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0 A.D. Community Liaison
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Everything posted by plumo

  1. Same issue when starting up Pyrogenesis: Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:485 (decode_pf) Call stack: decode_pf (tex_dds.cpp:485) pf = 0x15DF704C -> dwSize = 32 (0x00000020) dwFlags = 1 (0x00000001) dwFourCC = 0 (0x00000000) dwRGBBitCount = 8 (0x00000008) dwRBitMask = 0 (0x00000000) dwGBitMask = 0 (0x00000000) dwBBitMask = 0 (0x00000000) dwABitMask = 255 (0x000000FF) bpp = 0x00000001 flags = 0x04A00AF4
  2. First feeling when watching the trailer on X019: slightly disappointed. Art direction felt a bit off. AOE2 DE did a better job with the new realistic models. AOE should be historic, stylised realism. But to be fair to the devs, nothing was going to live up to my massive expectations, being a massive AOE fanboy since 1997 (aged 10)! So I'll track this closely and hope for the best
  3. Reminds me so much of the original Age Of Empires campaign with the siege of Syracuse. Mirror tower, anyone?
  4. NDA... But always await the reviews before purchasing. Campaigns ought to be good, as they recruited bassi. His campaigns on the steam workshop are pure quality.
  5. Just received my multiplayer beta key. Installing now.
  6. Your quality of work is a joy to behold, LordGood.
  7. 0 A.D. Development Report - Autumn 2017 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present this monthly development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, we urge you to post your application in our forums or just grab a task from our list of open tickets and get right to it. We are currently looking for Gameplay, AI,
  8. It's not always about you, Lion.Kanzen. I post this on our forums for those who didn't catch the announcement, as this is a small project.
  9. Hey RTS-lovers all around the world, Following project looks amazing, considering it is the work of 1 man! He is asking for a small sum to fund the development. What he did so far impressed me. Check out the video and the kickstarter page.
  10. @Zeta1127 Of course, that's very understandable ... If money is tight, last thing you should do is go on Kickstarter to fund projects that can fail to deliver their product...
  11. If you want this game, you should back it No publisher will ever pick up a niche game like this. Support anyhow, if the project doesn't reach the target you get a full refund. Wanting it but holding off and seeing them fail is human self forfilling proficy
  12. Hey guys and gals, The following project looks interesting and could use your support in backing them. They are making a survival town builder but they focus on the start of citybuilding. You start as nomads and try to evolve your people into a culture. I backed it, I'm curious for the result. LInk below: https://www.kickstarter.com/projects/uncasualgames/ancient-cities/
  13. And what's best, it's a remake! That means that building and gathering resources + unlocking technologies will be a key part of the game. Another classic RTS coming out. Link: http://www.cossacks3.com/
  14. plumo


    Hey Maleg As Lion.Kanzen already said: lag is a known problem for some time. Pathfinder is being rewritten as we speak so expect a major improvement in that area later in 2015.
  15. I tend to use females for all resource gathering, except wood, as food is plentiful (and wood scarce). I'm not sure this is intended. For realism/gameplay we could consider a kind of balance between females/males. For example the ratio should always be almost equal (otherwise negative effects/or just impossible to train male units when you have 5 females and an army of 40 men)... Feedback/small things: - Peacock has too much health. One or two hits from female should be able to finish them off. - Some roman soldiers (hastati or ...) don't carry resources (wood) when they run back to a gatheri
  16. I think dvangennip summed it up nicely
  17. Hey Jarl Arntzen, This issue should be fixed now, thanks for reporting .
  18. Hey Dave. Welcome ! Have you already tried playing a few games?
  19. Thank you for your kind words! Nice having you here on the forums.
  20. Otherwise open a ticket in trac? What is the exact problem? What solution do you propose etc.
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