wackyserious Posted July 24, 2019 Report Share Posted July 24, 2019 If we will slowly work on it, if implemented, this could work. But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable. i.e. Tunic with sandals + armor Tunic with greaves + armor Long sleeve tunic with boots + armor Etc. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2019 Report Share Posted July 24, 2019 Misc. Spoiler Ā Ā Ā 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 1 minute ago, wackyserious said: If we will slowly work on it, if implemented, this could work. But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable. i.e. Tunic with sandals + armor Tunic with greaves + armor Long sleeve tunic with boots + armor Etc. Gonna make the meshes and leave it you, so you work on some preview textures whitout implementing it. Just having it for showcase. 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2019 Report Share Posted July 24, 2019 1 minute ago, wackyserious said: If we will slowly work on it, if implemented, this could work. But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable. i.e. Tunic with sandals + armor Tunic with greaves + armor Long sleeve tunic with boots + armor Etc. Dura Europos in Roman frontier. Some parthian Armor. Boots with pants. (and tunic) Ā 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 24, 2019 Report Share Posted July 24, 2019 (edited) 3 hours ago, Alexandermb said: More like this bruh. Ā Ā For new meshes, some Indian meshes would be nice, specifically for the legs. Time to give them some love. Long and short Antariya, similar to the modern Dhoti, for men and women. Spoiler Third guy Ā Some more head/hair variations too would be nice. Spoiler Ā Edited July 24, 2019 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2019 Report Share Posted July 24, 2019 (edited) Edited July 24, 2019 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 24, 2019 Report Share Posted July 24, 2019 More heads/hairstyles for Greeks Spoiler Ā Ā Persians (those beards!) Spoiler Ā 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2019 Report Share Posted July 24, 2019 More Or Thespian. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 laddersĀ climb animation (Static not height related) in case we get wall ladders climbers Spoiler Ā 1 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2019 Report Share Posted July 24, 2019 (edited) 3 minutes ago, Alexandermb said: laddersĀ climb animation (Static not height related) in case we get wall ladders climbers Ā Reveal hidden contents Ā Tambien con cuerdas y otro tipo de escaleras. Edited July 24, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 @wackyseriousĀ first linothorax uv: Spoiler Ā Spoiler Ā 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 24, 2019 Report Share Posted July 24, 2019 17 minutes ago, Alexandermb said: ļ»æ Still looks weird. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 Loose pants: Spoiler Aladdin pants: Spoiler Ā 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 24, 2019 Report Share Posted July 24, 2019 17 hours ago, Alexandermb said: Quoting this post from Roman Infantry Texture updateĀ Topic, @wackyseriousĀ @wowgetoffyourcellphoneĀ @SundiataĀ @Stan`Ā should i add prop points for both legs for add single leg-guards actors for special cases? Separate greaves sounds great! Wearing only one (on the left shin, because that's what isn't covered by the shield) may have actually been far more common than greaves on both legs. Having two is typically for show-offs. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 5 minutes ago, Nescio said: Separate greaves sounds great! Wearing only one (on the left shin, because that's what isn't covered by the shield) may have actually been far more common than greaves on both legs. Having two is typically for show-offs. Thanks, now i'll add prop points for each leg. I'll see if i can make a basic version of the greaves. Added m_armor_short_tunic_med_sleeves Spoiler Ā 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 24, 2019 Report Share Posted July 24, 2019 16 hours ago, wackyserious said: If we will slowly work on it, if implemented, this could work. But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable. i.e. Tunic with sandals + armor Tunic with greaves + armor Long sleeve tunic with boots + armor Etc. So if I understand correctly, you're saying that armour should be separate from clothes? Similar to helmet and head right now? It sounds sensible, but wouldn't that mean that most unit textures have to be redone? Furthermore, wouldn't it then also make sense to separate skin from clothes? Spoiler Basically a succession of things: body shape (is that the mesh?) naked skin head clothes armour helmet shoulders left shin right shin quiver shield cape weapon (Didn't check how it's done exactly right now. And please correct me if I misunderstood things. I'm not really familiar with the art files.) Ā Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 24, 2019 Report Share Posted July 24, 2019 3 hours ago, Alexandermb said: Loose pants: Ā Hide contents Aladdin pants: Ā Hide contents Ā They should billow higher up. See references. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 24, 2019 Report Share Posted July 24, 2019 3 hours ago, Nescio said: So if I understand correctly, you're saying that armour should be separate from clothes? Similar to helmet and head right now? It sounds sensible, but wouldn't that mean that most unit textures have to be redone? Furthermore, wouldn't it then also make sense to separate skin from clothes? Ā Hide contents Basically a succession of things: body shape (is that the mesh?) naked skin head clothes armour helmet shoulders left shin right shin quiver shield cape weapon (Didn't check how it's done exactly right now. And please correct me if I misunderstood things. I'm not really familiar with the art files.) Ā @Alexandermb wanted to experiment with it, we will take a shot at it with a mod sample and see how things will go. It is just the armor that will be separated. Originally, he only wanted to separate the shoulder pads (this too would mean that most of the armored textures will have to be redone) And if ever given the chance to be implemented, it will be a slow and steady process of replacing the textures one at a time and not in large commits. We also have to consider that performance issue that was brought of calling up multiple props in actor files. Issues where spotted on heavily propped structures and units. i.e. barracks and new shields for the Gauls Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 24, 2019 Report Share Posted July 24, 2019 4 hours ago, Alexandermb said: @wackyseriousĀ first linothorax uv: Ā Reveal hidden contents Ā Ā Reveal hidden contents Ā @wowgetoffyourcellphone is right, maybe make the bottom part more of a square than rectangular, and make the width like 25% less that the upper part. Also, you are going to make the torso armor right? 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 We are having blackouts again. 41 minutes ago, wackyserious said: @wowgetoffyourcellphone is right, maybe make the bottom part more of a square than rectangular, and make the width like 25% less that the upper part. Also, you are going to make the torso armor right? I'll tweak it. Yes i will make the torso too@NescioĀ this is just experiment with bodie parts and armor pieces, maybe could end being usefull for campaing heroes or something like that. Just like capes works for some units, that would be the idea of the shoulderpads, add more detail to elite units while leaving basic with their low details. 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 Added greaves prop point for single leg greaves: Spoiler Ā 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 24, 2019 Report Share Posted July 24, 2019 this is going to make the draw call situation worse than it already is ... 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 24, 2019 Report Share Posted July 24, 2019 13 minutes ago, LordGood said: this is going to make the draw call situation worse than it already is ... Indeed. I'm not sure we need 1000 possible variations per unit either. A "linothorax" unit mesh could suffice. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 Only will have it like we did with milleniumad coifs. not going to be implemented if it affects performance. Same with greaves, only for historical accuracy if someone will use it (Weird we didn't have that prop point before like we have with shoulderpads prop points). 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 25, 2019 Report Share Posted July 25, 2019 If we will proceed to this as a mod, I would prefer that we continue on the whole armor plan instead of only working on shoulder pads. @wowgetoffyourcellphone Are the current layout of the linothorax which I committed a good basis for the linothorax mesh to follow if ever one will be created? 1 Quote Link to comment Share on other sites More sharing options...
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