would like to share a few suggestions to improve the tactical depth and usability of unit formations in 0 a.d.:
Maintain Formations During Attacks: Currently, when ordering a formation (like a Roman Testudo or Greek Phalanx) to attack, the formation breaks apart as units rush to fight individually. It would be great if formations could move and attack as a single cohesive block, maintaining their defensive bonuses and structure during defensive advances or slow pushes.
Improved Stance and Range Management: Managing ranged units or tactical retreats is currently difficult because troops automatically engage anything in range, disrupting the battle plan. We need better control or dedicated stances to prevent units from breaking formation to chase retreating enemies or breaking ranks to attack targets of opportunity.
Custom Formation Dimensions (Width and Length): It would be extremely helpful to choose the specific dimensions of a formation before or during placement. For example, allowing players to adjust the grid to be 10 units wide by 5 units deep, or vice versa, either through hotkeys or by clicking and dragging the mouse to draw the line of deployment
If you see any AI, it's because I used it since I don't speak English. Thank you for your hard work developing this magnificent game.