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0 A.D. Community Liaison
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Everything posted by plumo

  1. 1. Released! 2. 0 A.D. buildings used as (maybe placeholder?) building cards? https://www.youtube.com/watch?v=GrBaSnD2CDU#t=181ยต Edit: 3. And the music!
  2. Stunning work! Edit: permission to post this on the social media?
  3. Can you confirm, Whitetreepaladin?
  4. Could you upload an image, Stan?
  5. I like the Greek variant, but I'm not that keen on the pallisade wall.
  6. @iNcog SVN is a accessible to everyone. SVN changes daily however, so it isn't easy to play with someone else and make sure everyone has the same version.
  7. Well, we could release a 0.16.1 version together with the OS X release? So everyone has the same version... But I agree with sander as well, we need to test this a bit more.
  8. I agree with wraitii, all these big empty walls are not so nice. But the composition is nice, maybe replace some stone side buildings with wooden tents.
  9. Thanks! How can I download them from Flickr? Do you have the original images?
  10. @ Leroy30 May I publish some screenshots on our social media (with credit of course)? Regards (and great work btw).
  11. According to the design documents, yes. But these things are not set in stone, we're not a big company cutting features to save money/time. I guess if someone would insist on working on triggers, it would be hard to stop him/her ;p (some wishful thinking on my part there).
  12. If part 1 of 0 A.D. will just be a skirmish/multiplayer game where you can also make new units/maps in the editor, not many people will start modding. Triggers will attract many scenario designers... So many historical scenarios to recreate.... In my opinion, triggers should be part of part 1. I for one want to start making scenarios with triggers.
  13. Many fans are asking about campaigns (or scenarios with triggers). I myself am also a big single player fan,I don't enjoy multiplayer games that much. But if I can 'relive' history, instead of random deathmatches I'm excited. I wish that triggers make it into part 1. I think people expect it. If we don't add campaigns, at least allow the community to start working on them.
  14. Would be nice if they were a bit 'themed', either according to civ or to the map. Lush fields don't fit in a desert (unless you also add irrigation channels on the side, which would look nice as well). Many things to consider lots of extra work...
  15. Why should a field always be grains... Especially in Desert scenarios (on sand) it doesn't look that good. What about an orchard (with dates)?
  16. Nice work, LordGood! May I post this on our social media?
  17. It's really easy. I'll write down guidelines tonight. Check this post again later.
  18. @Lapuente If you install TortoiseSVN / Microsoft Visual Studio Express, you can check out these things now . Check out this link; http://trac.wildfiregames.com/wiki/TortoiseSVN_Guide
  19. 0 A.D. Development Report #15 Wildfire Games, the international group of volunteers developing 0 A.D., is happy to present this week's 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, we urge you to post your application in our forums or just grab a task from our list of open tickets and get right to it. We are currently looking for Gameplay, AI, Sound and Graphics Progr
  20. plumo

    Ai is dead

    Wraitii updated the AI after your report, so update your svn once more please.
  21. Hey, Could you provide some extra information. Which alpha version are you using? or which svn revision? How can we reproduce this?
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