Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 @NitroVicky IIRC it's a given technical thing. The AI knows everything going on, I consider it cheating; it knows where your buildings are if it wants to attack and it can build in unexplored terrain. Maybe you can implement blinds for the AI? 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 12:08 PM, vladislavbelov said: Did I understand correctly that it was reproduced only once for OpenGL ARB but not anymore? Expand Maybe it happened once (unreliable narrator). I tried it ten times again and it didn't happen; maybe we could say it doesn't happen with OGA. On 02/06/2023 at 12:08 PM, vladislavbelov said: Could you (if time permits) install Vulkan SDK? And run vkcube.exe from there? Expand Did so. The cube woke up fine. Anything else I can do (with that)? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 12:52 PM, Gurken Khan said: Did so. The cube woke up fine. Anything else I can do (with that)? Expand Thank you! Yes, I have few ideas to check. add the following line to your user.cfg and run: renderer.backend.vulkan.disabledescriptorindexing = "true" add the following lines to your user.cfg, run the game (it will be slower, it's ok) and attach userreport and mainlog after that: renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true" Quote Link to comment Share on other sites More sharing options...
NitroVicky Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 12:31 PM, Gurken Khan said: @NitroVicky IIRC it's a given technical thing. The AI knows everything going on, I consider it cheating; it knows where your buildings are if it wants to attack and it can build in unexplored terrain. Expand Understood. I personally don't mind the AI cheating because it's very weak... any kind of cheating to strengthen it would be good. Even if it knows what I am doing, it can only watch its death coming! On 02/06/2023 at 12:31 PM, Gurken Khan said: Maybe you can implement blinds for the AI? Expand I'm not sure how to do that. I think the blinds could be made prettier than just pure blackness. If someone can point me to the texture file of the blinds that would be very helpful. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 1:15 PM, vladislavbelov said: user.cfg Expand What's the difference between the user.cfg in ...\Roaming\... and local.cfg in ...\Local\...? Anyway, here you go: logs-vladi2.zipFetching info... Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 2, 2023 Report Share Posted June 2, 2023 (edited) On 02/06/2023 at 12:08 PM, vladislavbelov said: Thank you for testing! Is it reproducible if disable V-Sync but use FPS throttling? Expand Yes they are still reproducible, they only appear for fewer frames. The only thing that stops all the tears is starting a screen recording. Edited June 2, 2023 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 2, 2023 Report Share Posted June 2, 2023 @wowgetoffyourcellphone https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...unit_upgrades?from_project_id=36954588&page=2&straight=false They are working, but I cannot seem to modify the tooltip to change the displayed counter. Its supposed to be "replace": "string" right? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 1:49 PM, Gurken Khan said: What's the difference between the user.cfg in ...\Roaming\... and local.cfg in ...\Local\...? Expand IIRC local.cfg is for development to override values from default.cfg. Did the renderer.backend.vulkan.disabledescriptorindexing = "true" line change something? On 02/06/2023 at 1:49 PM, Gurken Khan said: Anyway, here you go: Expand On 02/06/2023 at 2:36 PM, real_tabasco_sauce said: Yes they are still reproducible, they only appear for fewer frames. Expand Thanks! I'll include some changes into the next RC, will see then. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 On 02/06/2023 at 5:18 PM, vladislavbelov said: Did the renderer.backend.vulkan.disabledescriptorindexing = "true" line change something? Expand Nope, still the same sh*t. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted June 2, 2023 Report Share Posted June 2, 2023 On 01/06/2023 at 11:50 PM, LienRag said: I get /usr/bin/AppImageLauncher: /usr/lib64/libcurl.so.4: no version information available (required by /usr/bin/../lib/x86_64-linux-gnu/appimagelauncher/libappimageupdate.so) Erreur de segmentation (core dumped) Expand @LienRagFrom what link did you get the appimage from? What is the exact filename of the appimage? Which LInux distro are you using? Quote Link to comment Share on other sites More sharing options...
Obelix Posted June 2, 2023 Report Share Posted June 2, 2023 In Saharan Oases (4): When right-clicking on the icon of the Kastasta (the goat) the game produces an warning, when it's not already conquered a.k.a. still in gaias hands. WARNING: Unrecognized phase (phase_city) Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 2, 2023 Report Share Posted June 2, 2023 @Obelix Is that Delenda Est? If so @wowgetoffyourcellphone should look at it. Doesn't look like you're in city phase, maybe that's causing a problem. Quote Link to comment Share on other sites More sharing options...
Obelix Posted June 2, 2023 Report Share Posted June 2, 2023 That's the normal 0 A.D. Alpha 27 Release Candidate 1 I played there. I hadn't reach city phase despite having played for 15 seconds. I know speed runners can get to city phase faster ... 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 3, 2023 Report Share Posted June 3, 2023 On 02/06/2023 at 8:59 PM, Gurken Khan said: @Obelix Is that Delenda Est? If so @wowgetoffyourcellphone should look at it. Doesn't look like you're in city phase, maybe that's causing a problem. Expand Base game has capturable farmsteads too. Only for skirmish maps. @Obelix I'll look at it, probably a mixup when I ported the files from DE to EA. I won't have laptop access for a week though. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 3, 2023 Report Share Posted June 3, 2023 On 02/06/2023 at 4:26 PM, real_tabasco_sauce said: @wowgetoffyourcellphone https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...unit_upgrades?from_project_id=36954588&page=2&straight=false They are working, but I cannot seem to modify the tooltip to change the displayed counter. Its supposed to be "replace": "string" right? Expand "Displayed Counter" I am unsure what you mean. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 3, 2023 Report Share Posted June 3, 2023 On 02/06/2023 at 4:26 PM, real_tabasco_sauce said: @wowgetoffyourcellphone https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...unit_upgrades?from_project_id=36954588&page=2&straight=false They are working, but I cannot seem to modify the tooltip to change the displayed counter. Its supposed to be "replace": "string" right? Expand { "value": "Identity/Tooltip", "replace": "Counters: 1.5× vs Cavalry" } @Freagarach^ ? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 3, 2023 Report Share Posted June 3, 2023 On 03/06/2023 at 3:21 AM, wowgetoffyourcellphone said: { "value": "Identity/Tooltip", "replace": "Counters: 1.5× vs Cavalry" } @Freagarach^ ? Expand yeah thats what Ive got. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2023 Author Report Share Posted June 3, 2023 Can someone create tickets? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 3, 2023 Report Share Posted June 3, 2023 On 03/06/2023 at 3:47 AM, real_tabasco_sauce said: yeah thats what Ive got. Expand Remember that Replace (if it's implemented for tooltips) will replace a tooltip entirely; it's not an addendum, so you will have to restate that original tooltip text (if any) and then state your new stuff. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 4, 2023 Report Share Posted June 4, 2023 { "value": "Identity/Tooltip", "replace": "Counters: 4.5× vs Cavalry."} { "value": "Identity/Tooltip", "replace": "Counters: 1.5× vs Cavalry" } Neither of the above work for elephants and pikemen respectively. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2023 Report Share Posted June 4, 2023 On 03/06/2023 at 3:09 AM, wowgetoffyourcellphone said: Base game has capturable farmsteads too. Only for skirmish maps. Expand I would like to change slightly the appearance of these capturable objects so that they are not confused or that it is more evident that they are capturable and that they are thematic of the map, they can even look more neglected than the models that we have in the civilizations, something like abandoned or in a poor state, although all this is an optional thing. Although with how busy I'm going to be for the rest of the year, I don't know if I'll have time. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 4, 2023 Report Share Posted June 4, 2023 We still have pond Tuna (for example on Cantabrian Highlands). All fish not in oceans should be changed to generic fish. 2 Quote Link to comment Share on other sites More sharing options...
Obelix Posted June 4, 2023 Report Share Posted June 4, 2023 On 02/06/2023 at 8:35 PM, Obelix said: WARNING: Unrecognized phase (phase_city) Expand #6818 On 03/06/2023 at 11:33 AM, Stan` said: Can someone create tickets? Expand Quote Link to comment Share on other sites More sharing options...
LienRag Posted June 5, 2023 Report Share Posted June 5, 2023 On 02/06/2023 at 7:23 PM, andy5995 said: @LienRagFrom what link did you get the appimage from? What is the exact filename of the appimage? Which LInux distro are you using? Expand I got it here : https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.27-rc1-27645-alpha which means that it's the 0ad-0.0.27-rc1-27645-alpha-2305191528-x86_64_65744d18aeb7b41697563d9ec7040137.AppImage file. I tried it on OpenSuse Leap 15.4 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted June 5, 2023 Report Share Posted June 5, 2023 (edited) On 05/06/2023 at 3:23 PM, LienRag said: I got it here : https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.27-rc1-27645-alpha which means that it's the 0ad-0.0.27-rc1-27645-alpha-2305191528-x86_64_65744d18aeb7b41697563d9ec7040137.AppImage file. I tried it on OpenSuse Leap 15.4 Expand @LienRagI opened a ticket on the AppImage repo and replied at https://github.com/0ad-matters/0ad-appimage/issues/23 and wrote some troubleshooting steps that you could try. You can reply on that ticket if you're a registered GitHub user, or here on this forum thread. Edited June 5, 2023 by andy5995 1 1 Quote Link to comment Share on other sites More sharing options...
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