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Everything posted by plumo
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Same issue when starting up Pyrogenesis: Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:485 (decode_pf) Call stack: decode_pf (tex_dds.cpp:485) pf = 0x15DF704C -> dwSize = 32 (0x00000020) dwFlags = 1 (0x00000001) dwFourCC = 0 (0x00000000) dwRGBBitCount = 8 (0x00000008) dwRBitMask = 0 (0x00000000) dwGBitMask = 0 (0x00000000) dwBBitMask = 0 (0x00000000) dwABitMask = 255 (0x000000FF) bpp = 0x00000001 flags = 0x04A00AF4
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First feeling when watching the trailer on X019: slightly disappointed. Art direction felt a bit off. AOE2 DE did a better job with the new realistic models. AOE should be historic, stylised realism. But to be fair to the devs, nothing was going to live up to my massive expectations, being a massive AOE fanboy since 1997 (aged 10)! So I'll track this closely and hope for the best
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0 A.D. Development Report: May - August 2019
plumo replied to Sundiata's topic in Announcements / News
I was there in 1997... sigh. -
0 A.D. Development Report: May - August 2019
plumo replied to Sundiata's topic in Announcements / News
Reminds me so much of the original Age Of Empires campaign with the siege of Syracuse. Mirror tower, anyone? -
Age of Empires 2 Definitive Edition
plumo replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
NDA... But always await the reviews before purchasing. Campaigns ought to be good, as they recruited bassi. His campaigns on the steam workshop are pure quality. -
Age of Empires 2 Definitive Edition
plumo replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Just received my multiplayer beta key. Installing now. -
Call for testers - D1871
plumo replied to wraitii's topic in Game Development & Technical Discussion
Could you do an autobuild ? -
Your quality of work is a joy to behold, LordGood.
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0 A.D. Development Report - Autumn 2017 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present this monthly development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, we urge you to post your application in our forums or just grab a task from our list of open tickets and get right to it. We are currently looking for Gameplay, AI,
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125 % Funded !
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@Zeta1127 Of course, that's very understandable ... If money is tight, last thing you should do is go on Kickstarter to fund projects that can fail to deliver their product...
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If you want this game, you should back it No publisher will ever pick up a niche game like this. Support anyhow, if the project doesn't reach the target you get a full refund. Wanting it but holding off and seeing them fail is human self forfilling proficy
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Hey guys and gals, The following project looks interesting and could use your support in backing them. They are making a survival town builder but they focus on the start of citybuilding. You start as nomads and try to evolve your people into a culture. I backed it, I'm curious for the result. LInk below: https://www.kickstarter.com/projects/uncasualgames/ancient-cities/
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And what's best, it's a remake! That means that building and gathering resources + unlocking technologies will be a key part of the game. Another classic RTS coming out. Link: http://www.cossacks3.com/
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Hey Maleg As Lion.Kanzen already said: lag is a known problem for some time. Pathfinder is being rewritten as we speak so expect a major improvement in that area later in 2015.
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I tend to use females for all resource gathering, except wood, as food is plentiful (and wood scarce). I'm not sure this is intended. For realism/gameplay we could consider a kind of balance between females/males. For example the ratio should always be almost equal (otherwise negative effects/or just impossible to train male units when you have 5 females and an army of 40 men)... Feedback/small things: - Peacock has too much health. One or two hits from female should be able to finish them off. - Some roman soldiers (hastati or ...) don't carry resources (wood) when they run back to a gatheri
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Very enjoyable videos, Aleksu!
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I think dvangennip summed it up nicely
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Cisalpine_Gaul.mp3 ends some 20 seconds early in zip-file
plumo replied to Jarl Arntzen's topic in Art Development
Hey Jarl Arntzen, This issue should be fixed now, thanks for reporting . -
Hello everyone! :)
plumo replied to PleaseCallMeDave's topic in Introductions & Off-Topic Discussion
Hey Dave. Welcome ! Have you already tried playing a few games? -
Thank you for your kind words! Nice having you here on the forums.
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Otherwise open a ticket in trac? What is the exact problem? What solution do you propose etc.