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Suggestions for 0 A.D.


Wijitmaker
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1 hour ago, RangerK said:

SPEED MISMATCHES with Seleucid Heroes:

FIRST ISSUE -  Seleucid Elephant Hero (Seleucis I)

He moves at 9.0, but he boosts Elephant movement to 10.8, so he can't keep up with the elephants he's boosting.

There is still some advantage to having him boost the elephants for local movement, even if he can't keep up, but I think it would be overall better to increase his speed to 10.8.
 

SECOND ISSUE - Seleucid Cav Hero (Antiochus III)
This one is more debatable.

He moves 18, which is the standard for Hero melee cavalry.

However, in 0.28, Seleucid Cataphract speed has been nerfed to only 14.4, and Jav Cav speed is 16.2, which is the fastest cavalry unit of the Seleucids.

So the Hero is always outrunning the units he's supposed to be boosting by a ridiculous margin.

Historic context:
 


Possible solutions:

1.  Do nothing.  Keep everything the same.
2.  Keep him as a melee cavalry hero, but nerf his movement to 15 or maybe 16.2, matching the jav cav.  This would reduce the issue of him outpacing the cav he is commanding, but it might be strange for him to be unique melee cav hero with a slower speed.
3.  Instead of giving him "spear cav" speed, create a new category of "cataphract speed" and use this to justify the reduction in speed.
4.  (my suggestion)  Change him to a jav cav hero, and lower his speed accordingly.  While the historic record most strongly suggests that he be a melee cav hero, I think there's enough diversity in his history that you can justify him being a jav cav hero.  It would also be cool to have a javelin cavalry hero, as I think he'd be the only one.

can always try out CWA where these changes take place p[retty quickly.

But also if you are playing mostly cav, catas in particular and you put in formation to move,t hey move at the speed of the slowest unit in formation, so then he would stay with the catas and move at their speed.

Edited by Emacz
added a little more
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