Sundiata Posted May 2, 2018 Report Share Posted May 2, 2018 5 minutes ago, Alexandermb said: The "Senat" could work Ok, so I believe the Palatium Magnaura Senat was originally built before our timeframe, though I wouldn't know which parts are old and which ones less old... It will also easily be confused with a church. The "Port Monumental Du Grand Palais", to the right of the Senate dates to 532 AD... But it also looks churchy (and is basically just a glorified front door). I thought the first 3 images would be the obvious choice for a CC. They're all distinctly Byzantine, clearly administrative/palatial/governmental, and difficult to mistake for anything else but a CC. They're even reminiscent of the Roman CC in the vanilla game. They offer both continuity and uniqueness. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 2, 2018 Report Share Posted May 2, 2018 9 minutes ago, Sundiata said: Ok, so I believe the Palatium Magnaura Senat was originally built before our timeframe, though I wouldn't know which parts are old and which ones less old... It will also easily be confused with a church. The "Port Monumental Du Grand Palais", to the right of the Senate dates to 532 AD... But it also looks churchy (and is basically just a glorified front door). I thought the first 3 images would be the obvious choice for a CC. They're all distinctly Byzantine, clearly administrative/palatial/governmental, and difficult to mistake for anything else but a CC. They're even reminiscent of the Roman CC in the vanilla game. They offer both continuity and uniqueness. i will make it anyways if doesn't fit timeframe i'll try with another, in any case the more buildings we have of constantinople the more historical accurate @Skhorn could remake his constantinople map for a later campaing map. Btw the constantinople walls were 2 sets of walls it may be good to allow the civ build the lower wall cheap and weak in 1st phase and later build (Not upgrade) the inner wall. Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 2, 2018 Report Share Posted May 2, 2018 @Alexandermb This is the Great Palace of Constantinople (bird's eye view): I'd suggest using the sea front facade as the Byzantine CC: 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 2, 2018 Report Share Posted May 2, 2018 Here the side view of the Magnaura Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 2, 2018 Report Share Posted May 2, 2018 4 hours ago, Sundiata said: in that case i'll make it with this texture wich we already have. 3 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted May 3, 2018 Report Share Posted May 3, 2018 Off topic: I won't point any finger to someone (@wackyserious) neither i'm gonna say names (@wackyserious) but have you thought on remaking the atlas paint textures? 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 3, 2018 Report Share Posted May 3, 2018 I haven't messed with that directory yet, where can I find the brush textures? You are pertaining to those right? Not the actual terrain textures? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 3, 2018 Report Share Posted May 3, 2018 There is no such thing as brush texture so I guess he mean terrain textures. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 3, 2018 Report Share Posted May 3, 2018 3 hours ago, Skhorn said: Off topic: I won't point any finger to someone (@wackyserious) neither i'm gonna say names (@wackyserious) but have you thought on remaking the atlas paint textures? You are asking because I said before (private message) is hard to do? lol. Just now, stanislas69 said: There is no such thing as brush texture so I guess he mean terrain textures. Indeed. and isn't easy. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 3, 2018 Report Share Posted May 3, 2018 Only problem I see is making textures seamless I believe Lion posted a tutorial on how to make seamless textures. I cannot prioritize terrain textures at the moment. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 3, 2018 Report Share Posted May 3, 2018 I still have textures around in my eyecandy mod. FeXoR said he might look into it. Then there is the grass tutorial Alexandermb sent which might help make some too. I guess they can wait. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 3, 2018 Report Share Posted May 3, 2018 Just started today to make the main structure, tell me if its going okay or if i must start another building, btw i don't know if i should make the 2nd floor like the picture because its already big, or if i should reduce the columns (wich is the biggest from the 2 i've made as prop actor) Width is 2 and 1/2 Size of a house, Height is like 15% more. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 3, 2018 Report Share Posted May 3, 2018 @Alexandermb Nice... Seen as the CC is a generic government centre, you have some artistic liberty and don't need to follow the exact facade, as long as it's convincingly Byzantinian. I'd suggest a more symmetrical approach: Moved the centre piece up a tad, making room for a central arched Byzantine dorrway. Brick corners on both sides. equal number of pillars on each side, removed the side doorway. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 3, 2018 Report Share Posted May 3, 2018 @Alexandermb, or, indeed, when reducing the height of the colonnade and keeping the side-door(s): Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 3, 2018 Report Share Posted May 3, 2018 3 minutes ago, Sundiata said: @Alexandermb, or, indeed, when reducing the height of the colonnade and keeping the side-door(s): Better with the side doors as well, it make a difference if its compared to the Roman CC wich is also rectangular with 2nd floor. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 3, 2018 Report Share Posted May 3, 2018 @Sundiata what about this way? symmetrical both sides but only the middle have pillars, this way save's some amount of tris used on each column and add more detail on both sides having windows Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 3, 2018 Report Share Posted May 3, 2018 Nice! 21 minutes ago, Alexandermb said: and add more detail on both sides having windows Indeed: I'm cool with the direction you're taking I don't know about the others? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 4, 2018 Report Share Posted May 4, 2018 6 hours ago, Sundiata said: Nice! Indeed: I'm cool with the direction you're taking I don't know about the others? You said it didn't need to be identical so as i can't see the back zone i look to the right and thought it could be a good idea to make the right building as the back zone: Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2018 Report Share Posted May 4, 2018 Can be nice add a little dome. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 4, 2018 Report Share Posted May 4, 2018 17 minutes ago, Lion.Kanzen said: Can be nice add a little dome. I was on it, and its almost done Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 4, 2018 Report Share Posted May 4, 2018 Finished: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 4, 2018 Author Report Share Posted May 4, 2018 Cool to see the mod catching up again! Very nice work! As a sidenote: I think the building texture is bit too dark 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2018 Report Share Posted May 4, 2018 6 minutes ago, niektb said: Cool to see the mod catching up again! Very nice work! As a sidenote: I think the building texture is bit too dark We need new contributors, I need a guy that record sounds (Foley) and with help of @OmriLahav we can improve the mode and vanilla. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 4, 2018 Report Share Posted May 4, 2018 13 minutes ago, niektb said: As a sidenote: I think the building texture is bit too dark Yeah me too. Maybe it's the ambient occlusion messing up. 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted May 4, 2018 Report Share Posted May 4, 2018 (edited) @Alexandermb, nice... My final suggestions would be something along the lines of this crude mock up: Centred dome and reduced its height and increased its diameter. Added some Byzantine pillars and paving for the front door. Don't forget some props, of course Edited May 4, 2018 by Sundiata 2 Quote Link to comment Share on other sites More sharing options...
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