Dakara Posted August 19, 2019 Report Share Posted August 19, 2019 Hello everyone, What do you think of the possibility of making 12-player games see 16 players? @team 0AD, what are the technological limits? The generation of random cards? Of course many will say that the game is not optimized enough for this but I think it can be playable with 100 / 150pop and a good map. It would be really cool that we are free to play at 12 or 16... Thank you all ! 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 19, 2019 Report Share Posted August 19, 2019 3 hours ago, Dakara said: Hello everyone, What do you think of the possibility of making 12-player games see 16 players? @team 0AD, what are the technological limits? The generation of random cards? Of course many will say that the game is not optimized enough for this but I think it can be playable with 100 / 150pop and a good map. It would be really cool that we are free to play at 12 or 16... Thank you all ! Only your pc + pathfinder is the limit. 1 Quote Link to comment Share on other sites More sharing options...
coworotel Posted August 19, 2019 Report Share Posted August 19, 2019 1 hour ago, Lion.Kanzen said: Only your pc + pathfinder is the limit. Isn't there a limit in the engine for 8 players? Or is it possible to make a mod with more? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 19, 2019 Report Share Posted August 19, 2019 1 hour ago, coworotel said: Isn't there a limit in the engine for 8 players? Or is it possible to make a mod with more? Engine... Somebody said this before from team. @fatherbushido you remember who was? Quote Link to comment Share on other sites More sharing options...
Boudica Posted August 20, 2019 Report Share Posted August 20, 2019 I think that @elexis had a patch to increase the player count limit. One of the problems is that (some of) the map generating scripts aren't designed to work with more than eight players. 2 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted August 20, 2019 Report Share Posted August 20, 2019 (edited) If I am not wrong, some data types used in the code fit the number of players. So it would require some careful work. (It's not like if there was just a number to change everywhere.) Edited August 20, 2019 by fatherbushido 3 Quote Link to comment Share on other sites More sharing options...
nani Posted August 20, 2019 Report Share Posted August 20, 2019 (edited) https://code.wildfiregames.com/D1662 18 minutes ago, fatherbushido said: If I am not wrong, some data types used in the code fit the number of players. So it would require some careful work. (It's not like if there was just a number to change everywhere.) As fatherbushido said the way the game player data is stored makes it difficult to or I would say impossible without changing how many things works inside the engine. Most data concerning the number of players is implicit encoded in one sole variable (to "compress" the data) for all players instead of a variable for each. The current limit is a hard 8 players + gaia. From the side of the map's playability: As elexis said, the problem resides in that the current maps just aren't made for more than 8 players. Edited August 20, 2019 by nani 2 Quote Link to comment Share on other sites More sharing options...
Dakara Posted March 5, 2020 Author Report Share Posted March 5, 2020 up Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2020 Report Share Posted March 5, 2020 9 hours ago, Dakara said: up I think this thread has been answered. Aside from the extra code and removing the player limit assumptions, performance is the biggest issue. Quote Link to comment Share on other sites More sharing options...
Dakara Posted March 6, 2020 Author Report Share Posted March 6, 2020 with 100 pop or 50 pop and good map it possible no? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 6, 2020 Report Share Posted March 6, 2020 I guess. There might be network lag though Quote Link to comment Share on other sites More sharing options...
Dakara Posted March 6, 2020 Author Report Share Posted March 6, 2020 I see on some other games that you can play up to 62 players (a not very beautiful and not fun rts) Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 6, 2020 Report Share Posted March 6, 2020 Indeed, and they likely have very different limitations because they use very different engines. They also probably are developed by very different individuals. Of course this is does not mean there is nothing that can be done. But this is not something which has a huge priority. In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662 1 1 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted March 7, 2020 Report Share Posted March 7, 2020 0 A.D. the mmo, coming 20?? 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted May 11, 2021 Author Report Share Posted May 11, 2021 @nanithe god , are you ready ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Report Share Posted May 11, 2021 5 minutes ago, Dakara said: @nanithe god , are you ready ? At least you guys already thought about the colors? Quote Link to comment Share on other sites More sharing options...
Dakara Posted May 11, 2021 Author Report Share Posted May 11, 2021 Good question For example https://fr.wikipedia.org/wiki/Liste_de_noms_de_couleur french https://en.wikipedia.org/wiki/List_of_colors_(compact) english A lot of color tones We need eliminate tons of color which can be confused with elements on the map For greater clarity, players can activate allied colors if they need. Example on game at 0 second : https://www.youtube.com/watch?v=6KKbQay68CE Quote Link to comment Share on other sites More sharing options...
nani Posted May 11, 2021 Report Share Posted May 11, 2021 On 06/03/2020 at 7:57 PM, Stan` said: In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662 The newest patch is now https://code.wildfiregames.com/D2667 (fully working) and is being refactored (?) by @wraitii so that it fits with the grid class interface some other data structures already use. 1 hour ago, Dakara said: @nanithe god , are you ready ? 1 hour ago, Lion.Kanzen said: At least you guys already thought about the colors? Well the I put some random colors more but not much. Also xd: Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Report Share Posted May 11, 2021 1 minute ago, nani said: The newest patch is now https://code.wildfiregames.com/D2667 (fully working) and is being refactored (?) by @wraitii so that it fits with the grid class interface some other data structures already use. Well the I put some random colors more but not much. Also xd: all those purple variants are a problem. playing Among us I realized that there are shades of green, blue, yellow and red that fit better. 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted May 11, 2021 Report Share Posted May 11, 2021 8 minutes ago, nani said: The newest patch is now https://code.wildfiregames.com/D2667 (fully working) and is being refactored (?) by @wraitii so that it fits with the grid class interface some other data structures already use. Well the I put some random colors more but not much. Also xd: New gamemode: Hyper pizza. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted May 11, 2021 Report Share Posted May 11, 2021 Well, there are only so many colors easy to differentiate, I like yours but I would remove the black, white and one of the greens for other alternatives Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Report Share Posted May 11, 2021 12 minutes ago, nani said: Well, there are only so many colors easy to differentiate, I like yours but I would remove the black, white and one of the greens for other alternatives intermediate colors, either by darkness or hue. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Report Share Posted May 11, 2021 this. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 12, 2021 Report Share Posted May 12, 2021 How about colour blind players? Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 12, 2021 Report Share Posted May 12, 2021 6 minutes ago, Loki1950 said: How about colour blind players? Enjoy the Choice we would have to agree how to handle that. 1 Quote Link to comment Share on other sites More sharing options...
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