Atrik Posted Sunday at 00:42 Share Posted Sunday at 00:42 25 minutes ago, guerringuerrin said: Now do it for every building with aura and PR Works for all buildings Will do for the PR. 33 minutes ago, Emacz said: what you do? May we use in CWA? Sure, I've just added to ModernGUI so you can pull if you want. If you want to add it to CWA because it helps understand some of your buildings mechanics you can just copy past this file : https://gitlab.com/4trik/ModernGUI/-/blob/master/simulation/components/GuiInterface~auraInBuildingPlacement.js Conveniently holding in a single isolated mod file for you to do so, but of course, unrelated to your request 2 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted Sunday at 00:53 Share Posted Sunday at 00:53 10 minutes ago, Atrik said: Works for all buildings Will do for the PR. Sure, I've just added to ModernGUI so you can pull if you want. If you want to add it to CWA because it helps understand some of your buildings mechanics you can just copy past this file : https://gitlab.com/4trik/ModernGUI/-/blob/master/simulation/components/GuiInterface~auraInBuildingPlacement.js Conveniently holding in a single isolated mod file for you to do so, but of course, unrelated to your request thanks, ill see if i can figure this out, but its probably above my paygrade Quote Link to comment Share on other sites More sharing options...
Thalatta Posted Sunday at 01:27 Share Posted Sunday at 01:27 39 minutes ago, Atrik said: Works for all buildings Will do for the PR. Is there a way to also show ranges of buildings that shoot arrows? To know where to place buildings. Ideally showing all these ranges when pressing something, while not cancelling the placement process. Quote Link to comment Share on other sites More sharing options...
Atrik Posted Sunday at 01:32 Share Posted Sunday at 01:32 2 minutes ago, Thalatta said: Is there a way to also show ranges of buildings that shoot arrows? To know where to place buildings. Ideally showing all these ranges when pressing something, while not cancelling the placement process. That's already the case but you might have it disabled, check option or it's also a hotkey still "Atl+C". Thanks to @guerringuerrin this hotkey will be unassigned next release as it tends to troll people. Also in the PR i made all range overlay are forced enabled for the placement previews. 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted Sunday at 14:22 Share Posted Sunday at 14:22 (edited) Man, I love open-source. We've touched on this, but I've just enabled Citizen-Soldier upgrade techs on Alpha 18. Thanks to the developers for leaving them in there. All I had to do is to edit several templates and put them in. Since there are no standard rank upgrades through fighting in A18, this is the perfect compromise for me. I've also removed the useless Stamina bar on multiple selection. EDIT: The CS rank stats are all messed up, and basic units are often stronger than Advanced units. It seems like the game was balanced around Basic CS only at the time. Such a shame. Edited Sunday at 15:32 by Deicide4u Correction Quote Link to comment Share on other sites More sharing options...
NationGamer090 Posted 1 hour ago Share Posted 1 hour ago Good Morning, after playing this game for a few days, I thought that Roads and Paths would be a great addition. Road and Paths, (Stone, Dirt, etc.) could boost ground units and carriages, especially between allies. It would also look nicer, to have a town with some pathing, instead of just grass or dirt. As an alternative, it could also be done with a painting tool that would allow us to just paint roads and paths, that would not have a gameplay advantage, besides looking nice. Thank you in Advance Imran Quote Link to comment Share on other sites More sharing options...
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