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Alpha 27 Pre-release/Release Candidate Build Testing


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17 minutes ago, Gurken Khan said:

What's the difference between the user.cfg in ...\Roaming\... and local.cfg in ...\Local\...?

IIRC local.cfg is for development to override values from default.cfg.

Did the renderer.backend.vulkan.disabledescriptorindexing = "true" line change something?

18 minutes ago, Gurken Khan said:

Anyway, here you go:

2 hours ago, real_tabasco_sauce said:

Yes they are still reproducible, they only appear for fewer frames.

Thanks! I'll include some changes into the next RC, will see then.

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19 hours ago, LienRag said:

I get

/usr/bin/AppImageLauncher: /usr/lib64/libcurl.so.4: no version information available (required by /usr/bin/../lib/x86_64-linux-gnu/appimagelauncher/libappimageupdate.so)
Erreur de segmentation (core dumped)

 

@LienRagFrom what link did you get the appimage from? What is the exact filename of the appimage? Which LInux distro are you using?

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6 hours ago, Gurken Khan said:

@Obelix Is that Delenda Est? If so @wowgetoffyourcellphone should look at it. Doesn't look like you're in city phase, maybe that's causing a problem.

Base game has capturable farmsteads too. Only for skirmish maps.

 

@Obelix I'll look at it, probably a mixup when I ported the files from DE to EA. I won't have laptop access for a week though.

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10 hours ago, real_tabasco_sauce said:

@wowgetoffyourcellphone

https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...unit_upgrades?from_project_id=36954588&page=2&straight=false

They are working, but I cannot seem to modify the tooltip to change the displayed counter.

Its supposed to be "replace": "string" right?

"Displayed Counter" I am unsure what you mean.

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10 hours ago, real_tabasco_sauce said:

@wowgetoffyourcellphone

https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...unit_upgrades?from_project_id=36954588&page=2&straight=false

They are working, but I cannot seem to modify the tooltip to change the displayed counter.

Its supposed to be "replace": "string" right?

{ "value": "Identity/Tooltip", "replace": "Counters: 1.5× vs Cavalry" }

@Freagarach^ ?

 

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On 02/06/2023 at 9:09 PM, wowgetoffyourcellphone said:

Base game has capturable farmsteads too. Only for skirmish maps.

I would like to change slightly the appearance of these capturable objects so that they are not confused or that it is more evident that they are capturable and that they are thematic of the map, they can even look more neglected than the models that we have in the civilizations, something like abandoned or in a poor state, although all this is an optional thing.

Although with how busy I'm going to be for the rest of the year, I don't know if I'll have time.

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On 02/06/2023 at 9:23 PM, andy5995 said:

@LienRagFrom what link did you get the appimage from? What is the exact filename of the appimage? Which LInux distro are you using?

I got it here : https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.27-rc1-27645-alpha which means that it's the 0ad-0.0.27-rc1-27645-alpha-2305191528-x86_64_65744d18aeb7b41697563d9ec7040137.AppImage file.

I tried it on OpenSuse Leap 15.4

 

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5 hours ago, LienRag said:

I got it here : https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.27-rc1-27645-alpha which means that it's the 0ad-0.0.27-rc1-27645-alpha-2305191528-x86_64_65744d18aeb7b41697563d9ec7040137.AppImage file.

I tried it on OpenSuse Leap 15.4

 

@LienRagI opened a ticket on the AppImage repo  and replied at https://github.com/0ad-matters/0ad-appimage/issues/23 and wrote some troubleshooting steps that you could try.

 

You can reply on that ticket if you're a registered GitHub user, or here on this forum thread.

Edited by andy5995
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46 minutes ago, Lierbex said:

i was triying vulkan and game in general, is normal that my game run at 30fps? anyway, fps stability is not soooo, is limitated to 30. but downa lot to 9-12. even without units around the area.

I suppose not, do you have vsync on or the frame rate limit ?
How many fps do you have with opengl?

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