-
Posts
1.077 -
Joined
-
Last visited
-
Days Won
12
Everything posted by fabio
-
Out of curiosity, did you also contributed to other games, which ones, if this is shareable?
-
Since this is a common request I'd like to enable by default more gfx effects on newer cards in alpha20. Specifically, GLSL when using an OpenGL 3+ cards (see here the ticket with patch), and everything on OpenGL 4+ cards. This will need testers to make sure there are no problems on some cards.
-
Nice video, I suppose you spent a lot of time into it!
-
Nice renders! BTW, Italy police forces really use Lamborghinis!
-
BTW, I suppose the string freeze could be relaxed in case like this, given that also the release date is not finalized and probably not near anyway. Not a big deal anyway.
-
15.04 should have a18: http://packages.ubuntu.com/source/vivid/0ad
-
You may also remember this joke : http://play0ad.com/important-announcement/
-
"Learn To Play" should direct players to the tutorials
fabio replied to Emperor Justinian's topic in General Discussion
Welcome and thanks for the report! Game Setup should eventually be improved, especially for trigger and special maps. You may also want to have a look at #3013 and #3049. -
I added a ticket here: http://trac.wildfiregames.com/ticket/3363
-
Is this supposed to be fixed? I seem to still be able reproduce it (units trying to drop food and stone, continually walking in the same position next to the CC but never able to reach it and drop their load). commands.txt and screenshot with yesterday svn. commands.txt
-
CC-BY is compatible with CC-BY-SA (which is a bit more restrictive).
-
Hi Radagast, 0 B.C. looks promising! To start collaborating in the best way you may want to submit some of the 0 B.C. patches and attach them on a trac ticket. You may start to do it for patches that fix bugs or add features that should be common in both 0 B.C. and 0 A.D. (some 0 A.D. features are listed in GameplayFeatureStatus, GSOC_Ideas or other wiki pages, existings tickets or already discussed and approved on the forum). Then the patches can be reviewed and eventually merged in 0 A.D.. Some patches may take a bit of time before being reviewed and merged. This way both projects could benefit.
-
SDL2 enabled by default on Linux
fabio replied to fabio's topic in Game Development & Technical Discussion
That bug was fixed before A18, or are you referring to another one? -
Hi, as decided in the last meeting, SDL2 is now enabled by default in SVN on Linux (it was already enabled on Windows and OS X). There is no more need to pass --sdl2 to update-workspaces.sh. To properly build SVN make sure to install sdl2 development library >= 2.0.2 as explained in BuildInstruction wiki page. If you notice issues with SDL2 you can still build with SDL1, passing --sdl1 to update-workspaces.sh. In this case make sure, however, to report the issue so that we can fix it or eventually revert to SDL1 by default.
-
Thanks for the votes, it just get updated and alpha 18 will be in Ubuntu 15.04!
-
If you want to see Alpha 18 in Ubuntu 15.04, you may vote (mark that it affects you) and comment here. (Unrelated, you may also want to do the same with Unknown Horizons game here).
-
STUNTMAN (Apache 2.0) has the same compatibility state of gloox (GPLv3): they are compatible when the whole game is released under GPLv3(+), not if the game would be GPLv2 only. Also STUNTMAN should only be useful when gloox is used and then the GPLv3(+) option is already implied, so it won't add any new practical limitation.
-
If it can be useful there is also a wikipedia page (as well as other wikipedia linked pages) for that.
-
0 A.D. has a tool to import models from spring: http://trac.wildfiregames.com/browser/ps/trunk/source/tools/springimport https://springrts.com/phpbb/viewtopic.php?f=1&t=23811
-
For reference roads were discussed here.
-
It would be nice if territory borders would also be disabled when using alt+g.
-
[Sceneario] Heml's Deep Failure attemp
fabio replied to Skhorn's topic in Scenario Design/Map making
Nice map. You may also want to have a look here. -
Also it would be nice if you can post some screenshots .
-
Can I help with Android port?
fabio replied to bog_dan_ro's topic in Game Development & Technical Discussion
bog_dan_to added etc2 texture compression, it requires GL ES 3.0, it's available on nexus 7 2013 but not on 2012. I suppose eventually GL ES 2.0 + etc2 should be enough (supposing there is hardware doing it), but GL ES 2.0 chipset are probably too slow to run 0ad (according to bog_dan_do it's slow on GL ES 3.0 chipset also).