Elinvention Posted December 2, 2020 Report Share Posted December 2, 2020 I was wondering about the licensing of this mod: is this FOSS? What is its license and where is the source code? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 2, 2020 Report Share Posted December 2, 2020 IT's is the same as the main game and @nani has a github repo for it. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
nani Posted December 2, 2020 Author Report Share Posted December 2, 2020 The mod currently has no license and the source code is all in the same zip, there is no github page but i use a git repository (local). If you want I can add a standard GPL-2 license like most code from 0ad engine looking as you seem to want to do something with it. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted December 28, 2020 Report Share Posted December 28, 2020 Petition: Nani please add a command that assigns random civs in the game setup, with the option to exclude certain OP and UP civs. Like /civ_random_without civA civB. Or even with all civs randomly shuffled, its nice to have a glance at it before the game to see at least if the OP and UP civs are at least evenly distributed, otherwise shuffle again. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 29, 2020 Author Report Share Posted December 29, 2020 version 0.17.11 Added: Gamesetup: /randomCivs excludeCiv1FullName excludeCiv2FullName ... Session: Hotkey option for group selection filter .by.group.groupNumber|none 2 Quote Link to comment Share on other sites More sharing options...
FeiLongbay Posted January 18, 2021 Report Share Posted January 18, 2021 Thanks for the mod and the help. Fantastic! Now I can finally be pro and beat Boudicca! I love late game, so I'm psyched to micro all the time with auto production on. General mod question: Is there a way to raise an alert for only selected women? 2 Quote Link to comment Share on other sites More sharing options...
nani Posted February 23, 2021 Author Report Share Posted February 23, 2021 (edited) version 1.0.0 Upgrade to alpha 24 Notice 1: Remove all old autociv settings & hotkeys from user.cfg before migrations.Notice 2: Some hotkeys might not work, some chat commands might be bugged. Removed Map browser - We now have an official one ! Hotkey editor/viewer - We now have an official one Snap to edge - No need for backport anymore yay FXAA, sharpening effect - We now have an official FXAA, MSAA and CAS ! Edited February 23, 2021 by nani 7 Quote Link to comment Share on other sites More sharing options...
Langbart Posted February 23, 2021 Report Share Posted February 23, 2021 (edited) On 19/07/2018 at 2:37 AM, nani said: Instructions to install manually Hide contents MacOS (thanks @HMS-Surprise) Linux/Windows: Open the downloaded file with (both ways should work): pyromod file: Double click the file (should autoinstall the mod for you and send you to the mods page inside 0ad) Right click → Open with → 0 A.D (or pyrogenesis.exe) zip file: Copy folder inside the zip file into your mods folder The installation for the pyromod file under macOS now works the same as under Windows&Linux for A24. This was not the case for A23b. Thank you for updating your mod so quickly. Little problem when typing /help (Maybe I should invest in a bigger screen) Edited February 23, 2021 by Langbart 1 Quote Link to comment Share on other sites More sharing options...
nani Posted February 23, 2021 Author Report Share Posted February 23, 2021 14 minutes ago, Langbart said: The installation for the pyromod file under macOS now works the same as under Windows&Linux for A24. This was not the case for A23b. Thank you for updating your mod so quickly. Little problem when typing /help (Maybe I should invest in a bigger screen) Ye, the mix of the new code refactor with the still old system running in the back in some other parts gives this cluster@#$% of bug. Hard to fix Quote Link to comment Share on other sites More sharing options...
YAKUZA_24 Posted February 28, 2021 Report Share Posted February 28, 2021 Hi, since the Update to 0AD 24 my Autociv doesnt work anymore and I get a lots of errors. I deleted all of the game and mod and reinstalled... No Changes... Here are my Logs. Any Idea, what is wrong on my System? Any Help is appreciated! logs.zip Quote Link to comment Share on other sites More sharing options...
nani Posted February 28, 2021 Author Report Share Posted February 28, 2021 Download the new one (the one that is comaptible with a24 ) that shows in the first page Quote Link to comment Share on other sites More sharing options...
faction02 Posted March 1, 2021 Report Share Posted March 1, 2021 A "select all dogs" hotkey could be a nice update for a24. Thanks for the great work! Quote Link to comment Share on other sites More sharing options...
YAKUZA_24 Posted March 1, 2021 Report Share Posted March 1, 2021 16 hours ago, nani said: Download the new one (the one that is comaptible with a24 ) that shows in the first page Thanks a lot! I did the mistake and downloaded from mod.io... By the way: very good job with the mod and keeping up with the updates! Quote Link to comment Share on other sites More sharing options...
Silier Posted March 1, 2021 Report Share Posted March 1, 2021 4 minutes ago, seeh said: space ä <== whats syntagma? depending on your keyboard layout and picked keyboard language on system, it could be something left from the enter, try to change picked keyboard language to English and then start the game Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2021 Report Share Posted March 1, 2021 Sytagma is this https://en.wikipedia.org/wiki/Macedonian_phalanx Quote Link to comment Share on other sites More sharing options...
Silier Posted March 1, 2021 Report Share Posted March 1, 2021 ah right sorry I though you were asking about the key, syntagma is formation which pike units of certain civ can form Quote Link to comment Share on other sites More sharing options...
nani Posted March 1, 2021 Author Report Share Posted March 1, 2021 Some formations only work for certain units and some formations only work if you select more than X number of units. 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted March 1, 2021 Report Share Posted March 1, 2021 On 28/02/2021 at 5:12 PM, nani said: Download the new one (the one that is comaptible with a24 ) that shows in the first page OP Quote Link to comment Share on other sites More sharing options...
badosu Posted March 1, 2021 Report Share Posted March 1, 2021 9 hours ago, faction02 said: A "select all dogs" hotkey could be a nice update for a24. Thanks for the great work! It's already possible, look for selectors by class feature of autociv buried somewhere in this thread, dogs have the class 'Dog'. 1 Quote Link to comment Share on other sites More sharing options...
faction02 Posted March 1, 2021 Report Share Posted March 1, 2021 1 hour ago, badosu said: It's already possible, look for selectors by class feature of autociv buried somewhere in this thread, dogs have the class 'Dog'. Currently they are grouped with other units. Possibly a hotkey for Cavalry+Dog might be even better, that would be the closest thing to a "select all army, but don't touch my soldiers on eco" hotkey On 26/09/2019 at 1:13 PM, nani said: version 0.11.3 Added: Units selection hotkeys. Select units or buildings based on their class type. You can combine classes with a boolean expression to specify what exactly you want. Current list: you can add more entries or set as unused the current ones to disable them. hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship = "Alt+S" // Selects all attack units except ships hotkey.autociv.session.entity.by.class.select.Cavalry = "Alt+E" // Selects only cavalry hotkey.autociv.session.entity.by.class.select.Infantry = "unused" hotkey.autociv.session.entity.by.class.select.Ranged = "unused" hotkey.autociv.session.entity.by.class.select.Siege = "unused" hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant) = "Alt+A" // Selects womans and elephant workers. Quote Link to comment Share on other sites More sharing options...
badosu Posted March 1, 2021 Report Share Posted March 1, 2021 (edited) 35 minutes ago, faction02 said: Currently they are grouped with other units. Not really, anything you insert there will work, if you want Cavalry+Dog just type `Cavalry&Dog` or `Cavalry|Dog` (one of the two I think the last) after `select.` Edited March 1, 2021 by badosu 1 Quote Link to comment Share on other sites More sharing options...
nani Posted March 1, 2021 Author Report Share Posted March 1, 2021 They are boolean expressions that every unit must pass (result in true) to be selected when the hotkey is pressed | means OR & means AND ! means NEGATE value ! has precedence over & and & has precedence over | You can use parenthesis Example: imagine you want a hotkey to select only the cavalry units and your dogs units, then hotkey.autociv.session.entity.by.class.select.Cavalry|Dog = "your preferred key" Example: imagine you want a hotkey to select only units that are cavalry and dog at the same time, then hotkey.autociv.session.entity.by.class.select.Cavalry&Dog = "your preferred key" Example: imagine you want a hotkey to select all units except cavalry units and dogs units, then hotkey.autociv.session.entity.by.class.select.!(Cavalry|Dog) = "your preferred key" 1 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted March 1, 2021 Report Share Posted March 1, 2021 You can even filter by ones in the screen or not and also (perhaps nani can corrrect me if im wrong) if they're damaged or healthy. Nani did a really great job there, shame its not too visible. Its basically a turing machine inside 0ad xD Quote Link to comment Share on other sites More sharing options...
faction02 Posted March 1, 2021 Report Share Posted March 1, 2021 18 minutes ago, nani said: They are boolean expressions that every unit must pass (result in true) to be selected when the hotkey is pressed | means OR & means AND ! means NEGATE value ! has precedence over & and & has precedence over | You can use parenthesis Example: imagine you want a hotkey to select only the cavalry units and your dogs units, then hotkey.autociv.session.entity.by.class.select.Cavalry|Dog = "your preferred key" Example: imagine you want a hotkey to select only units that are cavalry and dog at the same time, then hotkey.autociv.session.entity.by.class.select.Cavalry&Dog = "your preferred key" Example: imagine you want a hotkey to select all units except cavalry units and dogs units, then hotkey.autociv.session.entity.by.class.select.!(Cavalry|Dog) = "your preferred key" I didn't think I could customize it so easily. It works, thanks. If I wanted to customize further my hotkeys, is there a file where I could find all possible class ? For example, I don't see mercenary or champions in the current list. AutOPciv !!! Quote Link to comment Share on other sites More sharing options...
badosu Posted March 1, 2021 Report Share Posted March 1, 2021 Look for the unit that has `VisibleClasses` you want: https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/simulation/templates 0ad also shows the classes of the unit if you open the detailed stats modal (right click somewhere xD) 2 Quote Link to comment Share on other sites More sharing options...
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