Jump to content

===[COMMITTED]=== Animations


Alexandermb
 Share

Recommended Posts

If we will slowly work on it, if implemented, this could work. :) But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable.

i.e.

  • Tunic with sandals + armor
  • Tunic with greaves + armor
  • Long sleeve tunic with boots + armor
  • Etc.
  • Like 1
Link to comment
Share on other sites

  On 24/07/2019 at 2:25 AM, wackyserious said:

If we will slowly work on it, if implemented, this could work. :) But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable.

i.e.

  • Tunic with sandals + armor
  • Tunic with greaves + armor
  • Long sleeve tunic with boots + armor
  • Etc.
Expand  

Gonna make the meshes and leave it you, so you work on some preview textures whitout implementing it. Just having it for showcase.

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

  On 24/07/2019 at 2:25 AM, wackyserious said:

If we will slowly work on it, if implemented, this could work. :) But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable.

i.e.

  • Tunic with sandals + armor
  • Tunic with greaves + armor
  • Long sleeve tunic with boots + armor
  • Etc.
Expand  

Resultado de imagen para Roman snow clothing legionary

Dura Europos in Roman frontier.

Resultado de imagen para dura europos armor

Some parthian Armor.

image.png.ba7f1c4e4ec1ae688b0e965ed1b23d25.png

Boots with pants. (and tunic)

Resultado de imagen para sassanid warrior

 

  • Like 2
Link to comment
Share on other sites

  On 24/07/2019 at 1:26 AM, Alexandermb said:

image.pngimage.png

Expand  

More like this bruh. :) 

shoulders.jpg.613d10154188ae0d7ba69044cb0d17ae.jpg

 

For new meshes, some Indian meshes would be nice, specifically for the legs. Time to give them some love.

Long and short Antariya, similar to the modern Dhoti, for men and women.

  Reveal hidden contents

 

Some more head/hair variations too would be nice.

  Reveal hidden contents

 

Edited by wowgetoffyourcellphone
  • Like 2
Link to comment
Share on other sites

  On 24/07/2019 at 1:15 AM, Alexandermb said:

Quoting this post from Roman Infantry Texture update Topic, @wackyserious @wowgetoffyourcellphone @Sundiata @Stan` should i add prop points for both legs for add single leg-guards actors for special cases?

Expand  

Separate greaves sounds great! Wearing only one (on the left shin, because that's what isn't covered by the shield) may have actually been far more common than greaves on both legs. Having two is typically for show-offs.

Link to comment
Share on other sites

  On 24/07/2019 at 6:36 PM, Nescio said:

Separate greaves sounds great! Wearing only one (on the left shin, because that's what isn't covered by the shield) may have actually been far more common than greaves on both legs. Having two is typically for show-offs.

Expand  

Thanks, now i'll add prop points for each leg. I'll see if i can make a basic version of the greaves.

Added m_armor_short_tunic_med_sleeves

  Reveal hidden contents

 

  • Like 1
Link to comment
Share on other sites

  On 24/07/2019 at 2:25 AM, wackyserious said:

If we will slowly work on it, if implemented, this could work. :) But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable.

i.e.

  • Tunic with sandals + armor
  • Tunic with greaves + armor
  • Long sleeve tunic with boots + armor
  • Etc.
Expand  

So if I understand correctly, you're saying that armour should be separate from clothes? Similar to helmet and head right now? It sounds sensible, but wouldn't that mean that most unit textures have to be redone? Furthermore, wouldn't it then also make sense to separate skin from clothes?

  Reveal hidden contents

 

Link to comment
Share on other sites

  On 24/07/2019 at 6:54 PM, Nescio said:

So if I understand correctly, you're saying that armour should be separate from clothes? Similar to helmet and head right now? It sounds sensible, but wouldn't that mean that most unit textures have to be redone? Furthermore, wouldn't it then also make sense to separate skin from clothes?

  Reveal hidden contents

 

Expand  

@Alexandermb wanted to experiment with it, we will take a shot at it with a mod sample and see how things will go. :)

It is just the armor that will be separated. Originally, he only wanted to separate the shoulder pads (this too would mean that most of the armored textures will have to be redone)

And if ever given the chance to be implemented, it will be a slow and steady process of replacing the textures one at a time and not in large commits.

We also have to consider that performance issue that was brought of calling up multiple props in actor files. Issues where spotted on heavily propped structures and units. i.e. barracks and new shields for the Gauls

Link to comment
Share on other sites

  On 24/07/2019 at 5:44 PM, Alexandermb said:

@wackyserious first linothorax uv:

  Reveal hidden contents

 

  Reveal hidden contents

 

Expand  

@wowgetoffyourcellphone is right, maybe make the bottom part more of a square than rectangular, and make the width like 25% less that the upper part.

Also, you are going to make the torso armor right?

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

We are having blackouts again.

  On 24/07/2019 at 10:17 PM, wackyserious said:

@wowgetoffyourcellphone is right, maybe make the bottom part more of a square than rectangular, and make the width like 25% less that the upper part.

Also, you are going to make the torso armor right?

Expand  

I'll tweak it. Yes i will make the torso too

@Nescio this is just experiment with bodie parts and armor pieces, maybe could end being usefull for campaing heroes or something like that. Just like capes works for some units, that would be the idea of the shoulderpads, add more detail to elite units while leaving basic with their low details.

  • Like 3
Link to comment
Share on other sites

  • Alexandermb changed the title to ===[COMMITTED]=== Animations

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...