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fabio

WFG Programming Team
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Everything posted by fabio

  1. If there is no compiled tests or pyrogenesis executable, build failed, check the full build log. When running pyrogenesis without a path you are running the system installed one, not the one just built. Make sure to read carefully the linked page, especially Debian section: http://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu
  2. You need a newer (>= 1.6) libminiupnpc, or you can also add --without-miniupnpc to update-workspaces.sh, disabling port forwarding. Also see http://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu
  3. It looks a conflict between libboost 1.54 and 1.55 packages. Make sure to remove all libboost*-dev packages and reinstall the two required generic libboost dev packages (which will you give the 1.55 versions): http://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu Then recompile, including update workspaces.
  4. Alpha 17 will be available in Ubuntu 14.10 which will be released next week.
  5. Nice, but what are those red and blue tints? Also the posted image has very low resolution, the details are unnoticeable. Maybe you should also open a new thread for this. Cool stuff anyway .
  6. Another feature requested by RR was particles relative to the unit, for jet airplanes, that was also added. So a jet would also be a nice to have unit for demo purpose, a Messerschmitt Me 262 ( http://it.wikipedia.org/wiki/Messerschmitt_Me_262 ) being good candidate for a WW2 mini-mod.
  7. It sounds as an issue with video drivers. Do other 3D games properly work?
  8. Mininum supported gcc is 4.4, but you can use a newer one. Usually you use the default one provided by your distro. SpiderMonkey 31 will require at least 4.6 (used by Ubuntu 12.04, oldest supported release). Dropping old compilers means dropping support for old distro. About the opt flag -O2 is the common choice for official release. -O3 may or not be faster, it makes the binary larger and sometime slower (e.g. uses more cache). Pyrogenesis already uses -O3, that change is for fcollada library only.
  9. Nice video indeed! I love the chinese style, also the music fits perfectly! You could also define the units path with shift+click and use the key 'F' to follow the units, while still being able to rotate the camera with WASD keys and zoom in/out, rather than manually follow them with the camera, to get a smoother video.
  10. You can force vsync in game options, this will limit fps to 60fps and will also eliminate tearing. But if you are already under 60fps, it won't make a difference.
  11. This is a known issue, there is also a ticket with a proposed patch reverting an optimization to fix it.
  12. Great! Since there are no compatibility issues, to avoid ambiguity I would suggest to support only a form (=).
  13. Make sure to change dir to gcc before running make ( cd gcc ). If you still get errors, please post the full console outupt.
  14. Cool, just a couple questions: what "total_size" is used for, can't it be just used the file size when distributed as a .zip?0ad mod is currently know as public, the dependency should then be named public rather than 0ad (or even better public should be renamed 0ad in game SVN);aristeia mods.json uses spaces rather than tab for indentation.
  15. I tried it and it's very cool indeed! My notes: has a different interface and also a mouse cursor!works fine on A16, gives some errors on SVN;it also has animated mills and animated soldier on the barrack!This should eventually be provided as a total conversion rather than a mod (removing 0ad civs, but I suppose this is already planned).
  16. Why not converting all the occurrences of float with integer in the xmls?
  17. Make sure to install all the dependencies listed at: http://trac.wildfiregames.com/wiki/BuildInstructions#Debian8jessieorlaterUbuntu14.04trustyorlater libicu-dev may be missing.
  18. Please post all the build output. It may have failed before the last lines when building with more than one CPU.
  19. No numbers for the change at hand now, but the performance changes of that commit should be very small. You can try it yourself with: ./pyrogenesis -replay=/path/to/commands.txtI used pentium3 because it just matches what was previously used (sse, which first appeared on p3). Note that core2 also requires SSSE3, only supported by 64.7% (I am using a CoreDuo myself, so Core2 won't work here). Eventually we could force a minimum newer CPU (pentium-m or pentium4), losing (unless they change the default build flag) about 1-5% users (which IMO are too many, anyway) if there are clear performance advantages. Also keep in mind that on x86-64 (which is used by most Linux users) the minimum supported CPU is already a much newer CPU (core2 like).
  20. Lubuntu is still Ubuntu with a different GUI, you can follow instructions here: http://trac.wildfiregames.com/wiki/LatestReleaseLinux#Ubuntu
  21. The left side of the initial screen is getting too many buttons, maybe the box with the version and the three buttons (Website, Chat, Report a Bug) could be moved to the right side? This way there would be no need to rise the minimum resolution.
  22. There are some bug fixes, however: Collada Fix T38366: Export collada crash - if you set a keyframe (bb83bdf)Fix T32843: Collada Spotlight angle animation is in radians not degrees (d291d15)Fix T38847: Reject reuse of child bones as root bones. That doesn't make sense anyways (3111f08)
  23. A couple of questions: 1) do you plan to replace the time based events (phase advance, attack, ...) with events based on the current game status? 2) is Petra eventually intended to replace Aegis (as previously done with qbot) or is supposed to be kept as an alternative AI?
  24. Another ticket deleted and another user to delete: coustato . Something like this should be considered: http://trac.edgewall.org/wiki/SpamFilter
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