Trust me its already getting slow lol. But i have to say im very impressed that the rendering engine can handle this level of detail. I have an i7-3930k overclocked to to 3.6ghz (accross 6 cores) and ddr3 runnine at 2133mhz. I have a fairly decent video card as well its a dual sli 2gb something lol. Not the BEST one on the market but still cost me about 500 a few months ago. Im getting about 15fps (at game start) now with the map probably 1/10th complete (ouch). Mind you theres probably already more than a giant map in there. I think cranking up the experimental graphics settings made a bug impact on performance as well BUT i have to say i have used the bloom, displacement mapping, fog, hue etc to produce a very sexy result Oh im running four screens as well so maybe it would help if i disconnect the others. I dunno. Funny thing is i have all that and i dont even play games. Its just for programming and a bit of design lol. Something like that last screenshot can take about 40min to an hour (for what you see in the screenshot). Definitely keen to get some of my own maps in the game (smaller ones i guess). I'm guessing as its in alpha then there's not too much hurry. Plus to be honest I'd rather wait until those experimental graphics settings are no longer experimental so that the maps dont lose quality for people who haven't figured out how to turn them on. Anyway i will do a smaller map at some stage soon and post it up. If it gets included then thats just bonus. Cheers, Le-roy