Fabius Posted February 19 Report Share Posted February 19 1 hour ago, Gurken Khan said: @Fabius Those tecs are learned automatically and don't need nor have a button; look at the gather rates. I did check the gather rates, for a while I thought Carthage had some how gotten an extra 75% stone mining rate lol, then realised that was not the case. Makes sense to leave out the buttons Quote Link to comment Share on other sites More sharing options...
Fabius Posted February 19 Report Share Posted February 19 38 minutes ago, real_tabasco_sauce said: The bonus is that they are free and instant with each age, so why make people click them? Basically you get the techs effect each age. Its listed three times because its implemented as auto-research unique techs. Instead, it could be turned into a variant of the phase-up technologies. I see, why not make it like the Athenian metal mining bonus they get per age then, that would be a simpler and cleaner setup I think, the current system works, just looks odd having the same thing copy pasted thrice 1 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted February 19 Report Share Posted February 19 2 hours ago, Fabius said: I see, why not make it like the Athenian metal mining bonus they get per age then, that would be a simpler and cleaner setup I think, the current system works, just looks odd having the same thing copy pasted thrice Because they are supposed to gather metal faster than other civs?? Quote Link to comment Share on other sites More sharing options...
ffm2 Posted February 20 Report Share Posted February 20 This might not be the best channel, but: The build from the arch repository gets a segfault after a few minutes gaming. This happens for me on 2 different pcs and each game, not like there is one game where it didn't happen of about 5 attempts on each pc. The appimage or compiled git version works reliably. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted February 21 Report Share Posted February 21 The version is also wrong, since it's not alpha anymore: https://archive.archlinux.org/packages/0/0ad/ 0ad-a28.0-1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21 Report Share Posted February 21 20 minutes ago, ffm2 said: The version is also wrong, since it's not alpha anymore: https://archive.archlinux.org/packages/0/0ad/ 0ad-a28.0-1 Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted February 21 Report Share Posted February 21 3 hours ago, Stan` said: Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though. Reported at 0ad Arch user reports crash on multiple computers and New version: v0.28.0 (alpha noted). cc @ffm2 2 Quote Link to comment Share on other sites More sharing options...
hyperion Posted February 21 Report Share Posted February 21 7 hours ago, ffm2 said: This might not be the best channel, but: The build from the arch repository gets a segfault after a few minutes gaming. This happens for me on 2 different pcs and each game, not like there is one game where it didn't happen of about 5 attempts on each pc. The appimage or compiled git version works reliably. https://gitea.wildfiregames.com/0ad/0ad/issues/8571, do they use a patched spidermonkey? Quote Link to comment Share on other sites More sharing options...
wraitii Posted February 21 Report Share Posted February 21 Congrats on the release folk 3 Quote Link to comment Share on other sites More sharing options...
Boudica Posted February 21 Report Share Posted February 21 Thanks for your work! Also, the new log ram is cute (and efficient). 1 3 Quote Link to comment Share on other sites More sharing options...
Arup Posted February 21 Report Share Posted February 21 Mauryan rams are the cutest imo. they look so harmless, when their wheels move it feels like a wloden cute toy, it has literally 0 "warlike" assets on it it just looks so harmless like, awwwwww 2 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted February 21 Report Share Posted February 21 (edited) I was following: https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/issues?show=eyJpaWQiOiI2IiwiZnVsbF9wYXRoIjoiYXJjaGxpbnV4L3BhY2thZ2luZy9wYWNrYWdlcy8wYWQiLCJpZCI6MjI0OTY4fQ%3D%3D but they didn't let me create a account due to heavy traffic or so. Toolybird said: "Can you reproduce the problem? Where is the log file? If it's crashing, where is the backtrace?" Can another arch user reproduce it? Or can another arch user say that they could play for a bit longer? I just started a single player game, let some gaia fight and waited 2 minutes and 10 seconds for the next crash. Here are some log files from .local/state/0ad/log If you tell me how I can run tools tracing it, but wouldn't it be easier if the person that investigates it just lets the game run themself for just max. 5 minutes? log.zip Edited February 21 by ffm2 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted February 22 Report Share Posted February 22 Its fixed I think. I let petras play 7 min. because it's late here, but I think it's fixed. Thanks if you read this 1 Quote Link to comment Share on other sites More sharing options...
tuk0z Posted February 22 Report Share Posted February 22 Congrats on the 0ad a0.28 release ya'all ! Game's so smooth on my light setup, I'm lagging behind like a pikeman!  the game's latest version segfaults after minutes here on Arch (just to confirm @ffm2 @andy5995 and @hyperion above) : both after (a27.1-5 -> a28.0-1) and (a28-1 -> 0.28.0-1) with my old a27.1 config folder, as well as if I move it no new logfile is generated upon crash that is, up to now in this location @ffm2 Will proceed to Arch linux's gitlab see if I can add something usable there.  Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22 Report Share Posted February 22 3 minutes ago, tuk0z said: Congrats on the 0ad a0.28 release ya'all ! Game's so smooth on my light setup, I'm lagging behind like a pikeman!  the game's latest version segfaults after minutes here on Arch (just to confirm @ffm2 @andy5995 and @hyperion above) : both after (a27.1-5 -> a28.0-1) and (a28-1 -> 0.28.0-1) with my old a27.1 config folder, as well as if I move it no new logfile is generated upon crash that is, up to now in this location @ffm2 Will proceed to Arch linux's gitlab see if I can add something usable there.  https://gitea.wildfiregames.com/0ad/0ad/issues/8757 Quote Link to comment Share on other sites More sharing options...
tuk0z Posted February 23 Report Share Posted February 23 12 hours ago, Stan` said: https://gitea.wildfiregames.com/0ad/0ad/issues/8757 No more issue at all here i.e. Arch Linux with package 0ad-0.28.0-2 (reverting to js115 from js128) as @ffm2 wrote yesterday evening (just not specifying the version). ty @Stan` for clarifying the spidermonkey bug that caused the issue. Now back to my issue as I'm lagging behind the game's new speed (efficiency) even on a light setup 4 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted Tuesday at 05:44 Report Share Posted Tuesday at 05:44 17 hours ago, tuk0z said: new speed (efficiency) even on a light setup Yeah man. Nice leaning back and watching some games on my spec-top. Quote Link to comment Share on other sites More sharing options...
DesertRose Posted 4 hours ago Report Share Posted 4 hours ago What I would like is an option in the Settings to change Gendered Civilians back to Women. Having female Civilians and male Citizen gives a more clearer feedback which units are civilians and which are citizens. Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 4 hours ago Report Share Posted 4 hours ago (edited) 6 minutes ago, DesertRose said: What I would like is an option in the Settings to change Gendered Civilians back to Women. Having female Civilians and male Citizen gives a more clearer feedback which units are civilians and which are citizens. I think the problem is the lack of a Male Civilian voice sound. RIght now, they have same voices as citizen-soldier and thats creates confusion Edited 4 hours ago by guerringuerrin typos 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 3 hours ago Report Share Posted 3 hours ago 2 minutes ago, guerringuerrin said: RIght now, the have same voices as citizen-soldier and thats creates confusion Agreed, I personally couldn't adapt, as sound feedbacks are so important. Knowing if something spawning, dying, or sometimes added to selection etc can be crucial. 1 Quote Link to comment Share on other sites More sharing options...
Arup Posted 1 hour ago Report Share Posted 1 hour ago The game has become extremely good when it comes to lag, now it lags only with gargantuous amount of units and some players having bad connection. on another note however,there seems to be an increase in cases of OOS and players rejoining as spec. as of now, there is not enough cases to warrant a separate topic tho. just thought I'd point smth out I noticed. Quote Link to comment Share on other sites More sharing options...
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