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Ratings Disputes and Offence Reporting (Discussion)


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borg-

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On 3/25/2019 at 6:48 PM, av93 said:

What about a positive reporting like in LOL? When you finish the game you can qualify the others players if they were friendly, they resigned, etc.. like a karma system.

Exactly!!!

 

 

 

That just sounds stupid.

Say if I hated @borg-  could just say bad things about him and it affects his rating.

Edited by JamesWright
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5 hours ago, JamesWright said:

Say if I hated @borg-  could just say bad things about him and it affects his rating. 

Screenshots can be faked, replays don't contain the information if someone was banned or disconnected, aside watching replays is tedious. When confronting people who were reported, it usually becomes clear after few sentences whether the player participates in good faith. If he doesn't he will usually provide ample reason to be moderated.

I think the proposal was that the community give a reputation to players, similar like buyers on amazon or ebay can leave comments about the quality of the ones offering products. It wouldn't affect the rating score, but indicate to players whether the players are toxic or welcoming. Perhaps players find a way to use that system against each other too though.

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Then let allow only positive feedback on players after match and add option to not give any. 

This way they cannot harm reputation of players on purpouse. 

 

And allow this only if game ends by victory of some player ( player who loose early can leave feedback too) 

Edited by Angen
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How many replays did you watch? Appropriately many?

12 minutes ago, Hannibal_Barca said:

We ... determine the authenticity of the replay by analysing file data and structure

So you're saying we need the replay not to watch it, but to rule out that people report games that never happened?

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7 minutes ago, elexis said:

How many replays did you watch? Appropriately many, but all?

So you're saying we need the replay not to watch it, but to rule out that people report games that never happened?

Appropriate amount, indeed.

Replay files can be checked for modifications to it, which may be compared with the actual date of the replay. Other replay characteristics such as the settings can be viewed and the replay judged as authentic.

Edited by Hannibal_Barca
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19 hours ago, Hannibal_Barca said:

Replay files can be checked for modifications to it, which may be compared with the actual date of the replay. Other replay characteristics such as the settings can be viewed and the replay judged as authentic.

On 3/29/2019 at 1:00 PM, dutchpatriot said:

Perhaps there is a point that players at least have to show a replay to support but not prove the authenticity of their report. But if one as a moderator already knows that one doesn't have the capacity to follow most rating reports, perhaps one can save the players time and avoid any false expectation of results from uploading replays by clarifying that whenever asking players to upload replays.

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1 hour ago, elexis said:

Perhaps there is a point that players at least have to show a replay to support but not prove the authenticity of their report. But if one as a moderator already knows that one doesn't have the capacity to follow most rating reports, perhaps one can save the players time and avoid any false expectation of results from uploading replays by clarifying that whenever asking players to upload replays.

Reports can be noted easily in such a fashion. Thus a database already contains such data.

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I'm sure we can obtain a great database from matches this way, but I have the suspicion noone uses the replays for the purposes of moderation, or at all.

@Imarok the most recent idea of the rating fakery fix was that WFG hosts all rated 1v1s, disqualifies players after being disconnected for longer than N minutes, records the replay, but doesn't actually simulate the game, unless the reported hash values mismatch?

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13 hours ago, elexis said:

@Imarok the most recent idea of the rating fakery fix was that WFG hosts all rated 1v1s, disqualifies players after being disconnected for longer than N minutes, records the replay, but doesn't actually simulate the game, unless the reported hash values mismatch?

Yep. If that is implemented, we can see how good it works and adapt the strategy where needed.

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Before this week, I'd never been cheated. This week, it's happened 3 times. So instead of making a new thread for every cheater, I'll just post them here :)

Feel free to add your own rule-breakers !
- Remember to add the commands.txt so the mods can analyze it
      -> can't find it? guide: https://trac.wildfiregames.com/wiki/GameDataPaths

- Screenshots of chat might also help
      -> press [F2] instead of [print screen]

Edited by __najimakimoda
add tags and screenshot help
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