Jump to content

===[COMMITTED]=== Animations


Alexandermb
 Share

Recommended Posts

7 minutes ago, Stan` said:

Yes that would be https://code.wildfiregames.com/D1838 if memory serves.

Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

 

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

  • Thanks 1
Link to comment
Share on other sites

2 minutes ago, Alexandermb said:

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

Thanks ! I wanted to do that but never got around it.

5 minutes ago, Alexandermb said:

Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

You'll have to convince @bb_ or @wraitii to commit that ^^"

  • Like 1
Link to comment
Share on other sites

Just now, Stan` said:

Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ?

Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

Link to comment
Share on other sites

1 minute ago, Alexandermb said:

Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

Did you tick the compress option ?

Different scene, but same file right ?

Can anyone reexport them like you did ?

Link to comment
Share on other sites

Theres a trick i know. When the file is getting Extremly big, Append everything from the file to a new blend file. It will reduce the size by A LOT.

Animation main file went from 40mb to 11mb the first time i've did that, but eventually it returns to the same size because of the animations.

Link to comment
Share on other sites

2 hours ago, Alexandermb said:

Here a preview of the long range:

  Reveal hidden contents

image.png

 

That looks nice! Would it be possible for archers to switch animations? E.g. use:

  • 45° angle when attacking targets at >50% of max range
  • horizontal when attacking targets at <50% of max range
  • Like 2
Link to comment
Share on other sites

  • Alexandermb changed the title to ===[COMMITTED]=== Animations

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...