Alexandermb Posted October 24, 2017 Report Share Posted October 24, 2017 i've finished the animations for the ptolemies siege weapon polybolos and will make the others siege weapons too Files >>polybolos_animations.7z<< 10 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 24, 2017 Report Share Posted October 24, 2017 @LordGood we need our assistance. we can add this to main game? 3 Quote Link to comment Share on other sites More sharing options...
Nescio Posted October 24, 2017 Report Share Posted October 24, 2017 (edited) Nice! However, why does the packed version have soldiers with different helmets? 12 hours ago, Alexandermb said: and will make the others siege weapons too There are not that many; I'm only aware of six: bolt shooters: athen/cart/mace/spart oxybeles ptol polybolos rome scorpio stone throwers (maybe assign three men each): athen/mace/ptol/sele lithobolos cart ballista rome ballista Edited October 24, 2017 by Nescio Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 24, 2017 Author Report Share Posted October 24, 2017 (edited) in atlas when you switch from packed to unpacked the atlas think its another unit, however ingame they should keep the same helmet PD: another one done. Edited October 24, 2017 by Alexandermb 6 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 24, 2017 Report Share Posted October 24, 2017 Nice touch with the rocks. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 24, 2017 Author Report Share Posted October 24, 2017 Oxybeles animations ready for the 4 variants (athen/mace/spart share the same) 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 24, 2017 Report Share Posted October 24, 2017 I love this! It does so much to bring the siege-engines alive... With the new siege-workshops and other new structures the next alpha will be amazing, if everything is implemented of course. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 24, 2017 Report Share Posted October 24, 2017 So ends the ghost machines; I love it awwwh full file paths too, I love it even more 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted October 24, 2017 Report Share Posted October 24, 2017 My humble critiques would be that some kind of differentiation on the polybolos crew with the spears could be needed, it feels like an infantry skirmishers (how it holds the bolt, specially when moving), maybe having a bag or carrying the bolts like how the wood is carried by workers. And then projectile for the oxybeles, needs a new model, right? Spoiler Quote Link to comment Share on other sites More sharing options...
av93 Posted October 24, 2017 Report Share Posted October 24, 2017 And sorry for the double post, but I think this is needed: with the siege units with crew, projectile hit sound and animation, siege will look very cool and alive! Kudos for all the team! Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 24, 2017 Report Share Posted October 24, 2017 Polybolos is magazine fed, so projectiles were probably not too much bigger than a javelin to fit. That also means the loader here is liable to get his fingers thwacked off since it shoots automatically when wound back lol 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 25, 2017 Report Share Posted October 25, 2017 9 hours ago, LordGood said: Polybolos is magazine fed, so projectiles were probably not too much bigger than a javelin to fit. That also means the loader here is liable to get his fingers thwacked off since it shoots automatically when wound back lol If only the Polybolos could fire, say 10 projectiles rapidly over maybe 8 seconds, and then take 10 seconds or so to load a new magazine. That would be cool. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 25, 2017 Author Report Share Posted October 25, 2017 i finished the others yesterday but didn't have internet. The only one who wasn't precise is the lithobolos because the animation of the weapon itself wasn't loading in blender.siege_weapons_animations.7z Spoiler 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 25, 2017 Author Report Share Posted October 25, 2017 Was thinking about the projectile bags of some weapons but i guess i leave those to the art team with better documentation and the space/speed of the polybolos didn't leave much time to prepare the projectile like the kart ballista, similar case is the scorpio, the fast fire speed don't leave time to put the projectile in the sling however i tried to make 3 or 7 seconds of wait time to put the projectile but the file had some "file marked as bad" and didn't worked so i leave just make the operator play "Aim ready fire". 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted October 25, 2017 Report Share Posted October 25, 2017 22 hours ago, LordGood said: Polybolos is magazine fed, so projectiles were probably not too much bigger than a javelin to fit. That also means the loader here is liable to get his fingers thwacked off since it shoots automatically when wound back lol Yeah, I know that the bolts of polyobolos could be small, I was talking more about how to hold them. But I think that the normal oxybeles need a new projectile rather than that model that looks like a stake (maybe it's historical correct, I don't know) Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2017 Author Report Share Posted October 27, 2017 Saw this reversed normals in the kart ballista so i fixed it. Original Spoiler Fixed Spoiler siege_weapons_animations.7z 2 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 27, 2017 Report Share Posted October 27, 2017 That fix has been a long time coming lol Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2017 Author Report Share Posted October 27, 2017 Use this one instead, the meshes of all siege weapons have scale or rotation modified, so this cause glitches when modifying the files. Some files may need be fix the rotations/scale for modifications purposes. siege_weapons_animations.7z 2 Quote Link to comment Share on other sites More sharing options...
Servo Posted October 31, 2017 Report Share Posted October 31, 2017 I tried a Seleucid Lithobolos on 0abc. The animation is showing the loaded stone being catapulted up to the units end but the stone that is being ultimately thrown is the one that is in the hands of the loader. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 3, 2017 Author Report Share Posted November 3, 2017 Thanks @Servo i check it yesterday and will see which frames i have to adjust to fix it, the lithobolos was the only one i couldn't load in blender 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 4, 2017 Author Report Share Posted November 4, 2017 Update: Lithobolos animations adjustsiege_weapons_animations.7z 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 @LordGood Do you want me to commit this ? 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 12, 2017 Report Share Posted November 12, 2017 Yes yes, I think there is room for improvement, but this is a huge step up from the ghost weapons we had lol. Keep an eye on the actors to make sure we don't have freaky vertex groups flying all willy-nilly. That goes for the gastraphetes as well, I don't know if there is a mesh issue with that one though. all in all, well done @Alexandermb ! Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 Okay, added to my commit list Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 @Alexandermb I get errors when applying your patch, can you fix it ? Spoiler 0 A.D. (0.0.23) Main log (warnings and errors only) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/athen_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/athen_mechanical_siege_lithobolos_common' of entity template 'units/athen_mechanical_siege_lithobolos_packed' ERROR: Failed to load entity template 'units/athen_mechanical_siege_lithobolos_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/athen_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/athen_mechanical_siege_lithobolos_common' of entity template 'units/athen_mechanical_siege_lithobolos_unpacked' ERROR: Failed to load entity template 'units/athen_mechanical_siege_lithobolos_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/athen_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/athen_mechanical_siege_oxybeles_common' of entity template 'units/athen_mechanical_siege_oxybeles_packed' ERROR: Failed to load entity template 'units/athen_mechanical_siege_oxybeles_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/athen_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/athen_mechanical_siege_oxybeles_common' of entity template 'units/athen_mechanical_siege_oxybeles_unpacked' ERROR: Failed to load entity template 'units/athen_mechanical_siege_oxybeles_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/cart_mechanical_siege_ballista_common.xml" ERROR: Failed to load parent 'special_units/cart_mechanical_siege_ballista_common' of entity template 'units/cart_mechanical_siege_ballista_packed' ERROR: Failed to load entity template 'units/cart_mechanical_siege_ballista_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/cart_mechanical_siege_ballista_common.xml" ERROR: Failed to load parent 'special_units/cart_mechanical_siege_ballista_common' of entity template 'units/cart_mechanical_siege_ballista_unpacked' ERROR: Failed to load entity template 'units/cart_mechanical_siege_ballista_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/cart_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/cart_mechanical_siege_oxybeles_common' of entity template 'units/cart_mechanical_siege_oxybeles_packed' ERROR: Failed to load entity template 'units/cart_mechanical_siege_oxybeles_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/cart_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/cart_mechanical_siege_oxybeles_common' of entity template 'units/cart_mechanical_siege_oxybeles_unpacked' ERROR: Failed to load entity template 'units/cart_mechanical_siege_oxybeles_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/mace_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/mace_mechanical_siege_lithobolos_common' of entity template 'units/mace_mechanical_siege_lithobolos_packed' ERROR: Failed to load entity template 'units/mace_mechanical_siege_lithobolos_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/mace_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/mace_mechanical_siege_lithobolos_common' of entity template 'units/mace_mechanical_siege_lithobolos_unpacked' ERROR: Failed to load entity template 'units/mace_mechanical_siege_lithobolos_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/mace_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/mace_mechanical_siege_oxybeles_common' of entity template 'units/mace_mechanical_siege_oxybeles_packed' ERROR: Failed to load entity template 'units/mace_mechanical_siege_oxybeles_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/mace_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/mace_mechanical_siege_oxybeles_common' of entity template 'units/mace_mechanical_siege_oxybeles_unpacked' ERROR: Failed to load entity template 'units/mace_mechanical_siege_oxybeles_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/mace_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/mace_mechanical_siege_lithobolos_common' of entity template 'units/ptol_mechanical_siege_lithobolos_packed' ERROR: Failed to load entity template 'units/ptol_mechanical_siege_lithobolos_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/mace_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/mace_mechanical_siege_lithobolos_common' of entity template 'units/ptol_mechanical_siege_lithobolos_unpacked' ERROR: Failed to load entity template 'units/ptol_mechanical_siege_lithobolos_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/ptol_mechanical_siege_polybolos_common.xml" ERROR: Failed to load parent 'special_units/ptol_mechanical_siege_polybolos_common' of entity template 'units/ptol_mechanical_siege_polybolos_packed' ERROR: Failed to load entity template 'units/ptol_mechanical_siege_polybolos_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/ptol_mechanical_siege_polybolos_common.xml" ERROR: Failed to load parent 'special_units/ptol_mechanical_siege_polybolos_common' of entity template 'units/ptol_mechanical_siege_polybolos_unpacked' ERROR: Failed to load entity template 'units/ptol_mechanical_siege_polybolos_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml" ERROR: Failed to load parent 'special_units/rome_mechanical_siege_ballista_common' of entity template 'units/rome_mechanical_siege_ballista_packed' ERROR: Failed to load entity template 'units/rome_mechanical_siege_ballista_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml" ERROR: Failed to load parent 'special_units/rome_mechanical_siege_ballista_common' of entity template 'units/rome_mechanical_siege_ballista_unpacked' ERROR: Failed to load entity template 'units/rome_mechanical_siege_ballista_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml" ERROR: Failed to load parent 'special_units/rome_mechanical_siege_scorpio_common' of entity template 'units/rome_mechanical_siege_scorpio_packed' ERROR: Failed to load entity template 'units/rome_mechanical_siege_scorpio_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml" ERROR: Failed to load parent 'special_units/rome_mechanical_siege_scorpio_common' of entity template 'units/rome_mechanical_siege_scorpio_unpacked' ERROR: Failed to load entity template 'units/rome_mechanical_siege_scorpio_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/sele_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/sele_mechanical_siege_lithobolos_common' of entity template 'units/sele_mechanical_siege_lithobolos_packed' ERROR: Failed to load entity template 'units/sele_mechanical_siege_lithobolos_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/sele_mechanical_siege_lithobolos_common.xml" ERROR: Failed to load parent 'special_units/sele_mechanical_siege_lithobolos_common' of entity template 'units/sele_mechanical_siege_lithobolos_unpacked' ERROR: Failed to load entity template 'units/sele_mechanical_siege_lithobolos_unpacked' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/spart_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/spart_mechanical_siege_oxybeles_common' of entity template 'units/spart_mechanical_siege_oxybeles_packed' ERROR: Failed to load entity template 'units/spart_mechanical_siege_oxybeles_packed' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/special_units/spart_mechanical_siege_oxybeles_common.xml" ERROR: Failed to load parent 'special_units/spart_mechanical_siege_oxybeles_common' of entity template 'units/spart_mechanical_siege_oxybeles_unpacked' ERROR: Failed to load entity template 'units/spart_mechanical_siege_oxybeles_unpacked' Engine exited successfully on 2017-11-12 at 22:36:11 with 494 message(s), 72 error(s) and 0 warning(s). 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