wackyserious Posted April 28, 2016 Report Share Posted April 28, 2016 Alright, I'll start a topic about the ruins set on the Art Dev forums. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 28, 2016 Report Share Posted April 28, 2016 Visiting the sacked coastal city 5 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 28, 2016 Report Share Posted April 28, 2016 (edited) Ruin objects would be great. Ruins of existing building and ruins of previous building would be wonderful to depict the rich history of the 0 A.D. world that stretches back thousand of years. What about the Great Sphynix? Also, someone mentioned Minoans and Mycenaeans. Great ideas. Make sure they use AO maps and normal maps and spec maps. Edited April 28, 2016 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 1, 2016 Report Share Posted May 1, 2016 11 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 1, 2016 Report Share Posted May 1, 2016 (edited) Man... that's so gorgeous... are the gate animated ? Edited May 1, 2016 by stanislas69 Quote Link to comment Share on other sites More sharing options...
jaimele Posted May 1, 2016 Report Share Posted May 1, 2016 amazing town!! Where did you get the colonnade? mod? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 1, 2016 Report Share Posted May 1, 2016 5 minutes ago, jaimele said: amazing town!! Where did you get the colonnade? mod? He make it, now is in the game( eyecandy I guess) Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 2, 2016 Report Share Posted May 2, 2016 oh whoops, forgot I wasnt following this topic lol. Gates are animated yes, and the colonnade is a prop entity in SVN now. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 2, 2016 Report Share Posted May 2, 2016 @LordGood Can you by any chance use the same armature to rig the poor ptolemies gate ? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 2, 2016 Report Share Posted May 2, 2016 @LordGood, I think it's a bit strange the colonnade is player-owned and attackable. When a unitAI sees this, it will start attacking the colonnades, which is a bit stupid. IMO, it would serve better as a stone resource, or some unattackable, unselectable obstruction. What do you think? 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 2, 2016 Report Share Posted May 2, 2016 I'd think if an enemy razes a town and all that's left is the colonnades that would seem stupid as well, and if its a stone resource stone miners will automatically move to dismantling them after their mines run out... I figure they'd work similarly to fence entities 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 2, 2016 Report Share Posted May 2, 2016 Well, fences are not capturable, so are just placed on the map as gaia-owned and never change ownership (they can just be attacked to get rid of the obstruction). While the current colonnade is capturable, so it will f.e. change ownership to the territory owner over time, and get attacked by accident when an army comes in the town. Disabling the capturable component for the colonnades would make them behave more like fences. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 2, 2016 Report Share Posted May 2, 2016 53 minutes ago, sanderd17 said: IMO, it would serve better as a stone resource, or some unattackable, unselectable obstruction. What do you think? Is it possible to make entities unselectable, or even unattackable and unselectable? Like how props are, but with obstructions, so that mobile entities won't just pass through them? It would be cool, map-making-wise, if some of the props had obstructions.. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 2, 2016 Report Share Posted May 2, 2016 Ofc that's possible. There are other entities that have simulation-like behaviour, but aren't selectable. Like the bird models, the territory_block and territory_pull, and more useful for you: the bridge sides have an obstruction but aren't selectable. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 16, 2016 Report Share Posted May 16, 2016 My friend managed to get really good with a sheep economy however there is no sheep build limit, and this happened. 975 sheep. We couldn't last long in the lag. My Numidians were trying their best to stem the flow but to no avail. Hilarity ensued, we both lagged out fun times, but we may want to address this eventually 3 Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 16, 2016 Report Share Posted May 16, 2016 Oh god the lag 1 Quote Link to comment Share on other sites More sharing options...
Yves Posted May 16, 2016 Report Share Posted May 16, 2016 Looks like the perfect testcase for the instancing I'm working on. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 17, 2016 Report Share Posted May 17, 2016 Its hard to see in all that fog there, but this time we got 2,835 sheep out. The game still didn't crash! Lagged out again though, I could tolerate it long enough to take these screenies too 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted May 17, 2016 Report Share Posted May 17, 2016 LOL The sheep shield and lag was also pointed out by ffm: http://trac.wildfiregames.com/ticket/3696 Quote Link to comment Share on other sites More sharing options...
nebkas Posted May 17, 2016 Report Share Posted May 17, 2016 Catapults fun! 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 17, 2016 Report Share Posted May 17, 2016 ha, reminds me of ICBM ballistae Quote Link to comment Share on other sites More sharing options...
Rædine Posted May 17, 2016 Report Share Posted May 17, 2016 My meth works magic in those sheep experiments. Oh yes... Quote Link to comment Share on other sites More sharing options...
Skhorn Posted July 26, 2016 Report Share Posted July 26, 2016 (edited) (Can't reveal the name) in Flames! or the Siege of (Can't reveal the name). Spoiler Edited July 26, 2016 by Skhorn 5 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 26, 2016 Report Share Posted July 26, 2016 Reminds me of Harrogath, nice to see some Ponies Ascendant stuff in the screenshot topic! 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted July 27, 2016 Report Share Posted July 27, 2016 23 hours ago, LordGood said: Reminds me of Harrogath, nice to see some Ponies Ascendant stuff in the screenshot topic! I want to go back to diablo. Anyways, yes, your mod had some quite things i need for that map, shame i couldn´t put the temple Quote Link to comment Share on other sites More sharing options...
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