jaimele 162 Posted November 26, 2014 Report Share Posted November 26, 2014 Yes thanks, what a difference! Quote Link to post Share on other sites
auron2401 93 Posted November 26, 2014 Report Share Posted November 26, 2014 Sneak peak You're hiding something behind the mountain peak. I know it. Quote Link to post Share on other sites
plumo 193 Posted November 26, 2014 Report Share Posted November 26, 2014 @ wowgetoffyourcellphoneMay I publish some of your screenies on our facebook page? They look great.Maybe it is also possible to scale down the units on boats ( or scale up the boats a bit). Quote Link to post Share on other sites
wowgetoffyourcellphone 6.224 Posted November 26, 2014 Report Share Posted November 26, 2014 @ wowgetoffyourcellphoneMay I publish some of your screenies on our facebook page? They look great.Maybe it is also possible to scale down the units on boats ( or scale up the boats a bit).Sure go ahead. About the units on boats. The big problem is not the scale in my mind. The building are not to scale with units anyway. Docks are not to scale with ships, and all the rest. I think biggest problem comes from the pathfinder. Quote Link to post Share on other sites
plumo 193 Posted November 26, 2014 Report Share Posted November 26, 2014 Otherwise open a ticket in trac? What is the exact problem? What solution do you propose etc. Quote Link to post Share on other sites
niektb 1.291 Posted March 14, 2015 Report Share Posted March 14, 2015 Sneak peak Lol, I only now see the word joke I made Anyway, in case you didn't notice the map from which this screenshot was taken is released in the mean time: http://wildfiregames.com/forum/index.php?showtopic=19653 Quote Link to post Share on other sites
auron2401 93 Posted March 14, 2015 Report Share Posted March 14, 2015 And my terrible pun didn't make it obvious? darn. Quote Link to post Share on other sites
niektb 1.291 Posted March 18, 2015 Report Share Posted March 18, 2015 A screenshot with beautiful water. It is taken from an upcoming Millennium A.D. showcasing skirmish map (made by Skhorn and edited by me). 7 Quote Link to post Share on other sites
wraitii 1.408 Posted March 18, 2015 Report Share Posted March 18, 2015 Looking great!Still can't believe how good the water looks and I made it... 3 Quote Link to post Share on other sites
wowgetoffyourcellphone 6.224 Posted March 18, 2015 Report Share Posted March 18, 2015 Looking great! Still can't believe how good the water looks and I made it...Water does look great. You improve water a lot. One thing notice tho: Shadows on water does not work since water improvement. either very faint or cannot see at all. Quote Link to post Share on other sites
wraitii 1.408 Posted March 18, 2015 Report Share Posted March 18, 2015 Hm, that's possible, I'll look into it. 1 Quote Link to post Share on other sites
wowgetoffyourcellphone 6.224 Posted March 18, 2015 Report Share Posted March 18, 2015 (edited) LordGood's farm fields: Edited March 18, 2015 by wowgetoffyourcellphone 6 Quote Link to post Share on other sites
LordGood 3.688 Posted March 18, 2015 Report Share Posted March 18, 2015 oooh 1 Quote Link to post Share on other sites
historic_bruno 508 Posted March 19, 2015 Report Share Posted March 19, 2015 Nice one! (You can hide the GUI with Alt+G if you want to make an extra nice screenshot ) Quote Link to post Share on other sites
wowgetoffyourcellphone 6.224 Posted March 19, 2015 Report Share Posted March 19, 2015 Okay 2 Quote Link to post Share on other sites
fabio 318 Posted March 19, 2015 Report Share Posted March 19, 2015 It would be nice if territory borders would also be disabled when using alt+g. 5 Quote Link to post Share on other sites
auron2401 93 Posted March 19, 2015 Report Share Posted March 19, 2015 Or a similar Hotkey, i would rather it be a separate one, Say i want to make a gameplay screenshot, without the ui.....yeah, oddball event, but someone could feel that way. Quote Link to post Share on other sites
historic_bruno 508 Posted March 19, 2015 Report Share Posted March 19, 2015 OkayAnd you could show the sky with Alt+Z It would be nice if territory borders would also be disabled when using alt+g.That's not really the GUI, but it has been proposed to have a hotkey that hides territories. I would make it a separate one. Quote Link to post Share on other sites
Enrique 1.430 Posted March 19, 2015 Report Share Posted March 19, 2015 Which were the arguments to not implement LordGood's farms in the game? 2 Quote Link to post Share on other sites
auron2401 93 Posted March 20, 2015 Report Share Posted March 20, 2015 Someone was afraid of lag? Quote Link to post Share on other sites
LordGood 3.688 Posted March 20, 2015 Report Share Posted March 20, 2015 Enrique: http://wildfiregames.com/forum/index.php?showtopic=18152 Quote Link to post Share on other sites
Enrique 1.430 Posted March 20, 2015 Report Share Posted March 20, 2015 Enrique: http://wildfiregames.com/forum/index.php?showtopic=18152They look great, I'm still not sure why they weren't commited. Barley and wheat, and use them as a randomization of farms. Or make them civ-specific if historically accurate... I'm not good with that. Quote Link to post Share on other sites
wowgetoffyourcellphone 6.224 Posted March 20, 2015 Report Share Posted March 20, 2015 (edited) They look great, I'm still not sure why they weren't commited. Barley and wheat, and use them as a randomization of farms. Or make them civ-specific if historically accurate... I'm not good with that. They were committed... where do think I found them? I think part of problem is that LordGood's screenshots make them look ugly, while my screenshots make them look nice. His comp can't do high settings, while mine can, so they look better in my shot. Also, I tweak texture color slightly. There is variation in color but not too much. I think in that thread LordGoo was experimenting a lot and throwing a bunch of stuff in and it didn't look as good as it could have. I think the farms look good with minor variation in color, but not if go overboard. Player must know at quick glance that this piece of land is a farm and not wonder if it is a farm or an orchard or a bunch of wood trees or a bunch of useless eyecandy or what? I think good approach is to make more minor variations (trails, fences, piles of hay, carts, etc.) of the barley and wheat farms. Also experiment on how to make them look more luscious (is this good word?). Please, do not remove terrain conformity. It makes them look very nice on hills and terrain gradient.Imagination must be use to solve "biome" problem so that biome-specific variation can happen. Using a "biome" flag in map XML can open up door for many things (biome-specific props, texture, decals, etc. for buildings, farms, etcetera, and ambient soundscape too!). Edited March 20, 2015 by wowgetoffyourcellphone 2 Quote Link to post Share on other sites
Stan` 6.872 Posted March 20, 2015 Report Share Posted March 20, 2015 I asked for it in the artist wishlist post Quote Link to post Share on other sites
wowgetoffyourcellphone 6.224 Posted March 20, 2015 Report Share Posted March 20, 2015 (edited) btw - "Big" screenshot gives hard crash. "Out of space maybe get 64-bit OS to help". I am on 64-bit OS. lol Edited March 20, 2015 by wowgetoffyourcellphone Quote Link to post Share on other sites
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