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plumo

WFG Retired
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Everything posted by plumo

  1. IMO the wooden planks of the piers need some more detail, or a darker colour.
  2. Welcome William! Your portfolio looks very promising . Someone from the art department will get in touch with you shortly.
  3. Lordgood, if you have any more sketches ... I'd love to do a making of the Mauryans...for the team blog
  4. IMHO Heroes of Might and Magic III is the most addictive game ever made, and I've played many games. If you haven't tried it yet, you simply must. I'm also a big fan of the Total War series and Age of Empires (everything up to AOE III).
  5. Has this been posted on facebook and twitter?
  6. Would it be possible to give them a sub-forum? The amount of Bronze age topics is overwhelming
  7. Welcome to our forums, Nick! Post a separate application as well if you want to help out the artists
  8. @Almin, we will put it on the website soon.
  9. 0 A.D. Development Report #10 Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week's 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read. If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community! !!! We are in need of (skilled) programmers. Are you one of them? Redirect yourself to this thread. Your contributions are crucial !!! Screenshot of the Week Month The Mauryan Indians will make their spectacular debut in 2013! Stay tuned. Art & Programming & Sound historic_bruno committed a plethora of fixes! He updated libpng to v1.5.13, fixed multilined text alignment and added a link in-game to the manual. This is only the tip of the iceberg though. For a full list of code revisions check this . Or maybe it was this one.stwf has been working on a complete rewrite of the sound manager. This ought to fix bugs and remove memory leaks in the code. Pureon has finished work on the 'Crannog' building and he has also made new technology, unit and building icons. He has also finished the Mauryan houses (which are a treat!). Check for yourself in the monthly screenshot! Mythos_Ruler also worked on the Mauryan Indians, adding new textures and portraits, among with some general balance work. Enrique finished work on a couple of Mauryan buildings, notably the temple and the stables. Can you spot them in the screenshot (see above)? quantumstate updated the technology code (making it much cleaner), among many other bug fixes. He has applied Kingadami's patches for adding an fps counter to the game setup and right click selection removal. leper implemented some patches (by supertesters zoot , mimo and kingadami), stopping formation members from sliding, among many other fixes and small new features. Gen.Kenobi added fireworks! Yes, ... fireworks. But he also got enrolled in medical school, so yay, FIREWORKS! Spahbod fixed some major random map bugs, including the notorious "chicken problem". Doesn't ring a bell? Consider yourself lucky! Yves is working on a javascript debugger. As we are using javascript for many things, this tool will come in very handy. K776 is working on the web-GUI for the debugger. Last but not least we ought to thank Lordgood for his amazing design sketches for the Mauryan Indians. See you in a couple of weeks with the latest development news!
  10. How little memory are we talking about?
  11. Are you sure? I can't seem to select the ruins/foundations anymore after placing
  12. I was thinking about a ruined city, to be consistent with the 'story' of the previous two authors. But ruins aren't selectable/moveable after you place them and sometimes throw up errors
  13. Could you provide some more information? Upload a crash log. Main location where you can find this log is in Appdata \ Roaming \ 0ad \ logs .
  14. The theme is moving towards Gallia / Celts Maybe a Roman invasion?
  15. @Yves I've also noticed these hiccups in performance, but my processor should be more than capable... It is only a year old (I5-2xxxk: have to check)
  16. I'd like to join . But could someone make walls drag-and-drop in Atlas ?
  17. Triggers are crucial for me as well. I can't count the hours I spent playing all the AOE campaigns and I think I downloaded & tried the majority of campaigns and scenarios on aok.heavengames.com (as well as making some scenario's myself). I (personally!) don't care much about skirmish or AI battles, but I do enjoy the occasional Age of Kings LAN party with a couple of friends. I agree with Mythos that we don't have the manpower to create campaigns/scenarios but I think if we could provide some triggers, we'll be amazed what the community will come up with. I can't wait to get started.
  18. Some of those factions ( like the Athenians and Macedonians) have received (a) unique tech(s) IIRC.
  19. Hey StephenCon Most of your feedback will be included in the game at later stages of development.
  20. So what does Google Analytics have to say ?
  21. Hi Claude, Try playing maps without water against maximum 1 AI player for the moment. Playing the game in multiplayer works even better! We are aware of the high CPU usage, an overhaul of the pathfinder ought to improve matters.
  22. Maybe we could also put a date in the video title, f.e. (July 2012) @Webmaster Could you also check if the mention on RPS.com has any effect on our downloads/unique visitors?
  23. We really ought to have a release video for every alpha. Maybe something for Briann ?
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