Alexandermb Posted April 27, 2018 Report Share Posted April 27, 2018 (edited) @wowgetoffyourcellphone it could be possible to add as the greek fire an attack very fast but weak (Bonus vs Ships) and adjusting the projectile speed to be very fast being the projectile a flame texture just like the fire rocks so it simulates being a constant burning? Comparisson with the caro church texture. Spoiler Edited April 27, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 27, 2018 Report Share Posted April 27, 2018 On 4/27/2014 at 1:07 PM, Mythos_Ruler said: http://www.antoine-helbert.com/fr/portfolio/annexe-work/byzance-architecture.html From Civ: Eastern Romans/Early Byzantines topic. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 27, 2018 Report Share Posted April 27, 2018 (edited) Textures are more Attila TW. Edited April 27, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 27, 2018 Report Share Posted April 27, 2018 Necesitas bajarle el contraste, darle cierta variedad sin perder la uniformidad y la unidad gráfica. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 27, 2018 Report Share Posted April 27, 2018 (edited) ok i fixed some irregularities on the base bricks, now with tones @Lion.Kanzen by contrast what do you exactly mean ? maybe @wackyserious could make something like the caro walls here. Spoiler Edited April 27, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 27, 2018 Report Share Posted April 27, 2018 Las uniones se notan muy oscuras, si vez las otras los ladrillos parecen una sola unidad a cierta distancia. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 27, 2018 Report Share Posted April 27, 2018 (edited) Tratare con otro tono entre las uniones aunque en las murallas de constantinopla tenian un tono anaranjado pero asumo que te refieres a la hilera superior, tratare de hacer algunos tejados en lo que @wackyserious averigua algo hornear la textura me sobrecalienta un poco la pc y por eso reservo el bake final para despues que esta listo todo. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I'll try with another brighter tone (as suggested by lion) between the bricks, i will try making the roof texture and other small props required until all opinions are on the table to make the final changes. Baking the textures or testing whitout bake overheat's my pc so i can't be baking constantly for make small changes. Edited April 27, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 27, 2018 Report Share Posted April 27, 2018 (edited) Added som basic props from caro struct B and window. (reference from the same building on page 5) Spoiler Game view Spoiler Edited April 27, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 28, 2018 Report Share Posted April 28, 2018 If you wanted to mess with this @wackyserious@Alexandermb, threw it together real quick. forgot textures baked at 1024 so the norms a bit big Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 28, 2018 Report Share Posted April 28, 2018 @LordGood Thanks a lot! Scaled it to 96x96 then patched it together to form a 512x512. It was used on the ones wearing long byrnie(s). Normals not yet applied. Only spec. 2 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 28, 2018 Report Share Posted April 28, 2018 Here an example of what can be done with the texture (I don't know why becomes darker when looking from far, its the same texture the brighter and the wrong darkest just different positions): Spoiler 3 Quote Link to comment Share on other sites More sharing options...
asterix Posted April 28, 2018 Report Share Posted April 28, 2018 very nice, how quickly it is developing also as a sidenote gimp 2.10 after 6 years from 6 developers was released https://www.gimp.org/news/2018/04/27/gimp-2-10-0-released/ 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 28, 2018 Report Share Posted April 28, 2018 3 hours ago, asterix said: very nice, how quickly it is developing also as a sidenote gimp 2.10 after 6 years from 6 developers was released https://www.gimp.org/news/2018/04/27/gimp-2-10-0-released/ Nice ! I'll check it out. I've been waiting for this for nearly a decade before I found the dev snapshots. Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 28, 2018 Report Share Posted April 28, 2018 Great progress so far! Congratulations! Here are byzantine style churches: in Crimea (Kerch) Church of Christ Pantocrator (Nesebar, Bulgaria): Monastery of Panagia Kosmosotira (Feres, Greece): Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 28, 2018 Report Share Posted April 28, 2018 Byzantium reconstruction: http://www.byzantium1200.com/greatpalace.html Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 28, 2018 Report Share Posted April 28, 2018 Video reconstruction: https://www.youtube.com/watch?v=uX4UJv-eIjQ Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 28, 2018 Report Share Posted April 28, 2018 Hagia Sophia in 3d video, I guess it'll be the byzantine wonder : 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 28, 2018 Report Share Posted April 28, 2018 Check the Byzantine church in AOK. It's pretty good and can be a good inspiration. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 28, 2018 Report Share Posted April 28, 2018 The red parts looks damaged , the green looks good shape/state Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 29, 2018 Report Share Posted April 29, 2018 https://www.sas.upenn.edu/ancient/masons/mamaloukos.pdf This has a good amount info about byzantine architecture. Should i use roman doors and floors with slightly colour changes like this? Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2018 Report Share Posted April 29, 2018 Ok I gonna make some vecs (svg) to their shields. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2018 Report Share Posted April 29, 2018 (edited) Check this, is more compact. Edited April 29, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 29, 2018 Report Share Posted April 29, 2018 16 hours ago, asterix said: very nice, how quickly it is developing also as a sidenote gimp 2.10 after 6 years from 6 developers was released https://www.gimp.org/news/2018/04/27/gimp-2-10-0-released/ BUT I JUST STOPPED USING IT AAAAGH 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 29, 2018 Report Share Posted April 29, 2018 (edited) Btw i'm using this picture for houses, there is plenty designs to choose Spoiler Spoiler Edited April 29, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2018 Report Share Posted April 29, 2018 Quote Link to comment Share on other sites More sharing options...
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