March 28, 2021 On 13/03/2021 at 10:03 AM, Dragonoar said: I posted something like this on the suggestion thread, but after giving it a second thought I'm not sure if people would not find it annoying, especially in late game with tons of buildings and units. Expand Is there a mod for this? I'm interested in your own events notifications: buildings built, technologies researched, units produced. I would definitely use the complete list of notifications if possible just like in the image, mainly because sometimes I forget what I started, typically during battles. Quote Link to comment Share on other sites More sharing options...
Dragonoar Posted March 28, 2021 Report Share Posted March 28, 2021 On 28/03/2021 at 3:29 PM, Elias said: Is there a mod for this? I'm interested in your own events notifications: buildings built, technologies researched, units produced. I would definitely use the complete list of notifications if possible just like in the image, mainly because sometimes I forget what I started, typically during battles. Expand I don't know if there's a mod for this (I'd use it too). That image's just something I made in paint.net to showcase what it could look like. Quote Link to comment Share on other sites More sharing options...
nani Posted March 28, 2021 Report Share Posted March 28, 2021 On 28/03/2021 at 4:09 PM, Dragonoar said: I don't know if there's a mod for this (I'd use it too). That image's just something I made in paint.net to showcase what it could look like. Expand Ask @badosu for this feature as it would be a nice add with his current monitor mod (similar purposes) Quote Link to comment Share on other sites More sharing options...
badosu Posted March 28, 2021 Report Share Posted March 28, 2021 Definitely feasible, though I'd not personally use it. Quote Link to comment Share on other sites More sharing options...
Elias Posted March 29, 2021 Report Share Posted March 29, 2021 Alternatively, since there are sound notifications upon finishing buildings, technologies and units, playing with sound should do. Problem is, those notifications are in the same category Action as selection sounds and voices, which are much more repetitive, so I'm working on turning down Gain to 0.1 for the latter. I also found that RandGain must be 0 for the change to take effect. 0 exp in modding, but here we go.. 2 Quote Link to comment Share on other sites More sharing options...
Elias Posted March 29, 2021 Report Share Posted March 29, 2021 - Lowered voices and selection sounds for buildings and resources down to 10%. This way, notifications stand out from the rest of Action volume slider sounds. Behind the scenes: changed 2 numbers in 151 txt files. I'm sure there was a simpler way, so let me know! lower_voices.zipFetching info... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 29, 2021 Author Report Share Posted March 29, 2021 On 29/03/2021 at 12:00 PM, Elias said: Behind the scenes: changed 2 numbers in 151 txt files. I'm sure there was a simpler way, so let me know! Expand Either via a script or a simple ctrl-H replace command in Notepad++. Quote Link to comment Share on other sites More sharing options...
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