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plumo

0 A.D. Community Liaison
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Everything posted by plumo

  1. Take a look at this page: http://trac.wildfiregames.com/wiki/Civ%3A_Carthaginians It is an example page for the Carthaginians. If you claim that Aksum's army roster would be interesting and varied (while being historically correct), you can use this as a guideline to come up with your own roster. This is the first step (although there is no guarantee someone will pick it up from there...) You don't have to be part of the team to do some research and come up with new ideas. You can do all of that right now ! You can create new scenarios, you can suggest game improvements, you can research a ne
  2. Hey Heinrich, If you want to research an other civilization, like Aksum, you can check out this thread: http://www.wildfireg...showtopic=17412 Writing a short history, working out a unit roster, thinking about unique buildings, units and technologies, ... However: It is not very likely (IMO) that Aksum will be added as playable civ by 'the team', as there are more prominent civs still not included. But as this is a freeware, open-source game, who knows you may gather a team and release it as a mod...
  3. A clear improvement I didn't like the old background with the tiles. I'm happy they are removed.
  4. Welcome, Attila (epic name by the way )! One of the programmers will get to you soon, or go on our IRC irc://irc.quakenet.org/0ad
  5. The door seems like a texture that is painted on the wall. Except that, great! Also a question: is the roof historical?
  6. I hope someone steps forward soon, because I need to inform the organization.
  7. I'd make a Carthage-looking building, with different props and shields. And if that isn't distinctive enough, maybe the roof can hint at the culture.
  8. I've mentioned this before: I'd like to have only 1 embassy where you 'research' a treaty with one of three possible cultures (Italian, Celtic, Iberian,...) After the research has finished, you unlock special units and techs Also: the building's visual outlook changes depending on the civ (unique props, shields,...).
  9. I'm really sorry to disappoint you guys, but I can't make it. I hope someone will jump in. If a team member wants to come to Belgium, I can offer (free) accommodations.
  10. I won't be able to give the talk at the Libre Software Meeting, due to personal reasons. I hope we don't have to cancel the talk, I'm looking for someone to take over. I will help with the presentation and all the preparation that is required. If anyone is even remotely interested, let us know! The talk will be in English, and will take 40 minutes. This may seem long, but we will also show a promotional video. Date: July 8th, 2013 (IIRC).
  11. The fire is too neat (texture of chimney). What if you made it look bigger? Like a real furnace. Also: I agree with Ludo: the tiled floor is unnecessary. Dirt should do the trick
  12. I (personally) really like minifactions, to be put on the map as 'settlements' (cfr. Age of Empires III) that provide unique units and technologies.
  13. Great work (and amazing productivity). Shouldn't we give this guy a subforum ?
  14. I think it would make more sense if the chimney wasn't connected to the main building (risk of fire etc.) Also, piles of wood could be added somewhere near to the fire (under a roof).
  15. plumo

    I miss..

    If there is a correlation between a dev report and more forum activity/new contributors, I would be a happy man .
  16. They will get fixed, but as we are an open-source project, we can't give estimates as to when. We'll keep you informed, I'll try to publish these development reports on a more regular basis (read: monthly).
  17. Topic Moved. In my opinion this would add more micromanagement to the game. What would the benefit be of those civilians, except realism?
  18. plumo

    I miss..

    Ok, one day later, but the report is up.
  19. Some progress has been made but I don't think it will be included in next alpha.
  20. 0 A.D. Development Report #12 Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this month's 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefe
  21. plumo

    I miss..

    New report has been long overdue, I know guys. Expect one this week, promise .
  22. I still regret we didn't stick with our original 6 civs. Making these civs totally unique (with subfactions!) appealed enormously to me.
  23. Great video. Civ showcases would be great!
  24. For historical material I recommend the comic books of Alix (by Jacques Martin). I'm not sure it is allowed to scan my copies, but it is a must-buy for historylovers.
  25. Welcome! You can catch programmers on IRC. Basically you just grab a task from this list of simpler tasks to start.
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