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fabio

WFG Programming Team
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Everything posted by fabio

  1. Awesome! If you have some time you may want to da a video about it with in-game cutscenes: http://trac.wildfiregames.com/ticket/3301
  2. fabio

    Crash

    Already briefly discussed here: I would suggest to update his video drivers and eventually, if he has an integrated gfx card, increase video memory. Other suggestions can be found on google, as this may be an error not only specific to 0 A.D..: https://www.google.it/#q=gl+error+1285
  3. There is already a trigger map with Romans passing by, IIRC. These could be useful for future campaigns.
  4. It's looking great! I also posted this in the ITS 3d-print model NasaSpaceFlight forum thread, where the model has been posted.
  5. Cool! You may also want to add the ITS spaceship, a CC-BY model (likely an incompatible format, but other formats are in work) is available here.
  6. xres and yres works only on windowed mode IIRC. On fullscreen the screen resolution is always used.
  7. An open source ETC2 compressor is available now: https://medium.com/@duhroach/building-a-blazing-fast-etc2-compressor-307f3e9aad99#.1l2q8fiwh
  8. About 1. there is such a setting to scale the GUI: scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K display See this page for more info on using custom settings: http://trac.wildfiregames.com/wiki/Manual_Settings
  9. Enabling vsync in the config will cap the fps at your monitor refresh rate, and probably decrease CPU usage.
  10. If you want to submit audio files you should provide them in lossless flac or wav format, not ogg, so that they can be stored in the art repository as original format, and then recompressed in lossy ogg (this can be done losslessly more times when having the original uncompressed file).
  11. This is a known issue: http://trac.wildfiregames.com/ticket/3678
  12. The software used for this videos is gource: http://gource.io
  13. A20 enable some more GFX features by default. It may be that one of those trigger the issue. I'd suggest to upgrade to Ubuntu 16.04, which is the current LTS version and has many updates and fixes. EDIT: if you cannot upgrade, try disabling some setting starting with preferglsl=false.
  14. If you like to see, the wiki has a page with the voice list: http://trac.wildfiregames.com/wiki/Audio_Voice_List
  15. Italy has very few natural resources, I remember my teacher repeating that when I was a kid Really, it has very few of them, at least actually, and probably also 2K years ago (in the meaning that most resources have to be / are cheaper to be imported rather than gathering them).
  16. No errors on A20, indeed! Nice work!
  17. @niektb : most issues are fixed now, thanks :). Here are the remaining errors: I am on SVN indeed, but are there already some incompatible changes vs A20? EDIT: will try and report with A20.
  18. Nice update, there are also some new menu background images I didn’t remember before! There are a lot of errors and warnings however: Also you may want to update the download link on the first post, still pointing to an old revision.
  19. 1) With current config do the textures load completely after some time? 2) you then may want to create a local.cfg (see here) and add this line: nos3tc = true This should make textures appears, but will require more video RAM. Is it any better anyway? 3) Also try with: renderpath = fixed Is it better? Note: please use spoiler tag when pasting long text.
  20. Which driver are you using? VC4 or llvmpipe/softpipe? Attach the file system_info.txt you found under ~/.config/0ad/ . The textures never load completely?
  21. Try recompiling with -j1, it may be the compiler crash is due to low memory on the rpi.
  22. Graphics quality is currently not autodetected and it is always set to low by default. Some work is needed before adding autodetection, i.e. adding on the fly change, see ticket #3737. If you are curious you can see how autodetection works here. EDIT: Only the "graphics quality" option is not set to high based on detected hardware. Most of everything else it is, including GLSL, postprocessing, smooth los, water effects and shadows. I.e. if you have a high end gpu everything except "graphics quality" in a20 is set to max quality.
  23. Make sure to update your graphics drivers. If the problem persist, please add a screenshot and your system_info.txt (see GameDataPaths).
  24. There is a ticket for Android support, which also add support for other texture compression format: #2996. Someone should rework it, adding some format supported by vc4 or using uncompressed, scaled down texture where not supported (alpha images).
  25. aeonios, it's looking good, you should read this for submitting patches: http://trac.wildfiregames.com/wiki/SubmittingPatches You may also want to explain why you left some commented code rather than removing it.
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