LordGood Posted January 20, 2014 Report Share Posted January 20, 2014 I dont know why, but I really wanted to mess with the farm fields to make them look more... used. Civ-specific too! Here's what I got so far, Desert and Mediterranean fields edited from those terrain textures 4 Quote Link to comment Share on other sites More sharing options...
feneur Posted January 20, 2014 Report Share Posted January 20, 2014 Ooh, nice idea Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 Thanks Got the temperate field 3 Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 20, 2014 Report Share Posted January 20, 2014 You rock at staging screenshots.(though you're not quite as good as Pureon with lighting ) Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 I cant enable max settings though Atlas is so much fun to play around with, making pretty cities and whatnot. I'd love to work on the campaign when it becomes a thingTropic field! 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 20, 2014 Report Share Posted January 20, 2014 These look pretty awesome LordGood! And very organic feel, me likes 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 Grain doesnt behave hrmmmm Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 whup, nevermind, they behave alright.Diversity! 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 20, 2014 Report Share Posted January 20, 2014 Might want to make some of those slightly larger, it looks patchy right now sometimes.But very cool Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 The wheat props either look patchy or overtake everything :/I spent a long time messing with scale, and shape. This is as close as I gotI don't want to make it too high poly either, my computer is already chugging with those bushes Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 Here's a thick one! hajust had to thin out the outer props and thicken up the central ones 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 20, 2014 Report Share Posted January 20, 2014 Looks great! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 20, 2014 Report Share Posted January 20, 2014 Here's a thick one! hajust had to thin out the outer props and thicken up the central onesNice, I'llpost in fb. pd: Is official that idle button in the GUI? Quote Link to comment Share on other sites More sharing options...
niektb Posted January 20, 2014 Report Share Posted January 20, 2014 (edited) These fields, are they (going to be) map specific or civ specific? Edited January 20, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 These fields, are they (going to be) map specific or civ specific?I don't know if its possible to make them map specific. One of the more learned programmy-types might be able to tell you. As far as I'm planning, I'm making them civ specific.I'm doing a bit of research to see who gets what in terms of crops. Seems the Brythonic tribes had very little in terms of 'greens' before the Roman incursion. Grain centered agriculture.I was surprised 1 Quote Link to comment Share on other sites More sharing options...
plumo Posted January 20, 2014 Report Share Posted January 20, 2014 Why should a field always be grains... Especially in Desert scenarios (on sand) it doesn't look that good. What about an orchard (with dates)? Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 not all fields, just british ones.also, I'm already working on the orchard things Quote Link to comment Share on other sites More sharing options...
plumo Posted January 20, 2014 Report Share Posted January 20, 2014 Would be nice if they were a bit 'themed', either according to civ or to the map. Lush fields don't fit in a desert (unless you also add irrigation channels on the side, which would look nice as well).Many things to consider lots of extra work... Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 Olive trees! yaaay!and lemons on the ground too! Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 uh, farm fields look a little awkward with trees growing out of them 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 20, 2014 Report Share Posted January 20, 2014 uh, farm fields look a little awkward with trees growing out of them needs be more bigger to separate the tree from each other. That why I was talk about a farm to plant bushes and trees. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 20, 2014 Report Share Posted January 20, 2014 You're gonna hate me, but I don't really like them... They look very cluttered and not beautiful at all, as the title of this thread is supposed to suggest. I really like the uniform nature of the current ones. 1 Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted January 20, 2014 Report Share Posted January 20, 2014 (edited) Yes and different civs you maybe want too put the cart on different locations of the fields so it dont look like clones and maybe for some fields a small walls wooden/stone.And for the lemon trees maybe not on a field but the player can place them separate on the map. Edited January 20, 2014 by RoekeloosNL Quote Link to comment Share on other sites More sharing options...
Josh Posted January 20, 2014 Report Share Posted January 20, 2014 pd: Is official that idle button in the GUI? That's the current idle button in SVN. As to the new fields, I really like them. They look so much more - organic. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 20, 2014 Author Report Share Posted January 20, 2014 Well most of the feedback I've gotten has been positive, so I'm going to keep on it. The olive trees can stay Gaia, I don't see orchards happening anytime soon with the size of the footprint, also they would probably be better with obstruction boxes.Fences around the edge might look a little odd without obstruction boxes but I'll see what I can do.I'll also try to make some different farm decals for variantsOlive tree is the first model I made completely from scratch It's going to look a little messy, I doubt the ancients could plow mechanically straight rows and have even yield throughout without tractors or fertilizer Quote Link to comment Share on other sites More sharing options...
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