Lion.Kanzen Posted June 1, 2021 Report Share Posted June 1, 2021 37 minutes ago, BreakfastBurrito_007 said: yeah but nobody plays iberians now I played them by chance last time, the Kushites destroy me I saw myself unable to turn the game around, I saw myself humiliated. I must clarify that was in the Thorfin's mod. Not much difference with A24 / 25 by the way. I'll play again to see if it was just an negligence by me. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted June 1, 2021 Report Share Posted June 1, 2021 @Lion.Kanzen well, in general, non-archer civs lose to archer civs for a24. I hope that this is not a strong trend for a25. If a25 is more exciting and balanced in play, I think it is a great position to make progress with civ differentiation. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2021 Report Share Posted June 1, 2021 4 minutes ago, BreakfastBurrito_007 said: @Lion.Kanzen well, in general, non-archer civs lose to archer civs for a24. I hope that this is not a strong trend for a25. If a25 is more exciting and balanced in play, I think it is a great position to make progress with civ differentiation. I did not see any change unfortunately. Just small changes and now the elephants have area damage. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 1, 2021 Report Share Posted June 1, 2021 oh well, back to being a pincushion for A25 then hehehe. @BreakfastBurrito_007 I don't think antiochus iii is a good cav hero, indibil is way better since he cuts both the cost and opportunity cost of making cav. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted June 1, 2021 Report Share Posted June 1, 2021 Honestly i see no reason to not nerf ranged units to the ground, don't take this the wrong way as i am not ranting, but because ranged units will always have range ( duh) and will always be good in defending something and even better when in large groups. But right now i feel it is very difficult to exploit and punish a ranged army( not even an archer based army , even a 65 skirms and 20 spears army) for being out of position but this may also be to due to the fact that setting up defenses is rather easy and you aint gonna do jack **** to defensive buildings without siege. 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted June 1, 2021 Report Share Posted June 1, 2021 8 hours ago, Lion.Kanzen said: I did not see any change unfortunately. Just small changes and now the elephants have area damage. hmm I might be understanding the diff things wrong, but I thought I saw one that increases spread by .5 and makes them a bit slower than slingers and even slower than skirms. I think it was -.6/0/+.6. I hope the archer changes are enough to counterbalance the ele changes, because right now if eles were any more op, I think we would ban mauryans in 4v4s. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2021 Report Share Posted June 1, 2021 (edited) 10 minutes ago, BreakfastBurrito_007 said: hmm I might be understanding the diff things wrong, but I thought I saw one that increases spread by .5 and makes them a bit slower than slingers and even slower than skirms. I think it was -.6/0/+.6. I hope the archer changes are enough to counterbalance the ele changes, because right now if eles were any more op, I think we would ban mauryans in 4v4s. Yesterday they balance them again. https://code.wildfiregames.com/D4048 Edited June 1, 2021 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 1, 2021 Report Share Posted June 1, 2021 Suggestion: Don't have buildings' descriptions make promises they can't keep. Specifically I think the description for the Egyptian Mercenary Camp (Wild Lake) should be corrected, as one can totally not train mercs from Hellenistic Egypt as promised when capturing that building. Or even better, make those mercs available! Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2021 Report Share Posted June 2, 2021 9 hours ago, Gurken Khan said: Suggestion: Don't have buildings' descriptions make promises they can't keep. Specifically I think the description for the Egyptian Mercenary Camp (Wild Lake) should be corrected, as one can totally not train mercs from Hellenistic Egypt as promised when capturing that building. Or even better, make those mercs available! @Yekaterina maybe a patch for you ? 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 2, 2021 Report Share Posted June 2, 2021 10 hours ago, Gurken Khan said: Suggestion: Don't have buildings' descriptions make promises they can't keep. Specifically I think the description for the Egyptian Mercenary Camp (Wild Lake) should be corrected, as one can totally not train mercs from Hellenistic Egypt as promised when capturing that building. Or even better, make those mercs available! So do you want the mercs to be available or do you want me to just change the description? I guess I will just change the description for now so as not to upset the balancing advisors. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 2, 2021 Report Share Posted June 2, 2021 @Stan` @Gurken Khan The patch has been made here https://code.wildfiregames.com/D4056 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2021 Report Share Posted June 2, 2021 4 hours ago, Yekaterina said: So do you want the mercs to be available or do you want me to just change the description? I guess I will just change the description for now so as not to upset the balancing advisors. I guess that's ok, although I'd liked the mercs! Of course I wouldn't want to upset the balancing advisors either, although I don't know if Wild Lake is a popular MP map as it seems pretty unbalanced. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2021 Report Share Posted June 2, 2021 Is there maybe a way to avoid player names like xy II II? Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 2, 2021 Report Share Posted June 2, 2021 20 minutes ago, Gurken Khan said: Is there maybe a way to avoid player names like xy II II? I think the problem is caused by too many Persian AIs. At the beginning of a match the Petra Bot picks a name from a list of available names for each civ. Two of the AIs have decided to pick the name Darayavahush II (Darius the Second), so it adds an extra II to distinguish. Possible solutions: 1. Add more AI names. This hugely reduces the probability of this happening but it still remains possible. 2. Add a command to the Petra AI that bans the use of names already chosen. This is more difficult to implement and also needs more names as there are 6 Persian names as far as I am aware. So we need historians @Thorfinn the Shallow Minded to come up with more names for each civ. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2021 Report Share Posted June 2, 2021 14 minutes ago, Yekaterina said: I think the problem is caused by too many Persian AIs. [...] 2. Add a command to the Petra AI that bans the use of names already chosen. This is more difficult to implement and also needs more names as there are 6 Persian names as far as I am aware. Naturally I'm aware it only happens with multiple AIs with the same civ. But I think it would be nice if the available names were used before resorting to sth like II II. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 2, 2021 Report Share Posted June 2, 2021 1 minute ago, Gurken Khan said: Naturally I'm aware it only happens with multiple AIs with the same civ. But I think it would be nice if the available names were used before resorting to sth like II II. Yeah I get your frustration. The chance of what you just saw happening is very low. With more names I am sure we can make it near impossible. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2021 Report Share Posted June 2, 2021 @YekaterinaI've encountered it several times, not just this instance. Anyway, I wouldn't really call it 'frustration', more like a nice to (not) have. Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 3, 2021 Report Share Posted June 3, 2021 Would it be appropriate to open a thread for new historic names? So everybody interested is welcome to add hints with a link to a good source (e.g. Wikipedia?). If experts like @Thorfinn the Shallow Minded want to handle this alone, that's of course, fine, too. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 4, 2021 Report Share Posted June 4, 2021 (edited) Passersby interested in new historic names, please have a look there: Historic Names list Edited June 4, 2021 by Ceres link corrected Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2021 Report Share Posted June 4, 2021 34 minutes ago, Ceres said: Passersby interested in new historic names, please have a look there: Historic Names list They opened another topic to discuss that. Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 5, 2021 Report Share Posted June 5, 2021 Yes, the link goes to this new thread. 1 Quote Link to comment Share on other sites More sharing options...
soupbun Posted June 24, 2021 Report Share Posted June 24, 2021 0.A.D could benefit from visual things like a day-and-night cycle as well as different weather that occurs randomly(like dry, cloudy, stormy, rainy, etc.) They don’t have to have any effect on the gameplay, but they would make it more immersive. Credit to this idea goes to L Gunther. 2 Quote Link to comment Share on other sites More sharing options...
Pepre Posted August 12, 2021 Report Share Posted August 12, 2021 What about ending health system? One or two hit = death? Defender units with greater rank = more chance to kill? 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 13, 2021 Report Share Posted August 13, 2021 8 hours ago, Pepre said: What about ending health system? One or two hit = death? Defender units with greater rank = more chance to kill? One would need a larger scale to allow for such randomness. (E.g. battalions.) 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 20, 2021 Report Share Posted August 20, 2021 (edited) Sorry that I put ideas as extra threads there: Edited August 20, 2021 by Ceres Quote Link to comment Share on other sites More sharing options...
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