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plumo

WFG Retired
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Everything posted by plumo

  1. If you decide to stop in Antwerp, we could meet.
  2. We also got some coverage on http://planet.freegamedev.net/ They posted both reports.
  3. The low poly version is 360 polygons.
  4. Note: if the video is not working, check back again later today.
  5. 0 A.D. Weekly Report #2 (week 31) Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week's 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read. If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community! Team news! Congratulations to three valuable contributors who were recently asked to join the 0 A.D. team: wraitii, myconid and Deiz. Some of their work has already been shown in last report, and a lot more will follow in the coming reports! Feature Spotlight! Eggbird has been putting the last touches on the Civic Centre for the Mauryan Indians. This new faction which will be added over the next few releases, and we expect them to be fully playable by Alpha XIII. In the following video you can see one of the props Eggbird has made for the Civic Centre. This column is known as a Pillar of Ashoka. These pillars were erected during the reign of the Mauryan king Ashoka (3rd century BC) and were inscribed with (legislative) edicts. Pillars have been found all over the Indian peninsula and beyond (one pillar was discovered in Kandahar, Afghanistan). Art & Programming Deiz has been firing a barrage of fixes towards us including rally points for trade and improved gate behaviour among others. One of his usability changes also allows people to hold the Tab key to display all the health bars of the units on the screen. A feature that will be more than useful while your soldiers are in battle. Gen.Kenobi finished the Hellenic Fortress and then started working on other Greek buildings. He also worked on rock formations and uploaded a video tutorial. Myconid has kept working -- relentlessly -- on modernizing 0 A.D.'s visual effects. It would take a whole page to describe all the features he is currently working on. We'll show you all this visual candy in a special report, somewhere in the near future. The groundwork for Myconid's visual galore was recently reviewed and added by programmers historic_bruno and quantumstate . 0 A.D.'s models can now store multiple UV coordinate sets, which make it possible to add advanced texturing techniques such as lightmaps, decal maps e.a. A second patch by Myconid: data-driven texture loading was also implemented this week. This allows actor files to have multiple texture files. Pureon has been finetuning the animations for 'his' gates. For those who haven't seen these gates in action, check out the he made. He has also been cleaning up some of the redundant and missing XML references, together with Mythos_Ruler.After his work on the new GUI, Spahbod started working on implementing cheats! Rest assured that we won't stop pestering him until we can have a bigdaddy, pow and e=mc2 trooper! He has also finished working on a new random map: 'Northern Lights', taking you to the Arctic region. Zaggy1024 has finished the animations for elephants. He also added prop points to their backs (archer platform anyone?) Audio Our composer Omri Lahav, doesn't stop improving existing tracks and recording new material. Expect a lot of new material in the next alpha release! Recent addition to our ranks, Evan Bogunia, has been recording additional sounds. This week he has recorded sounds for horses. Check back next Monday for more 0 A.D. development news!
  6. @Myconid It would be nice if I could post a preview of your work (a special feature report instead of the 'normal' weekly report). But I'll discuss this first with feneur or Jeru. It wouldn't hurt making some screenshots of your progress ( if it is convenient for you) but forget about video capture
  7. @Myconid 1. Congratulations with your new banner 2. Soon I'd love to post an overview with your spectacular work. Whenever you 'finish' something or work on a new feature, please make screenshots/video comparison of vanilla and your work. If this is too much work, I'll ask someone else or give it a go myself. I don't want you to get distracted, but the community would love to see your work in detail. Keep it up !
  8. @Spahbod I uploaded the report yesterday on moddb. @JuliusColtranePille BadMadBlackSad has done some work on the multiplayer lobby recently. But I think I speak for the whole team when I say that this will be implemented before 0 A.D. moves to beta status
  9. @Mythos Could you do the map previews without the 'borders' ? I think it would look better without those lines round the CC's.
  10. Expect next 'snapshot' , next Monday.
  11. Not all things make it into this report, even though they're being worked upon Just saying.
  12. Nice to have another Belgian in the team I also studied in Ghent.
  13. To be frank , I'm not a big fan of the (original) model itself.
  14. Slightly off-topic but related to the scenarios: Mythos, could you create some new sub-categories? For example: -1 Tech demo (Pathfinding, battle, decals, ....) -2 Civ. Showcase (Romans, Persians, ...) -3 .... At the moment all scenarios are put together in one category. Slightly messy imo. Any comments? Also, please change 'Matches' into 'Skirmish' for Alpha 11
  15. That last screenshot is indeed amazing ! A more realistic transition from the sand to the water and this could be a photo
  16. What this project ( I mean 0 AD in general) really needs is a weekly report 'the week in review' (or sth alike) See the open morrowind project: http://openmw.org/en/ There is so much amazing work being done, the community would love to read about it.
  17. I really like Josh's mockup (?), post 130 in this thread. Anyhow, a big improvement over the current lay-out.
  18. @myconid http://imgur.com/a/Siwn4 too modest, my friend! It is clearly an improvement I
  19. This ought to be a game mode I hope myconid's patches will be submitted soon to the svn.
  20. What you say is certainly the case for companies, where productivity is important, not in the least because of financial reasons. This is an opensource game, even if it takes a few more years to ''complete''... I don't mind. That's my opinion ofcourse. Slowly but steadily they're getting there.
  21. I can only speak as a member of the community (no contribution except donation), and I'm perfectly fine with the way things are going up until now....
  22. What can't he do? Myconid I hope all of this makes it into the SVN soon. And it hurts my eyes not seeing the 0 AD development team banner on his profile
  23. Very nice comparison screenshot, myconid ! It is a real improvement over the original! Start writing that article, Jeru
  24. If it is not too much trouble, would it be possible to put a 'vanilla' screenshot next to a screenshot with your work? Just to put things in perspective. Also: I'm sure this would be perfect material to put on moddb
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