Sundiata Posted January 10, 2018 Report Share Posted January 10, 2018 (edited) 8 hours ago, Imarok said: If so, maybe you want to create a ticket? (I might look into that) Ticked created! https://trac.wildfiregames.com/ticket/4942#ticket Edited January 10, 2018 by Sundiata 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 10, 2018 Report Share Posted January 10, 2018 3 hours ago, Sundiata said: Ticked created! https://trac.wildfiregames.com/ticket/4942#ticket Your first ticket. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 11, 2018 Report Share Posted January 11, 2018 10 hours ago, Lion.Kanzen said: Your first ticket. I'm so proud... Spoiler I actually had to ask Imarok how... lol 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 14, 2018 Report Share Posted January 14, 2018 A nice Achaemenid town where a Satrap can spend his retirement days. Screenshot is comprised of 100% entity, it can be copy-pasted throughout the map in Atlas as capturable areas to add more challenge and life in a map. 4 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted February 19, 2018 Report Share Posted February 19, 2018 (edited) Spoiler A new kingdom it's coming(?) Edited February 19, 2018 by Skhorn 2 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted February 24, 2018 Report Share Posted February 24, 2018 Finally a map i didn't make like a Crazy Train === Napata === Kingdom of Kush Expect a more detailed thread! Thank you @Sundiata @elexis 4 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 25, 2018 Report Share Posted February 25, 2018 6 hours ago, Skhorn said: It would be great to have a highly detailed and textured Blessed Mountain object for the game. Maybe about half this size. Looks incredible though. I can imagine a "siege" scenario where the Romans and Kushites fight over the city. 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted February 25, 2018 Report Share Posted February 25, 2018 5 hours ago, wowgetoffyourcellphone said: It would be great to have a highly detailed and textured Blessed Mountain object for the game. Maybe about half this size. Looks incredible though. I can imagine a "siege" scenario where the Romans and Kushites fight over the city. In the works, something similar to Danubius. I'm particularly happy about Skhorns map because I couldn't get any elevation model of this mountain anywhere on the net. The NASA blue marble heightmap has only 2 or 3 pixels for that area, the pictures are only topographical maps that we can't import, OpenStreetMap data useless too. So when Sundiata revealed that Skhorn has this mountain I was delighted as I can import this mountain using the random map script! hey did a good 3D model but they sell it, so meh http://www.learningsites.com/GebelBarkal-2/GB-hist2_CSS3-update.php 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 25, 2018 Report Share Posted February 25, 2018 (edited) 13 hours ago, wowgetoffyourcellphone said: Looks incredible though. I can imagine a "siege" scenario where the Romans and Kushites fight over the city. Uhu, imagine, if the game gets optimised to the point that this map becomes comfortable to play, you could have a Roman/Kushite campaign (The sack of Napata). Prince Akinidad apparently died at Dakka in 24BC, after failed negotiations with the Romans, so: "After failed negotiations to end the war with Kush, and the "accidental" death of prince Akinidad, hostilities reopened and Gaius Petronius at the head of a large legion, pushed on to Napata, to face the treacherous cult of Amun and the Napatan temple guards as well as a bunch of really pissed of townspeople..." The Queen Mother Amanirenas was apparently away from Napata at the time. Prince Akinidad apparently died at Dakka in 24BC, after failed negotiations with the Romans. King Teriteqas had died at the start of the war, and with the sack of Napata and the decimation of the cult of Amun (again), this seems to have presented the perfect opportunity for Amanirenas to assume full power. Now Queen Amanirenas, she marshalled a large army from the South, and eventually pushed the Romans back to the Egyptian border, and besieged Roman positions at Qasr Ibrim with an army of 30.000 men. Frontal assaults were made impossible because of Roman artillery, but from the topology of the area, it seems clear that the Roman forces were entirely encircled, which might have been an important factor in the negotiated peace-deal that was remarkable favourably to the Kushites. Edited February 25, 2018 by Sundiata 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted February 27, 2018 Report Share Posted February 27, 2018 Saving wolf and boars. Practicing to post Screenshots. 3 Quote Link to comment Share on other sites More sharing options...
Servo Posted February 27, 2018 Report Share Posted February 27, 2018 Nice Spot to promote units. Needs some more wild animals to herd on this map. Maybe boars and wolves. Quote Link to comment Share on other sites More sharing options...
Servo Posted February 27, 2018 Report Share Posted February 27, 2018 0abc mod allowing palisades on neutral territory. Merchants can travel safely 1 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted February 27, 2018 Report Share Posted February 27, 2018 A very open battleground is possible. Hoping the AI will not bypass the enemy units instead of trying to destroy fortifications. I will do an A22 game before the next alpha comes. 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) On 2/25/2018 at 12:50 PM, Sundiata said: "After failed negotiations to end the war with Kush, and the "accidental" death of prince Akinidad... Quote ... hostilities reopened and Gaius Petronius at the head of a large legion, pushed on to Napata, to face the treacherous cult of Amun and the Napatan temple guards as well as a bunch of really pissed of townspeople..." The cycle of life and death Edited February 28, 2018 by Skhorn 3 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 1, 2018 Report Share Posted March 1, 2018 (edited) Storytelling with 0AD... it's totally possible! 8 hours ago, Skhorn said: The cycle of life and death I'd be lying if I said I didn't have a mancrush for Ragnar Lothbrok, he's so awesome... I'd be honoured to stand in the same shield wall as him! Edited March 1, 2018 by Sundiata 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 25, 2018 Report Share Posted March 25, 2018 "We've lost, call back the remaining men." "We've already lost too much lives. Our sons, brothers, fathers and companions. Those men that we hold dear." "Ride away from here, escort the wounded and make way to the refuge camp, from there, move everyone to the safety of the capital. Tell the High King what happened here." 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 15, 2018 Report Share Posted April 15, 2018 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2018 Report Share Posted April 29, 2018 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 21, 2018 Report Share Posted June 21, 2018 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21, 2018 Report Share Posted June 21, 2018 That HUD looks old... I never noticed before. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21, 2018 Report Share Posted June 21, 2018 On 1/10/2018 at 6:36 AM, Skhorn said: Multiple layouts of water workaround. Testing so far Reveal hidden contents If you wonder how: Using multiple rice_water## from TerraMagna mod. Reveal hidden contents Maybe we could have square water tiles, with obstruction. You wouldn't be able to sail on them though. 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 21, 2018 Report Share Posted July 21, 2018 A screenshot from one of my current "WIP" random maps, featuring a swamp (and the PvE elements that can be found in a swamp, but thats for another topic). Really shows what the engine is capable of even on low end machines. Same one but with rain visible at high zoom levels. Spoiler Quote Link to comment Share on other sites More sharing options...
gaius Posted July 22, 2018 Report Share Posted July 22, 2018 Picture of roads, auxiliary camp, new champs and heroes, buildable onagers and visible Garrison of SiegeTowers etc. of my mod: the-age-of-0-ad 3 Quote Link to comment Share on other sites More sharing options...
gaius Posted July 22, 2018 Report Share Posted July 22, 2018 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 23, 2018 Report Share Posted July 23, 2018 Nyeh heh heh, well I tried @wowgetoffyourcellphone 5 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.