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version 0.17.9

  • Fix
    •   Game setup civ assignment: nicks with custom rating now work 
  • Updated:
    •  FXAA: using official svn 24 alpha version (should fix some problems with some cards). Kudos @vladislavbelov
    •  Sharpening shader: using official svn 24 alpha version CAS instead of current one. Kudos to @OptimusShepard
  • Added:
    •   Game setup: unlimited resources option [command /resourcesUnlimited]
    •   Readme: read me about the mod inside 0ad [press Shift + F4 to open]
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  • 3 weeks later...

Enhancement idea: ignore civs for autoselect 

The host of the game can decide which civs are allowed by setting up some variable:

/civfilter nocelts:-britons|-gauls

/civfilter archersonly:-all|+kushites|+carthagians|+blabla|+blabla1

/civsfilteron

/civsfilteroff

+ notification for joiners  of the game

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21 hours ago, go2die said:

Enhancement idea: ignore civs for autoselect 

The host of the game can decide which civs are allowed by setting up some variable:

/civfilter nocelts:-britons|-gauls

/civfilter archersonly:-all|+kushites|+carthagians|+blabla|+blabla1

/civsfilteron

/civsfilteroff

+ notification for joiners  of the game

Looks like nice idea but IMO this is unnecessary as regular chat already does the job well and would lead to more confusion. New commands imho should be things that you cant currently do directly in gamesetup in any other way, so wont add :) ty for suggestion tho

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Not sure if you are looking for more suggestions for your mod,

but something i always wish that the game would have is an overview of the units or tecs that are being produced/ researched at the moment, so you dont have to check your control groups or every few seconds to see if they are idle.

Something like this: (upper right corner)idea.thumb.png.73fb244d9c42a7a3d4495a70d1c30103.png

I was always wondering if am the only one for whom this might be helpful.

But anyways, really great mod. It does enhance the gameplay quite a bit.

Edited by maroder
typo
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1 hour ago, maroder said:

Not sure if you are looking for more suggestions for your mod,

but something i always wish that the game would have is an overview of the units or tecs that are being produced/ researched at the moment, so you dont have to check your control groups or every few seconds to see if they are idle.

Something like this: (upper right corner)idea.thumb.png.73fb244d9c42a7a3d4495a70d1c30103.png

I was always wondering if am the only one for whom this might be helpful.

But anyways, really great mod. It does enhance the gameplay quite a bit.

Fear not, @badosu has you covered !

 

Edited by nani
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  • 3 weeks later...

The mod currently has no license and the source code is all in the same zip, there is no github page but i use a git repository (local).

If you want I can add a standard GPL-2 license like most code from 0ad engine looking as you seem to want to do something with it.

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  • 2 weeks later...
On 06/09/2020 at 4:24 PM, Itms said:

Completely agree. The only questionable thing we find in a few mods is the code that removes the mod itself from the list of enabled mods. Players should be aware that their opponent is using autociv or any other mod (in theory: as I said, they can't know if their opponent changed the code locally).

what do you think how many rigged clients are using? if that more then 20 % so may install that always as default for everybody?

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  • 2 weeks later...

Petition: Nani please add a command that assigns random civs in the game setup, with the option to exclude certain OP and UP civs. Like /civ_random_without civA civB.

Or even with all civs randomly shuffled, its nice to have a glance at it before the game to see at least if the OP and UP civs are at least evenly distributed, otherwise shuffle again.

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  • 3 weeks later...

Thanks for the mod and the help. Fantastic! Now I can finally be pro and beat Boudicca! I love late game, so I'm psyched to micro all the time with auto production on. General mod question: Is there a way to raise an alert for only selected women?

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version 1.0.0

Upgrade to alpha 24 

Notice 1: Remove all old autociv settings & hotkeys from user.cfg before migrations.
Notice 2: Some hotkeys might not work, some chat commands might be bugged.

  • Removed
    • Map browser - We now have an official one !
    • Hotkey editor/viewer -  We now have an official one
    • Snap to edge - No need for backport anymore  yay
    • FXAA, sharpening effect - We now have an official FXAA, MSAA and CAS !
Edited by nani
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On 19/07/2018 at 2:37 AM, nani said:

Instructions to install manually

  Hide contents

 

  • Linux/Windows: Open the downloaded file with (both ways should work):

    • pyromod file:
      • Double click the file (should autoinstall the mod for you and send you to the mods page inside 0ad)
      • Right click → Open with → 0 A.D  (or pyrogenesis.exe)
    • zip file:
      • Copy folder inside the zip file into your mods folder

The installation for the pyromod file under macOS now works the same as under Windows&Linux for A24. This was not the case for A23b. Thank you for updating your mod so quickly.

Little problem when typing /help (Maybe I should invest in a bigger screen)

540406652_Screenshot2021-02-23at05_57_22.thumb.png.c60bdde8972d60f4b9b12ff42482ffc8.png

Edited by Langbart
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14 minutes ago, Langbart said:

The installation for the pyromod file under macOS now works the same as under Windows&Linux for A24. This was not the case for A23b. Thank you for updating your mod so quickly.

Little problem when typing /help (Maybe I should invest in a bigger screen)

540406652_Screenshot2021-02-23at05_57_22.thumb.png.c60bdde8972d60f4b9b12ff42482ffc8.png

Ye, the mix of the new code refactor with the still old system running in the back in some other parts gives this cluster@#$% of bug. Hard to fix

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yesterday (not today in fresh ubuntu) i got strange errors in ubuntu, erros with autoCiv try jouning a game in lobby (

, but today i have no erros with fresh installed ubuntu. i want check if i could join a TG with autoCiv. Maybe this works too. For minutes i hosted a TeamGame with autoCiv enabled and it works :banana: . but joining a TG by using autoCiv is another thing. )

Edited by seeh
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